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Long UBX packet may be lost as checksum failed. #55

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2 changes: 1 addition & 1 deletion src/SparkFun_Ublox_Arduino_Library.h
Original file line number Diff line number Diff line change
Expand Up @@ -451,7 +451,7 @@ class SFE_UBLOX_GPS
boolean autoPVT = false; //Whether autoPVT is enabled or not
boolean autoPVTImplicitUpdate = true; // Whether autoPVT is triggered by accessing stale data (=true) or by a call to checkUblox (=false)
boolean commandAck = false; //This goes true after we send a command and it's ack'd
uint8_t ubxFrameCounter;
uint16_t ubxFrameCounter; //It counts all UBX frame. [Fixed header(2bytes), CLS(1byte), ID(1byte), length(2bytes), payload(x bytes), checksums(2bytes)]

uint8_t rollingChecksumA; //Rolls forward as we receive incoming bytes. Checked against the last two A/B checksum bytes
uint8_t rollingChecksumB; //Rolls forward as we receive incoming bytes. Checked against the last two A/B checksum bytes
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