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(1 edit)

Oh, thanks!

Yes, that’s the fan game effect. At the same time, most players will not really look at the other games, so while it’s good to get followers, you still need to release an outstanding product after that. That’s what I’m struggling with at the moment, trying to work more on polished original games. I hope I can make them look more like yours, or some of the most popular original PICO-8 games I have played (many limitations but many animations and SFX to liven up the scene). Maybe I need to squish my sprites more? :)

You mean you used another engine before? I see that this one is also on Construct 2, and previous games use Construct 1. The only difference I notice is the use of the Cosmic Engine (which seems to be a Sonic-style framework for Construct 2/3).

P.S.: I said I was working on original games but I just announced my next fan game in development “Super Sonic Heroes” today anyway. It’s hard to stop…

(2 edits)

Yes, I know the creator of the Cosmic Engine (yes a Construct 2 framework), it's really hard to recreate the physics in Construct and sonic origins was just a test I had done to see what happens... It ended up becoming too popular and I tried to fix it, but the project file corrupted and I lost all motivation
P.S: Do you use discord?

Oh, right. Don’t worry about it, creating big levels like this is still a good experience to have (hm, unless you mostly copy-pasted… as I did. Was fun to adapt the level to hide emeralds though).

Yes, I use Discord, I sent you an invite (you can remove your username now if you fear spam)