Hmm haven't heard of anything like that. What are your system specs? If you try launching the game from the Windows command prompt you might be able to see if any errors are being logged.
We tried making a webgl build, but the performance was not up to par.
My specs are
CPU: Intel i5-7500
GPU: RTX 2080 Super
RAM: 8GB
Tried running as admin. I also ran via command prompt but nothing notable
Godot Engine v3.5.rc6.mono.official.f05cecdc4 - <a href="<a href="https://godotengine.org OpenGL">https://godotengine.org OpenGL</a>"><a href="https://godotengine.org OpenGL</a>">https://godotengine.org OpenGL</a></a> ES 3.0 Renderer: NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2 Async. shader compilation: ON (full native support) Shader cache: ON Mono: Log file is: 'C:/Users/Alex/AppData/Roaming/Godot/app_userdata/mechjam-2022/mono/mono_logs/2022-07-25_16.41.51_20412.log'
Log file was empty. Not sure what the issue could be. I'll try it out on my laptop later.