Camera_control_tutorial Here, we make a repo which will Section 1 Camera and character model 1.1 create a unity project and import a character Section 2 Camera representation and Toric space 2.1 single character representation use Euler coordinate space to represent camera use Screen coordinate space to represent camera synthesize following behaviors, pan, tilt, zoom in, zoom out, Section 3 Camera keyframing Section 4 Camera Occlusion avoidance Section 5 Optimization based camera control Section 6 Learning camera behaviors Section 7 Cutting