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hanjrbck91/README.md

⚡ Turning Code → Immersion • 🎮 Unity • 🥽 XR • 🛠 Simulation


🚀 About Me

Hi, I’m Muhammed Hadhil — a Unity Developer passionate about VR simulations, XR tooling, and immersive training experiences.

I love building more than just apps — I focus on spotting real-world problems and turning them into practical solutions. Whether it’s:

🕹 Designing VR training simulations for pharma & medical industries.

🛠 Creating custom Unity XR tools (like a Grab Pose Recorder that saves hours of setup time).

📱 Building side projects like QuickQR, a mobile app that helps gig workers instantly show their UPI QR codes.

I believe great developers aren’t just coders — they’re problem-solvers, innovators, and builders. That mindset drives me to keep learning, experimenting, and creating impactful experiences.

🛠️ Technologies & Tools

🔹 Game Development & XR

Unity C# Shader Graph ARCore ARKit Oculus Photon Mirror

🔹 Automation & Tools

GitHub Actions Jenkins Unity Cloud Build Custom Editor Tools

🔹 Design & Productivity

Figma Photoshop Illustrator Jira Slack


📌 My Story

My journey started with a non-tech background, but I transitioned into tech and game development by sheer passion and consistency.
Over the years, I’ve:

  • Built VR training simulations for pharma and medical industries.
  • Created custom Unity automation tools to streamline simulation pipelines (similar to CI/CD).
  • Worked on multiplayer games and XR experiences.
  • Optimized Unity apps for runtime stability and performance.

Today, I’m focused on AR/VR simulations, custom Unity tooling, and XR innovation 🚀


🌟 Achievements

✔️ Transitioned successfully from non-tech → tech as a Unity/XR Engineer.
✔️ Developed Unity tools to automate asset bundle builds, uploads, and tester notifications.
✔️ Delivered high-quality VR/AR simulations used for pharma & medical training.
✔️ Optimized Unity projects for performance and runtime stability in production environments.


📫 Let’s Connect!

LinkedIn Portfolio Email LeetCode


“Building immersive worlds, one line of code at a time.”

Pinned Loading

  1. CAPSULE-CARNAGE-MultiPlayer-FPS- CAPSULE-CARNAGE-MultiPlayer-FPS- Public

    C#

  2. Dangerous-Dave Dangerous-Dave Public

    Clone of Dangerous Dave game (2D Game Project)

    ShaderLab 1

  3. CITY-PARKING CITY-PARKING Public

    Car Parking Game 3D

    C#

  4. AR-BasketBall-Game AR-BasketBall-Game Public

    ShaderLab

  5. CubeRush CubeRush Public

    My first unity week project

    ShaderLab

  6. TrafficEscape TrafficEscape Public

    C#