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Camera_control_tutorial

Here, we make a repo which will

Section 1 Camera and character model

1.1 create a unity project and import a character

Section 2 Camera representation and Toric space

2.1 single character representation

  • use Euler coordinate space to represent camera
  • use Screen coordinate space to represent camera
  • synthesize following behaviors, pan, tilt, zoom in, zoom out,

Section 3 Camera keyframing

Section 4 Camera Occlusion avoidance

Section 5 Optimization based camera control

Section 6 Learning camera behaviors

Section 7 Cutting

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A tutorial for camera control build on python and C#

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