Ohhhh thank you so much! Your gameplays are really enjoyable!
I'm glad you like the Julia games! : D
Thank you so much for the support Clock and for giving this series a chance! I'm glad you've enjoyed the journey so far!
I'll make sure to end this seris with an amazing chapter full of crazy stuff, twists, grotesque stuff, animations, revelations and a lot of unexpected stuff!
The apocalypse is coming! Things will get even crazier in Julia's world!
Hello!
Thank you! If you're referring to animations like the one at the end with scalpel, they were made by NewmoniaCute, she's an amazing illustrator and animator!
I would be interested in an italian translation in the future! It would have to be after the 4th chapter though, and I would need to copy all the text and dialog in a special document (it would take some time). But that definitely would be awesome so more people can enjoy the game! After the 4th chapter, I intend to publish a "definitive edition" of the game that would benefit from including more translations.
Feel free to add me on twitter so we can eventually discuss the translation
Moriko! I'm so glad you could record this one before you stopped making videos! It's been truly an honor!
Right from Chapter 1, I intended this to feel like some sort of tv series/show/multiple parts film, and I'm glad I've managed to capture that vibe, at least in Chapters 1 and 3 (2 definitely is the weakest, but it was necessary to connect 1 and 3).
The neck twisting animation was made by Newmonia and it was her idea, since originally, it was just Scalpel's sprite with a hole in his head that closed fast. Even I'm still impressed by the neck twisting/regeneration animation, it was perfect for the end of the chapter.
I'm glad you enjoyed the change of perspectives! Another "cinematic resource" that I reckon might be a bit hard to pull of in a game with such simplistic graphics, but I'm glad it worked, specially thanks to Newmonia's portraits.
The exorcist from the beginning will obviously come back in Chapter 4 and he'll play a very important role, since he's the host of the angel that was inside mutant Julia's body. The change of perspective will also make a return since it's a great way to connect everything and flesh out the characters.
The mouse was more of a last minute addition; I was worried about the reception it would get but I'm glad players have liked the mouse so far! This character will also return for the next Chapter. I have a rule of never having animal harm in my games, so players con rest assured that, one way or another, he'll be safe.
Thanks again Moriko, for playing not only this but pretty much every game I've made! Even if you don't record it, I hope you enjoy the final chapter of the Julia was Alone series! I'll make sure to make it the best one out of the four!
Thank you so much for your feedback and for the compliments, I really appreciate it! : D One of my goals with Julia was Alone was to create an eerie/oppressive atmophere, and certainly it hasn't been an easy task, considering the limited palette and "cute" sprites. So I'm glad I've managed to achieve that atmosphere, at least for some players!
Hopefully, Chapter 3 won't be a let down! It'll be double the length of this one and there will be many surprises, new characters, new areas and grotesque imagery
Hello
Sorry for the late reply, sometimes I get lost with different comments between my games, but your question doesn't offend me. Actually, I've been asked that many times and I think I've provided different answers.
I think it's a mix of personal preference and wanting to make characters that stand out in comparison to the standard video game characters (at least Rpg Maker characters). I've also wanted to prove that characters with Lucy's proportions can still be protagonists in horror games.
I haven't made a protagonist like Lucy since "Hairy Trees Massacre", but one day I'll probably make another character like that for another game
Just finished watching the video, it was awesome! Thank you so much for playing and for the feedback Mana, much appreciated!
I always want to try new ideas when using Rpg Maker, specially with just variables instead of complex plugins. It's amazing how limited and yet flexible the software can be. I'll definitely try out new gameplay mechanics for the third chapter (already working on it; I hope it turns out to be the best one of the Julia series)