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CO5MONAUT

101
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A member registered Dec 22, 2015 · View creator page →

Creator of

Recent community posts

Thank you so much, I'm glad you were looking forward to this update, haha! Buildings start appearing when the production reaches a sufficient level. There's a system that prioritizes which building will be constructed, but with the current balance, it’s mostly houses that increase the population cap for the city. 

The ability to make improvements was available before; I just added highlighting for tiles that can be upgraded to make it clearer. :)

As for the walls, yeah, there was a small bug before because the walls and tiles were on different layers, which made them look off.

The tile combo feature was technically challenging, which is part of why the update took so long. But I think I've found the optimal solution, and now I just need to draw everything out. :)

Regarding the resources icons – that's a great suggestion, thank you! When I add the full interface, I hope to find a more elegant solution, but if not, I'll definitely implement it the way you suggested! 

Thank you for staying in touch!

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looks impressive! 

I'm still preparing the update, but due to being sick, it took longer than I would have liked, sorry 

Thanks, it was fun to play! The art is great, and you did a great job coming up with jesters and characters with quests and dialog. It adds to the involvement. It's obvious you were inspired by Dorfromantik, but I barely noticed the Carcassonne influence, personally, I would have liked a little more emphasis on the economy, but that's on a lover. Since you have squares rather than hexagons unlike Dorfromantik, it feels like there's a little less variety in the game. When you allocate squares of matching tilesets to arrange the tiles, it seems like an oversimplification to me. In the end, I did have a good time and enjoyed myself.

Thanks for the game, quite fun to play! Interesting interpretation of the theme. I was also surprised by the variation of enemies, that's really cool. I'm not very strong in bullet-hell games, but thanks to the strong idea, I enjoyed it and had a great incentive to play further to see what enemies are still waiting for me ahahh

Thank you! I wanted to create an idle game first and foremost, so I'm glad I was able to do that :)

Thank you, I enjoyed playing your game! It is very stylish, very cool sounding, very interesting interpretation of the jam theme. It is a bit ominous ahah

In the end, I was able to run to the archway and even managed to get to the evil statue. 

Thanks, I enjoyed playing! Interesting idea and execution. I often died at some random moments when I accidentally jerked the mouse, so I couldn't get too far, but I like the gameplay at the core of the game. Definitely like it!

Thanks for the game, I had a good time! Simple concise idea, funny humor and cool style. If you put a button and a counter somewhere, there will be people who will spend a lot of time on it, just for fun. 

Thank you! Yes I was focused on the Loop Hero style and used their palette + had to use some of the developments from my previous game Death Crown.

 The game will restart if you lose: you run out of money or tile cards. 

Soon I will make an update where everything will be clearer and more beautiful.

Yeah, that's what I figured, but I thought purple went with both blue and red, but half as well, and it even seemed logical to me because purple is a mix of blue and red. But more likely, I was just given points for a similar pattern and thought it was points for color combinations ahahh

Thanks for your game, I had a great time! It looks good, sounds good, and is a pleasure to play. 

I have a question, do purple cards get points for blue and red cards or only for other purple cards? At first, I thought it was the former option, but I guess I was wrong.

For now, the best way to optimize the game process is to place more green plains closer to the city and place forests and other improvements closer to the city. When the jam is over, I'll make an update that will make this process more meaningful and visual.

Thanks, I had a great good time! When I see a b&w game I automatically give it a like. 

Thank you! I really like the concept itself, so I'll keep working on it, I even found the right music for it already :)

Thank you! I will try in the first update to fix any misunderstandings and make the game understandable

Thank you!
Yes, I realize that, I'm working on it :)

Thanks for the game! It was very challenging, beautiful, quite fun. I'm amazed at how many mini games you were able to come up with! Unfortunately, my best score leaves a lot to be desired ahahh

Thank you for the game! Very stylish, very creative, great photos. You made a really interesting interactive experience. I felt a strange sense of nostalgia for places I've never been.

