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A behavior node editor for the strategy pattern and more

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Behavior-Editor

"Branched from SA's Behavior editor, intended to be an evolution of previous scriptable object state machines"


πŸŽ‰ Changelog

Version 1.0.0 - March 2025

  • Initial release of the project.
  • Major features:
    • Changelist feature implemented
    • Submodule functionality integrated

Version 1.1.0 - April 2025

  • Bug fixes:
    • Fixed issue with submodule tracking
    • Resolved commit reference errors

πŸ› Issues / Bugs

[#1] States don't run if the BehaviorEditor window isn't selected / correct StateMachine isn't pressed

Description: Need to build a feature that runs through transitions even if not visible. This isn't an issue when running from an app. Status:
Severity: medium
Priority: 🟠


πŸ›  How-To Guide

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