Thanks, glad you enjoyed it!
grimrictusgames
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Thanks for trying out this one too!
This is some tip top feedback that I will definitely be taking into consideration in future work. I am hoping to get a fairly sizeable patch in before the end of April, so I will make sure I look into all the issues you raised! (I plan on making the system settings a bit more sensible in a future patch, mouse sensitivity being one of the top ones on the list!)
As for the crew files, fortunately the system I have put in place allows me to add new entries pretty easily... just need the time to work on them! What I was hoping is that the crew files would contain clues on where you would need to look for PDAs to scan. I had plans on there being a whole heap of ship systems that would provide puzzle elements and more variety into the game rather than the PDA hunt it is currently... but I ran out of time in the Jam I made this for! I still have plans to bring that back!
Thanks again, you've given me a great deal to think about!
How unfortunate! But I suppose one bug squashed is still a result, so thanks for that!
d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] <--- this line is rather suspect. I can see you are using integrated graphics. Your hardware does support up to DirectX11.1, so it may be a constraint in the HPSX Render Pipeline.
Only thing I can think of to suggest is try getting the latest graphics drivers, the log shows you are on driver version 10.18.10.4425, latest looks like 15.33.53.5161 (found here: https://www.intel.com/content/www/us/en/download/18606/29969/intel-graphics-driv...) so that *might* help out.
Hey, thanks for checking it out and for the log paste! What's interesting is that it seems to be the saving via Newtonsofts JSON convertor that is throwing some exceptions early down the line and I think this may be resulting in the uinexpected behaviour of the camera screen crapping out. I will need to improve the exception handling there for sure, thanks for discovering that!
May I ask what operating system you are trying to run this on? It seems the version of Newtonsoft.Json I am using is incompatible with whatever your system is currently running!
Need to look into solutions for running older versions of the DLL most likely!
Thanks again!
Hey, thanks for checking out the game!
Had a watch of your video, I probably should've made the initial messages a bit more clear.
You are supposed to 'Use' (F Key) the box of papers to your left when your are sat down. This brings up the redaction papers, and that is where the game actually starts!
The idea is you are juggling closing the doors and redacting your papers. The screen shows you how many redactions you have remaining in that 'round'.
If you do find your way back on 'Do What They Say', give this a go. I feel like you'll have a lot more fun than the standing up simulator you experienced!
Thanks again for checking it out either way!
Aaaaahhhh I was really hoping you'd try it out, thank you!
Yes the original plan was to have the game be less about hopping from PDA to PDA, but to have PDA have clues in them that would guide you to unlock new cameras and functionality in the screens to get you to the end goal of plotting a navigation route.
Those two blank screens in the cockpit were on until I ran out of time, I hope to bring them back soon!
Thanks for checking it out.
Very valid criticism! It was going to be a bit more branching originally, but because of the deadline I had to cut quite a bit of content that likely would've made the whole experience a bit more guided.
I'll be adding more content and some fixes/improvements as time goes by, watch this space!
Wow this game freaked the hell outta me, great job!
Puzzles for the most part were challenging but fair (took me embarrasingly long to find the 3 digit code).
Very well done, unique and wholly enjoyable experience!
(P.S. What is senses dot news, other than a LUDICROUSLY expensive domain name for sale? And what was the direction thingy on the table for?)
I *LOVED* this. A+ story telling. The more you read the more things start to link up, the more you learn about meat.
One tiny criticism, give a skip text scrolling button. I'd put it on things you have already read once so you don't lose the pacing the first time round, but you don't need to wait for it to finish if you've already experienced that screens events.
Brilliant stuff, excellent work!
You know what, the game loop is simple but I had an absolute blast!
The inversions really ramps up the difficulty, I think you could probably smooth out the difficulty curve by introducing new concepts (double possession, triple possession, inversions etc) on new days.
Also the Esc button instantly yanking me to desktop without a confirmation threw me off when trying to close the book.
Very minor criticisms of an otherwise rather good little game! Bravo!
This was a super stylish game! Very nice art style and use of screen effects.
I would say that it gets pretty difficult in spots, especially on the parts with the long looking enemies that can whack you. Found myself having to exploit that they can't quite reach me in order to clear them.
Really good job though, its clear a lot of passion and talent was behind this!
Got it to run on firefox in the end!
What a ridiculously polished and charming little game! The lighting especially is amazingly well done, just a great art style overall!
If I had any feedback to give it would be that the enemy pathfinding could be a bit shaky at times, especially around trees and lampposts. The feedback for taking damage needed to be a bit more obvious and the zombie sounds were quite low.
Very minor problems though, fantastic work overall!
I really liked the concept of this game, a really well polished which is always a plus!
I had a similar problem to some of the other comments where some things were highlighted weren't usable, I figured the electric box was only truly usable after a black out, but never figured out when the windows were supposed to be used. I think a tutorial would go a huge way with this game.
Great work all told, hope you carry on working on this!
This was a really cool concept, and pretty decently polished in the time given!
I would say I was confused as hell about the control scheme at first, the super in-depth manual did help me get an idea of what i was supposed to do, but I still never did figure out how to dodge which lead to me getting absolutely bodied very quickly!
Good fun though, very well done!
Edit: Thanks for the heads up on the no jump scares by the way, much appreciated!
Thanks for checking it out! Nearly all of the things you mentioned I had to cut out due to time! I'm not planning on taking this to a finished product, but I am adding back the bits and pieces I didn't have time to finish off over the next few weeks (just now pushed a small patch that improves a few of the visual quirks!)
I want to leave the flesh house.
That was great, knew what you were getting into as soon as you hovered over that menu button. Loved the seamless music transition on hovering over the start button.
If I had to give any criticisms, I found interacting with objects a little difficult. Found myself trying to use or pick up something only to realise I can't if the text panel is open and I need to click left to close it. I'd maybe have it so pressing use would replace the currently open panel instead.
Also I think the feedback of doing and taking damage a bit more obvious, I don't think anything was damaging me at all.
Brilliant work though. Definitely have a full game waiting to be made here!
I had a freaking blast with this game. The compression on the audio and the feeling of the movement gave me some serious Build engine vibes. Cracking stuff.
My criticisms would be that the sensitivity is waaaaaay too high along with the volume of the barrel explosions (made me jump out of my skin every time i accidentally shot one mid circle strafe). I'd also say you take far too much damage from falling and the damn bees, but maybe i'm just not hardcore enough.
Loved it.