Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

JessicoChan

316
Posts
1
Topics
306
Followers
4
Following
A member registered May 01, 2020 · View creator page →

Creator of

Recent community posts

Weapon is using someth9ing along 160x160 as a base so if it's bigger, you'll need to scale it down.

The easiest thing you can do is shifting your sprite to left and up bit by bit until you see something in the editor.

Unfortunately no, it's hard coded.

The disclamer is there more for my own safety - I didn't ask the original author for permission and while there is not a single line of code from the OG RGM (since there are none available) it _should_ be safe but I'm not sure.

it's a grey zone and it's better be safe than sorry.

Also there is another reason: Steam trash scam. There was a ton of bad RGM games released in Steam and I didn't want to increase their numbers by giving something more stable on modern Windows versions than OG RGM.

Probably entered some unsupported symbols or added a spacebar in you sprites names.

Use CE version, it's more stable in this regard. 1.6 is heavily outdated compared to CE.

(1 edit)

There is a new developer and possibility of linux support. The link is in the description on the main page.

(2 edits)

It's not an engine to make games, it's a port of old RGM. You need to take files from any old game made with original RGM and put them into the same folder as the engine.

This version is not developed anymore.

What you ask should be somewhat possible with CE version which is developed by another dev here: https://cg8516.itch.io/easyfpseditor-ce

Variables are the way to go. Just set one to 1 after terminal is done with its work and put a condition that tells to skip the code if variable is set to 1.

If radius of light is small, pixel shaders are disabled and lighting settings is set to 1, this might happen.

I don't really remember it but it might be that coordinates are not in tiles but in proper coordinates and you'll have to multiply your values by 64

Y is not horizontal. Y is the number of floor

(1 edit)

At least send us the log file?

Should be

No, Linux version was never in the plans.

And I've never tried it under Wine, but the games should work fine. As for the editor - no idea.

Check if you're running it on proper graphics card. Though integrated ones should work fine as well.

If I can't reproduce the bug - I can't fix it. If it just crashes - it's something with the game files or scripts. I can't do anything here.

To little in fo to say anything usefull at all.

Try looking at "Log.txt" ib the root folder of the game

You can't. Unless you add your own lighting shader.
You can edit FXAA shader as most people do. Or the bloom shader.

Not actively. It's in support stage and actually near ending of development whatsoever.

A new engine is in makings.

Yes, that is an occlusion (sort of) culling working.
You can either try increasing real radius for decoration or make your models smaller than 64 by 64 by 64

You're missing a whole coordinate. Check the updated manual.

No idea on crashing. This was supposed to be fixed.

Fog is there. As well as many other things.

At this moment only bug fixes are planned.

Read the manual. There is a whole chapter about it

You need to use scripts and make your characters decorations.


And no, you can't add more than 8 weapons.

You're not doing anything wrong.
You just can't change weapons unless you're in IDLE state, so you're out of luck for this one.

It seems to be broken right now.
No idea how it happened.

(1 edit)

It's probably just a bug in renderer. See if not looking at the decoration helps. If yes - it's a bug. If not... eh, probably a bug as well, but for a different reason

RGM Next just runs games, it doesn't give you ability to _make_ games. You need to make them in og RGM

(1 edit)

Kinda-sorta.

I have some plans regarding some... improvements, including new editor.

Think of EFPSE but without any fancy things like scripting.

Just good old RGM with a few improvements like cutscenes in the middle of game, or voxel models.

Or not. Probably not, but a man can dream.

Still will be updating this thing with fog and some other things.

No, not at the moment

All bugs are logged.

I just don't have the time nor will to fix it atm

Floor tiles as second floor were disabled ages ago.
You need to either make a thin custom tile or make it a fill-fledge wall.

There is no way to make a thin floor otherwise

Yeah. that is a bug I'm awared of.

-No

-This has been fixed already. I have no idea how you guys keep finding this bug

-Exactly how manual says. Look for the updated one in one of the topics here.

-That is in the manual as well.

It shouldn't be a problem at all in the first place. Try copying your project files manually into a separate folder, name it "Data" and put Game.exe nearby. Then try running it.

Are you sure you created your project folder properly?

Projects/Name <- that's how it should look. Relative to the root folder of the editor

Well. It's as it says. 

You're out of memory. See if you're not trying to load a few 256mb textures.

You can try copying your resources and maps into new project and then grdadually copying .dat files, one by one, checking after each copy to see which one gives this error.

Then you'd need to just re-add everything that's corrupted in this file. It's probably textures or maps list

Try removing leading slashes in image names

I don't know then.

Packing might be problematic at some point, but so far it was working without any troubles.

If you really want to pack your game but it just doesn't work, you can use EnigmaVM to pack your files and then use it with packed EXE.
There should be a  manual for that on their site.

This might be a problem with how you named your files.

If there are some non-latin letters symbols - this might be the case.