do u also like juice galaxy, then? it is literally this but better
GLDTGR
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Well, perhaps taking one too many pages from Botw and Totk's books, newer, stronger enemies (and variants like those already existent but stronger and with a differentiating feature of some sort- like "Blue Klown", for example) could spawn on top of the old ones. Then, you can have fun seeing new monsters (adding more gameplay value and perhaps replay value as well) and still feel like a god, pwning all of those little creatures with a +500% scale Draginslayer.
I think that "world level" should increase based off of how many bosses and enemies you kill (like in Breath of the Wild or Tears of the Kingdom (some may not have heard of this- it's a hidden number)) because spending juice to increase world level instead of stats would make people avoid doing it (so that they can just get super overpowered and pwn everything in sight instead of actually gaining difficulty). I love how this whole thread is basically everyone just suggesting mechanics from different games.
I think that new stats would be difficult to logically place in the game without some sort of new system for upgrading them (think Cult of the Lamb- corresponding bosses and characters drop/give items that let you upgrade them). For example, perhaps the Wawsp Queen drops an item that lets you upgrade Spirit.