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Showing results

💡 Experimental real-time global illumination renderer 🦀

Rust 4,853 179 Updated Feb 16, 2024

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

C++ 6,597 435 Updated Oct 16, 2024

Toy path tracer using WebGPU RT

JavaScript 138 17 Updated Sep 6, 2020

Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

C# 482 63 Updated Feb 14, 2024

Simulation tools for animating interacting soft objects

Rust 29 3 Updated Sep 6, 2024

A framework for the development, testing and evaluation of broad phase collision detection algorithms

C# 41 3 Updated Mar 12, 2020

Empowering everyone to build reliable and efficient software.

Rust 97,789 12,656 Updated Oct 18, 2024

A small data-oriented and SIMD-optimized 3D rigid body physics library.

C 263 17 Updated Jul 15, 2017

A research-oriented elastic body simulator

C++ 362 29 Updated Oct 14, 2022

A web-based knowledge management system for visualizing game related technologies.

HTML 195 15 Updated Nov 14, 2022

Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io

V 35,759 2,157 Updated Oct 18, 2024

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

C++ 1,768 250 Updated Jan 13, 2023

Making it easier to work with shaders

C++ 2,124 180 Updated Oct 18, 2024

Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.

Python 344 10 Updated Sep 20, 2024

文言文編程語言 A programming language for the ancient Chinese.

TypeScript 19,589 1,097 Updated Oct 20, 2023

A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!

C 1,442 134 Updated Mar 24, 2023

Code developed for articles in the "Journal of Graphics Tools"

MATLAB 461 74 Updated Aug 28, 2023

PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

C++ 1,917 362 Updated Jul 10, 2024

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

C# 23,281 1,240 Updated May 30, 2024

the thin c++ game engine

C++ 1,558 101 Updated Apr 25, 2021

c++ toolkit for rapid development of live graphical apps and games

C++ 1,669 92 Updated Nov 21, 2023

lua dev plugin for unreal engine 4 or 5

C++ 1,779 422 Updated Sep 13, 2024

Fluid simulation engine for computer graphics applications

C++ 1,882 264 Updated Dec 24, 2023

Lightweight controller library for JavaScript.

JavaScript 7,499 1,087 Updated Oct 9, 2024

The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

CSS 42,665 5,435 Updated Oct 4, 2024
JavaScript 3,295 150 Updated Oct 14, 2018

This fork of BVLC/Caffe is dedicated to improving performance of this deep learning framework when running on CPU, in particular Intel® Xeon processors.

C++ 849 491 Updated Aug 4, 2022

Caffe: a fast open framework for deep learning.

C++ 34,082 18,701 Updated Jul 31, 2024

Feedforward style transfer

Lua 4,283 814 Updated Oct 3, 2023

Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

Rust 2,753 323 Updated Oct 3, 2024
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