We really enjoyed the game, and the concept and art was very clear to understand. The sounds are a bit loud and jarring, but other than that very fun to play.
This was our highest score. 2162. The screenshot wouldn't paste.
Yeah I feel like if we had some more time we would maybe add some little identifiers to mark invisible enemies whom are getting closer to you, this would've been a cool addition on top of the sound notification as the sound is super easy to miss. Thank you for your feedback and kind words :D We will expand on the game a bit after the jam is over
Really fun game! Loved the use of elements for colors and also for vulnerability of the enemies. the game was really unique but I feel like I took a performance hit when I full-screened the game for some reason. At some points of the game, there was a really loud wood-crackling sound in it, maybe tone that part down? Maybe add a checkpoint to restart that specific room if the player dies in that particular room, it was frustrating that I had to start from the very beginning all over again after I died. It was interesting and good experience. Very good game!
Loved the use of limitation, you can play really good cards but they also back fire on you. Surprised you had time to use Figma within the 3 days though haha. Great work, game looked super clean and I love the use of colors on the cards. Would love to see this game expanded even more and hopefully a web version to prevent downloading. Awesome game!
Game was pretty fun, if your goal was to make us rage then you achieved that well lol! Even the first level was fairly difficult but it was really fun! There were some small bugs such as hitting space at the right time would give you a mega boost but for a game made in 3 days this was a lot of fun. Great work!