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DonDevRed

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A member registered Jun 25, 2016 · View creator page →

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Aaaah, I see. That's sweet. 

Though if it's okay to suggest another method in the meantime. If she is using OBS Studio, she can create a new source that only captures the Avatoon window, resize and pan it to where she'd want it placed in the recording. She could add a chroma key filter to it too.

(1 edit)

No, the source is not available publicly. I mean... I'm still working on it, so I could add an Always-on-top option.

Also, you can toggle the top menu bar's visibility by pressing the 0 key on the Numpad. 

Pretty quick and solid defender, if a bit slow for my taste. Well done. 

Though a detail I gotta point out, it's easy to cheese it by just running past the spider enemies just to make them self destruct.

I liked the concept, and it was a short and sweet little idea. 

Too bad it kept lagging for me though..

You defs went hard on the visuals, I like how much detail you have to the maps despite the limited level design behind this old FPS formula. It is a bit too hard right at the start though, perhaps better enemy placement or ammo suply increase could do the trick.

Overall, this is a pretty stern W3D-shooter. Would play again.

I like the idea of having to command troops as you shoot down the enemy yourself. Though I feel like the switch between topdown and first person should be a bit quicker. 

Other than that it is pretty solid.~

Just played the game, and it's pretty impressive. The concept looks interesting, if a bit sluggish. So far it was a short and sweet one for me.~

I kinda find it funny how all the enemies do the Yamcha death pose when they are killed. Nice.

This looks like a very neat and interesting little timer. Interesting way of winding it up too. 

The thing that annoys me of it however is the the sound it makes witch each second ticking down, even when unfocused. Maybe have like a mute button or a volume adjusting option could make it more convenient.

Thanks, thought I mostly did the coding. T'was a team effort.~

This gives me so much Wolfenstein vibes with Castlevania for some reason.~

It's a pretty relaxing game. Minimalistic.

Oh! Well then, that makes more sense. 

I really like this wad, it was fun and the maps were pretty cool.~

Hectic, insane, what was I doing in it, I dunno. But i love it.~

Goodness grady, this is way to good for it to be made in 7 days. 

It was a kinda fun one, got hooked for a good halfhour in it. 


Though the only thing that kinda kills it is the music, it gets really annoying for the ears. Maybe a mute button would do the trick? 

In any case, well done.~ ^v^

To be honest, the controls are a little difficult to get the hang of, and the jumps work 50/50 the times I input. The "hookjump" feels weird as well, and the physics feel a tad inorganic. 
I do like the visuals though, they're nicely done and mesmerizing. The sounds however, need a little more work. 

Overall, it was an okay entry. ^v^

I play a lot of Downwell and this is a really good 3D adaptation of that game. I like it and I hope it gets worked on further, I mean, if you want and stuff. 

Though my only gripe here is that it crashes at random times when I enter the well.

That's it. Good entry overall. 

Had fun playing this game, pretty creative and challenging. Sadly, I couldn't complete the game on the first run, but I'll definitely play it again and attempt to beat it. 

My only issue is that the music gets annoying after a while. A variation of the song would help, but that's just me.

Other than that, nice entry overall.~ ^v^

Yay, thanks.~ ^v^

It was fun to make this one, and I might get back to it and expand it a little more after the jam's over. I'll definitely keep your feedback in mind when I do. 

I never played Beat Saber before, but this is a fun and simple take on that game. I also dig the music you used for it. Kinda relaxing. 

Honestly, you did transition the game's mechanic into 3D pretty well, and the controls and level design are no different in concept. As infuriating as its inspiration.

Nice entry overall.~