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Thank you!

And yeah, I can understand! I was planning on giving the player some more control by having the Covor Veil's rotation not respond to Clover turning, but in a way, I also liked the skill required to time the shots. I think you're right that it's a bit too chaotic at the moment, though, haha - the mouse wheel could've been a pretty good fix!

Still glad you appreciate the game regardless!