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Fun narrative framing idea with an appealing presentation. While the mini games are well-executed, it might be a more engaging experience if they build off each other in some way - for example, maybe you can pick how to spend your day (e.g. which activities to do, but you can't do them all in time) and how you perform doing them unlocks/improves skills you can use in a final battle w/ the hero? Tying the whole experience together in some way with some kind of risk/reward mechanic could help. Very solid foundation though. Hope you keep fleshing it out!