This a physics engine.
Current features:
- Add / Delete matter using cubes / spheres / heightmaps / functions.
- Texture blending and mixing
- Surface Nets
- GPU Tesselation with LOD
- Triplanar Mapping
- Parallax Occlusion Mapping
- Shadow Mapping with LoD
- Soft Shadows with PCF
- Gradient Perlin Noise Land Generator
- Edit brushes
- UI with Dear ImGui
- Deferred depth test
- Atlas Drawer
- Vegetation with Continuous LoD
- Send UBOs to GPU
- GPU instancing