Thanks for playing! Yeah, I really overestimated my strength a bit and didn't have time to visualize the mechanics. I'm already on it, as soon as I can I'll update the build with gameplay information and visualization.

Thank you, it was a pleasure playing your game! It's interesting to talk to the characters and the cats are very cute. You can see that a lot of work has been done. I was a bit lacking some zest, special climbing mechanics.

PS I found out about the jam from your Telegram channel, and participated too, thanks for the tip! :)

Thank you, I had a great time with your game! You made me think of the Roman Empire today ahaha The game is addictive. While I usually don't like sketchy simplistic graphics, you managed to find the right balance

Looking at the screenshots for a second I thought you and I came up with the same thing hahaha

Thanks, I had a great time playing your game! It has very nice art and very addictive gameplay. It spoils the impression a bit at the moment of setting up the dominoes, which doesn't always go through and it's not always clear that the dominoes have stood up as they should. But that's a very minor point.
I'd like to see this game developed. Good luck!

That's great! It gave me a sense of nostalgia when my friend and I used to play with KSP all day long putting different challenges to each other. Everything is clear and intuitive, nothing superfluous

Thank you! Interesting experience ahahh It seems the only thing missing is screaming friends in the backseat trying to show you memes on their phones. 

I like the minimalistic style, special kudos for the Space Marine and the varied radio.

Unfortunately, I never got around to putting the ship together in a bottle. But I liked the artstyle and sound design. The sound is just awesome. 

Gameplay-wise, I lacked a bit of help in figuring out where the hand is at the moment. A hand shadow or something like that would have helped a lot.

Yeah, kinda cool that you pointed out the similarities to those games. Indirect control was at the forefront of my mind during development. When I make some of the mechanics visually think it will become much clearer and more interesting. 

Thank you! Yes you make a good point about references, it's true that these are the games I focused on and also Dorfromantik, but the mechanics inspired by it I had time to make to a lesser extent.
I'm working on it next. I think by the end of the voting I will have a good and most importantly understandable build of the game ahahh

Interesting idea and nice art! The game makes me keep going forward until victory!
I picked up some trees and immediately got this ahhhhh They killed me pretty quickly.


A bit lacking in foolproofing because if we started building sprouts wrong, you'll be forced to just watch helplessly as you get killed for an extended time 

Thank you! Yes, unfortunately there wasn't enough time to visualize some of the mechanics. If you've played Civilization VI, the tiles here do +- the same thing :)

THANKS!

Well, it's not a commercial pack, I made it specifically for the game. Perhaps, if I have no desire to develop this game, I will post the pack for free

No, sadly

Yeah, glad you like it. I tried really hard to make it look decent because I made it at the last hours. Inspired by Loop Hero.

Hi!

Thank you for buying our game. Sorry for the unpleasantness. I saw in the logs that you did not pick up the key for some reason—I sent you an additional key to your e-mail.

Hello!
Yes, it does look like a bug, there should be an interesting boss fight. We will try to fix the bug as soon as possible.
Thanks for letting us know! Sorry about that.

Hey! Unfortunately, we don't have the resources to do something like that, and the interest around the game has long since waned I believe. Maybe someday we'll do a special edition, but I wouldn't count on it, alas. 

We made a few physical copies before the release especially for one offline event, it looked like this :)

Thanks for the feedback!
yeah I know, I was going to add an inventory for this so I could store the pieces in reserve but didn't have time. As soon as the voting is over I'll make a big update :)

Okay, that's weird, sorry! Just dropped you an email with the Steam key you were missing. Check your inbox (and maybe the spam folder just in case). Happy gaming!

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Hello!
If you have purchased a copy of the game, clicking the "Download" button at the top of the screen will open a pop-up window where you can download two versions of the game + soundtrack and request a steam code there as well.
If it's not there, please attach a screenshot, it's very strange, I will then contact someone from site support.