Aaaah, I see. That's sweet.
Though if it's okay to suggest another method in the meantime. If she is using OBS Studio, she can create a new source that only captures the Avatoon window, resize and pan it to where she'd want it placed in the recording. She could add a chroma key filter to it too.
DonDevRed
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You defs went hard on the visuals, I like how much detail you have to the maps despite the limited level design behind this old FPS formula. It is a bit too hard right at the start though, perhaps better enemy placement or ammo suply increase could do the trick.
Overall, this is a pretty stern W3D-shooter. Would play again.
This looks like a very neat and interesting little timer. Interesting way of winding it up too.
The thing that annoys me of it however is the the sound it makes witch each second ticking down, even when unfocused. Maybe have like a mute button or a volume adjusting option could make it more convenient.
To be honest, the controls are a little difficult to get the hang of, and the jumps work 50/50 the times I input. The "hookjump" feels weird as well, and the physics feel a tad inorganic.
I do like the visuals though, they're nicely done and mesmerizing. The sounds however, need a little more work.
Overall, it was an okay entry. ^v^
Had fun playing this game, pretty creative and challenging. Sadly, I couldn't complete the game on the first run, but I'll definitely play it again and attempt to beat it.
My only issue is that the music gets annoying after a while. A variation of the song would help, but that's just me.
Other than that, nice entry overall.~ ^v^