Fix progress bar crash on cached image rebuilds#894
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realrajaryan merged 1 commit intoapple:mainfrom Nov 17, 2025
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Nov 17, 2025
| } | ||
| return img | ||
| // Use fetch() which checks cache first, then pulls if needed | ||
| return try await ClientImage.fetch(reference: ref, platform: platform, progressUpdate: progress.handler) |
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fetch() only retrieves the manifest if needed, doesn't it?
I don't see how this actually pulls content. The code before the original progress bar changed looked like:
guard let img = try? await ClientImage.pull(reference: ref, platform: platform) else {
return try await ClientImage.fetch(reference: ref, platform: platform)
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The original code was backwards. fetch() tries to get the image from the local cache first, and if not found, it calls pull().
jglogan
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Nov 17, 2025
saehejkang
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Jan 27, 2026
- Fixes apple#883. Changes `BuildImageResolver` to use `fetch()` instead of `pull()`. `fetch()` checks the cache first and only pulls if needed, preventing incorrect progress events (e.g., "1/1 KB" metadata checks) on cached images that caused the progress bar width calculation to produce negative/weird padding counts, triggering "Fatal error: Negative count not allowed" crashes during rebuilds.
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Changes
BuildImageResolverto usefetch()instead ofpull().fetch()checks the cache first and only pulls if needed, preventing incorrect progress events (e.g., "1/1 KB" metadata checks) on cached images that caused the progress bar width calculation to produce negative/weird padding counts, triggering "Fatal error: Negative count not allowed" crashes during rebuilds.