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(1 edit) (+1)

Great prototype. It reminds me a lot of factorio, but without needing to move a character around the world.

The main things missing right now, aside from more content, are QOL features, like:

  • Being able to better organize easier, like perhaps:
    • Adding corners to the pipes.
    • Separate node for merging, sorting, storage, etc.
  • Access information easier, like perhaps:
    • Popups content being moved to replace the contents of the nodes themselves.
    • Keyboard shortcuts to switch to certain views for efficiency, upgrades, stats, etc.

For the performance concerns, you could reduce the number of calculations per second by:

  • Adding the ability to create "factories" that will contain whole supply chains that just directly scale the designated outputs relative to the max output contrained and the inputs given to the factory.
  • Setting up the update cycle to be limited to certain number of times per second, essentially producing in batches, so say 30 ups (updates per second), 60 ups, 120 ups, etc.