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(1 edit)

Hello there!

Thank you so much for the positive reviews and your genuine interest in the development of the project! For this specific game, I used pre-made textures from the "Terrain Sample Asset Pack" available on the Unity Asset Store, as they perfectly matched the aesthetic of the game plot. After sculpting the terrain with brushes using the Terrain Toolbox, here what I have done while texturing to avoid tiling effect:

In the "Paint Terrain" section, where you can assign layers(Layers-> Layer Palette), I added layer for grass textures. Next, I selected it in the layer palette, then accessed the Layer Properties to adjust the Tiling Settings, specifically the Size (X, Y). This adjustment changes the scale of the texture, making it bigger and borders less dense in viewport. For this project, changing the scale from the default of 1 to between 15 and 20 proved effective. And then simply started to paint the terrain with it.

For the finishing touches, I used a combination of different textures—such as grass, sand, and rock—to blend them in certain areas. This approach created a more varied terrain. By blending different textures, I was able to avoid a monotonous landscape that would have resulted from using just a single texture type, ensuring that close inspections by players would still reveal a detailed and cohesive environment.

I believe this was the tutorial I was watching during working on the terrain 


I understand this might seem like a straightforward approach, but it made the job done, and I hope it can be of help to you as well!

P.S. If this method hadn't achieved the desired results, my next step would have simply been to search for alternative textures. It's as straightforward as that.

(1 edit)

Thanks for such a detailed reply!

Your solution even while being straight forward is still of value to me. I think it'll work really well for this style of games, and I could use it to shorten my time making the terrain in the future.

It is way too interesting to learn about what other creators do different from me.

P.S. Keep up the fm series, I feel like they gonna get way more popularity :)

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Hi again, hope my questions don't bother you. 

I've been working on the game for about a month now, and I got to the point where I need to make characters. Looking back at your game, I noticed that you have quite a big selection of them. So, I got curious as to how did you make them so easily (seemingly)? 

What workflow did you follow, and where did you get face and body/clothes scans? I'm genuinly curious. I have my own guess, but I don't know if it's gonna turn out the same. Regardless, I'd love to know from you personally :) 

p.s. I'm also working of a FREE game, and will be posting it here on itch.io around May.

Hello there!
Nice to hear from you again! Well, that was the only point where I used paid assets. I can share a link with you:
https://assetstore.unity.com/?q=3drt%20real%20people&orderBy=1 real people packages from 3DRT,
but at that time, he also had 90% discounts on his website for the same packs:
https://3drt.com/store/characters/humans/
https://3drt.com/store/characters/realpeople-kids-girls.html
https://3drt.com/store/characters/realpeople-seniors.html
https://3drt.com/store/characters/realpeople-females.html
https://3drt.com/store/characters/realpeople-males.html

etc., so I bought them all. I can model, but people are quite hard to design, and they should look appealing in comparison to environmental objects. So, yeah.

They're already UV-edited quite well, so it was easy to edit some default textures (for instance,  to make the stewardess uniform and adjust to female characters model). 

If I were doing it now again without buying assets, I would search for some low poly human-dummy models that are already UV-edited and try to make textures in Photoshop, applying some pictures of clothes and body parts I would search on Google (but of course, according to licensing rights). 

Sorry if it wasn't much  help.. Anyways, I am looking forward to playing your game. I will be waiting for its release!

(+1)

Thanks again, you've confirmed what I was thinking. I was also thinking of getting/making simple low poly models and texturing them, as it would be the easiest and most straight-forward approach(after buying). I even downloaded Blender and are using it for the first time, haha. I'll see what comes of it.

I'll inform you when I realise the game, thanks for interest!