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Newsletter 12: Add Sandbox #204

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Aug 1, 2020
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JMS55 committed Jul 28, 2020
commit f14bdda5daca973f84bc85a5188c3d27a58e9689
9 changes: 4 additions & 5 deletions content/posts/newsletter-012/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -64,9 +64,8 @@ If needed, a section can be split into subsections with a "------" delimiter.

### [Sandbox]

[Sandbox icon](https://raw.githubusercontent.com/JMS55/sandbox/master/flatpak/com.github.jms55.Sandbox.svg)
[Sandbox screenshot](https://raw.githubusercontent.com/JMS55/sandbox/master/flatpak/screenshot.png)
[Sandbox WIP UI screenshot](https://cdn.discordapp.com/attachments/335502453371961344/737012222210998374/unknown.png)
[Sandbox icon](sandbox_icon.svg)
[Sandbox screenshot](sandbox_screenshot.png)

[Sandbox] is a falling sand game by JMS55 that provides a variety of fun
particle types to place, and then you get to watch the resulting interactions!
Expand All @@ -89,13 +88,13 @@ covers the work they did in June and July:
- Moving from recording the raw texture generated for pixels
to the post-processed texture from wgpu
involved a major overhaul, and it proved too glitchy and slow.
Hopefully it will be revived later.
Hopefully it will be revived later, in the form of recording user inputs.
- Many structural improvements, such as less glitchy particle
placement with Bresenham's line algorithm,
better error handling, and ensuring particles
are only ever stored on the stack
- Performance improvements, including generating noise in a separate thread
- And currently work in progress: An ImGui based UI
- Currently WIP: UI using wgpu_gylph and custom rounded rectangle rendering

Got any ideas? Leave an [issue on github][Sandbox], or add it yourself!

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137 changes: 137 additions & 0 deletions content/posts/newsletter-012/sandbox_icon.svg
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