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Tencent
- Hong Kong, China
Stars
💡 Experimental real-time global illumination renderer 🦀
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Toy path tracer using WebGPU RT
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
A framework for the development, testing and evaluation of broad phase collision detection algorithms
Empowering everyone to build reliable and efficient software.
A small data-oriented and SIMD-optimized 3D rigid body physics library.
A web-based knowledge management system for visualizing game related technologies.
Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.
文言文編程語言 A programming language for the ancient Chinese.
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
Code developed for articles in the "Journal of Graphics Tools"
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
c++ toolkit for rapid development of live graphical apps and games
Fluid simulation engine for computer graphics applications
Lightweight controller library for JavaScript.
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
This fork of BVLC/Caffe is dedicated to improving performance of this deep learning framework when running on CPU, in particular Intel® Xeon processors.
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go