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Emsea

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A member registered Sep 16, 2023 · View creator page →

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Fun little arcade game!

Not really sure why movement had to be tied to the WASD keys, though. I personally would have enjoyed moving the circle as my cursor. Then I'd only have to use the mouse!

Was a little disappointed to find that the shrinking has to be done in specific locations. An indicator for that would be appreciated cause it leads to a lot of confusion. Serviceable entry, though.

Congrats on the submission!

It seems when the character exceeds a threshold on either of the left and right sides of the region, the camera follows as if it's towed by a very short string and it has a hard time keeping up with the character. Almost like it's accelerating, but then stopping in very short spurts. Theoretically, that's what's causing the jitter effect.

I think centering it to the character is a good start and might do enough. But there are ways to smooth out that transition to make it less jarring, sadly I don't have solution to just throw at you, so you you might have to lurk some guides for that.

Best of luck!

The boxy shapes along with the more boxy blood shed on the screen, the explosions using onomatopoeia, the shader on the ground made everything look like it was gliding on top of the surface. Set pieces also had some kind of panoramic effect happening with them.

It's a bit of a sensory overload. Hard to describe what specifically is the issue. It could just be how everything works together.

This is great stuff for a two man team. Little rough around the edges, but what submission isn't, right?

I need more info on how to play. If there's nothing in game at least write something out on the Itch page.

I'll stack some stars on this one.

Nice job!

There is style here, but it feels like all the effects were jacked to 11. It was all quite disorienting.

I see this game has quality, but the way the camera is pulled by the character is incredibly nauseating and made the game unplayable for me.

The mechanics and puzzle designs are quite intuitive. Nice job!

There's a lot of potential here. Mad respect.

I kept tripping over my fingers navigating these puzzles. 

I had a lot of fun swinging around in this little game.

Thoroughly enjoyed the challenge of piecing my bot together and getting my bot to climb.

As someone who works with vectors and grids, this was quite satisfying to play.

Great job with the visual effects!

A lot of the presentation helps elevate the experience. I'm not sure I'd have nearly as much enjoyment if I didn't get the heart beating and bopping soundtrack.

Nice job!

You managed to squeeze a fair amount of character into this little game. Nice job!

Other than needing some slight tuning, I found this game to be absolutely wonderful!

Glad you enjoyed it!

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Kudos to the art team on this one!

Not sure if this game drew any inspiration, but it reminded me of the Mr. Vile minigame in Banjo-Kazooie.

Having to jump off the tower to manage your size seems like a tedious and cruel punishment. It just kills the flow when you have to bunny hop to stunt your growth.

It's refreshing to see unique ideas like this. Total vibe!

This game's visual identity is just sublime.

Lots of character in this little game. Pretty dang creative.

Although, I might be a bit biased after getting an SS rating for completely destroying my statue. The Gods really seem to like me. :D

Did you alter the time scale to get this submitted 1 second before the deadline?

Very clean and polished. Quite enjoyable!

This game has great vibes <3

Nice job!

Despite landing every shot, I still managed to die on the 4th drone. Had no idea I was being hit. The lack of visual feedback and sfx causes a huge disconnect there.

Something about this is really special. Hope you guys continue to polish it.

Loved the art style. Would have appreciated more interactive elements. But that is a minor complaint.

Excellent job!

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Overall, as a game, this is a wonderful experience. You can really see the heart and passion in its DNA. But, with peace and love, I'm having a hard time seeing how this game relates to the theme. The scale only changed during cutscenes. So it really just felt like a change of scenery and had zero bearing on the decisions I was making.

This game has a lot of charm.

The tech on display is quite impressive. Great little polished experience. Nice job!

I appreciate the TOTK Fuse mechanic making an appearance. Great effort!

You did this in 48 hours?! Just imagine what could have been done in 96 (O_O)!

This one is a strong contender. 

Big Trauma Center vibes. Nice job!

Two thumbs up for making the submission!!