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Hello! I really enjoy your game.
I'm a beginner in GB Studio, and I was wondering how you determine the switching of obstacles when the character jumps. If this question is bothersome, I apologize.

Hey, thanks! 

I can do a dev log explaining it in detail once the full version is released :) but simply put, I use palette swapping to hide or show the spikes at the beginning of the jump. 

Thank you for your response.