"Branched from SA's Behavior editor, intended to be an evolution of previous scriptable object state machines"
Version 1.0.0 - March 2025
- Initial release of the project.
- Major features:
- Changelist feature implemented
- Submodule functionality integrated
Version 1.1.0 - April 2025
- Bug fixes:
- Fixed issue with submodule tracking
- Resolved commit reference errors
[#1] States don't run if the BehaviorEditor window isn't selected / correct StateMachine isn't pressed
Description: Need to build a feature that runs through transitions even if not visible. This isn't an issue when running from an app.
Status:
Severity: medium
Priority: π
test