So basically, we know how annoying spammers are, and we all want pelican to nerf spamming. This would break a bit of game balancing though. My proposal is that if you get hit multiple times, the player would gain βAdrenaline stacks.β Adrenaline stacks would do many different things.
1. Bow 2 spamming, 2X: 1 adrenaline stack, 10 Iframes, 5 speed, 2 health regen, 0 loading speed
2. Bow 1 spamming, 3 arrows: 1 adrenaline stack, same as before.
4. Melee spamming with bladed poke 3X: 2 adrenaline stacks, 10 Iframes, 5 speed points, 3 health regen points, 1 loading speed
5. Any melee that can kill with 2 shots without being charged (example, godendag) 1X: 3 adrenaline, 15 Iframes, 7 speed points, 5 health regen points, 2 loading speed
6. Blunt light spamming: 4 adrenaline, 15 Iframes, 10 speed points, 7 health regen points, 2.5 load speed
7. Bladed heavy spamming: 5 adrenaline. 20 Iframes, 15 speed points, 10 health regen points, 3 reload speed
Some things to note
1. Speed will cap at 30 including armor
2. Health regen cap at 25
4. Reload speed caps at 7
5. Hitting someone with bloodlust negates the effect 5% per bloodlust, up to 50%
6. Claus 5 does not apply if the player switches to bow instantly after hit so godendag and the trident are safe
7. Damage protection gives a 2% bonus to these stats for every point of dmg prot.
8. Each point of stun on the attackers bow negates the speed buff by 10%
9. The stacks are applied instantly when hit, and decrease by 1 every kill, 2 for killing the person who applied the stacks, and once every 2 seconds.
10. Once the stacks are at 0, adrenaline can not be triggered for another 30 seconds, unless given 15 seconds of no contact with the enemy, or if 4 or more stacks are applied.
11. Contrary to the name, stacks canβt stack, so if you have 4 stacks, you have to wait for the stacks to run out to get applied with 3 or below adrenaline.
12. Travel speed decreases the duration that the enemy has adrenaline has by 20%
13. Iframe calculations are done at 60 fps
14. Bow 3 gives 1 adrenaline stack
15. Bow 4,5,6 do not give adrenaline
16. When killed, all adrenaline stacks are removed