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Automatically create filled in materials by just selecting folders/textures

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lejean/MaterialCreator

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Material Creator

This tool will create a standard material from a selection of folders or textures through the click of a button. There are also some handy tools to merge the gloss/opacity texture with the albedo/specular or invert a gloss texture without using third party software.

Youtube link: https://www.youtube.com/watch?v=dqAgE7DTKjQ

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Install instructions

  1. At the top Click the green Code button
  2. Copy the HTTPS git link
  3. Open the unity package manager
  4. Click + and Select "Add package from git URL"
  5. Paste link and click Add
  6. Open tool by going to "Tools->Material Creator"

MATERIAL CREATION:

Select a set of textures or folder(s) containing the textures and push the CREATE MATERIAL button. A material will be created in the same path as your selection with the assigned textures.

Note:

  • If you select several folders, don't fill in the object name. The creator will try to name the materials itself based on the albedo texture name.
  • If you select 1 folder or a set of textures for 1 material you can fill in the object name manually.

TEXTURE TOOLS:

There are some extra optional features available for textures

  • Merge your gloss and metal/Specular texture into 1 texture (PNG or TGA)
  • Merge your opacity and albedo texture into 1 texture (PNG or TGA)
  • Invert your gloss texture into roughness for metal <=> specular shaders

Note:

  • There is a checkmark called "Delete original textures", this deletes to original textures after merging them in 1 (USE WITH CAUTION).
  • You can select the folder aswell as the textures itself for merging them into a single texture.

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Automatically create filled in materials by just selecting folders/textures

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MIT, Unknown licenses found

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