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List of Shadowrun books

From Wikipedia, the free encyclopedia


A list of the English-language Shadowrun books, with their SKU numbers.

Sourcebooks

[edit]
  • Four digit numbers were published by FASA;[1] sometimes prefixed by "FAS"
  • Five digit numbers were published by:
    • FanPro: 106××, 250××, and 2600×; sometimes prefixed with "FPR"
    • Catalyst: 26×××, with the third digit specifying the book type; 0 for core rulebooks, 1 for core supplements, 2 for settings (locations), 3 for general sourcebooks, 4 for Adventure, 6 for Rules Supplement, 7 for premium, 8 for fiction and 9 for misc;[2] sometimes prefixed with "CAT", "CGL" or "CYT"

Core rulebooks and supplements are primarily composed of rules, and tend to be replaced quickly when a new edition of the game is released. They can be difficult to use with other editions. Second and Third edition were pretty similar, while the Fourth and 20th Anniversary editions were quite different than the first three. Fifth edition built on the Fourth/20th anniversary, while Sixth edition again makes a number of changes to the core rules. Shadowrun Anarchy is almost a different system entirely.

Sourcebooks are a mix of rules and setting. As such, they contain setting information applicable to any edition of the game, and statistics that may need a little updating. Foreign language editions of sourcebooks often contain additional content relating to local variants on the topic in question. Sometimes even whole original books have been published concentrating solely on providing local source material.

SKU ISBN Rules edition Release date In-universe
Date
Title Notes
7100 1-55560-133-2 1st 1989 2050 Shadowrun Softcover edition
7101 1-55560-110-3 1st 1989 2050 Shadowrun Hardcover edition
7102 1-55560-115-4 1st 1989 2050 Shadowrun GM Screen Bundled with the "Silver Angel" adventure.
7103 1-55560-119-7 1st 1989 2050 Sprawl Sites A supplement detailing locations, contacts and adventure hooks in Seattle.
7104 1-55560-122-7 1st and 2nd 1989 2050 Street Samurai Catalog Core weapon rules. The first two printings apply to Shadowrun First Edition. Second and later printings were revised (effectively making this another edition though they have the same catalog and ISBN) to apply to the Second Edition. This revised edition contained the same content but had a number of items that marked as being banned in the second edition.[3] so it can be used for both Shadowrun 1st and 2nd edition rules (just ignore the banned parts for 2nd ed.).
7105 1-55560-123-5 1st 1990 2051 Paranormal Animals of North America Sourcebook of Magically Awakened creatures of North America.
7106 1-55560-127-8 1st 1990 2050 The Grimoire Core magic rules.
7107 1-55560-144-8 1st 1991 2053 Virtual Realities Core hacking rules.
7108 1-55560-169-3 1st 1991 2052 Rigger Black Book Core vehicle and rigger rules.
7109 1-55560-159-6 1st 1992 2052 Shadowbeat A guide to pop culture, pro sports and media.
7110 1-55560-156-1 1st 1992 2052 Shadowtech Expanded cyberware and bioware.
7112 1-55560-199-5 2nd 1993 2053 Paranormal Animals of Europe Sourcebook of Magically Awakened creatures of Europe.
7113 1-55560-211-8 1st and 2nd 1993 2054 Corporate Shadowfiles A guide to corporations.
7114 1-55560-223-1 2nd 1994 2055 Fields of Fire Mercenaries, military gear, weapons and vehicles.
7115 1-55560-230-4 2nd 1994 2054 Lone Star Details on the law enforcement corporation Lone Star Security.
7116 1-55560-252-5 2nd 1994 2055 Prime Runners Descriptions and stats for high-profile non player characters.
7117 1-55560-253-3 2nd 1995 2056 Bug City A supplement devoted to Chicago, a city now taken over by bug spirits.
7118 1-55560-261-4 2nd 1995 2055 Corporate Security Handbook A guidebook to security technology.
7119 1-55560-267-3 2nd 1995 2056 Cybertechnology A guide to cyberware
7120 1-55560-273-8 2nd 1995 2057 Awakenings A guide to magic.
7121 1-55560-290-8 2nd 1996 2057 Threats A guide to dangerous organizations.
7122 1-55560-306-8 2nd 1996 2057 Portfolio of a Dragon: Dunkelzahn's Secrets The last will of the great dragon Dunkelzahn.
7123 1-55560-315-7 2nd 1997 2058 Underworld Sourcebook A guide to the criminal underworld.
7124 1-55560-301-7 2nd 1997 2059 Cyberpirates! Details on the Caribbean League, the Philippines, West Africa and pirates.
7125 1-55560-362-9 3rd 1999 2061 Corporate Download A guide to corporations.
7201 1-55560-111-1 1st 1990 2051 Seattle Sourcebook The first Seattle sourcebook.
7202 1-55560-130-8 1st 1991 2052 Native American Nations Volume One Sourcebook for Salish-Shidhe, Sioux, Ute, and Pueblo Council Nations. Also includes adventure "Peacekeeper"
7203 1-55560-131-6 1st 1991 2052 London Sourcebook A guide to London and information on other British sprawls, the countryside of United Kingdom and Tír na nÓg, formerly known as Ireland.
7204 1-55560-186-3 2nd 1993 2054 Germany Sourcebook A guide to the Allied German States.
7206 1-55560-135-9 1st 1990 2052 The Neo-Anarchist's Guide to North America Guide to the major cities of North America.

(Atlanta, Chicago, Dallas/Fort Worth, New York, San Francisco, and Washington DC).

7207 1-55560-158-8 1st 1991 2052 Native American Nations Volume Two Sourcebook for Algonkian-Manitoo Council, Athabascan Council, Trans-Polar Aleut Council, and the Tsimshian Nations. Also includes adventure "Eye of the Eagle".
7208 1-55560-165-0 1st and 2nd 1992 2053 Neo-Anarchists Guide to Real Life Sourcebook of "Real Life" for citizens in Seattle.
7209 1-55560-193-6 2nd 1996 2057 California Free State Sourcebook of California Free State region.
7210 1-55560-197-9 2nd 1993 2054 Tir Tairngire A guide to Tír Tairngire, an elven nation located in former Oregon.
7211 1-55560-209-6 2nd 1993 2054 Tír na nÓg A guide to the former Ireland.
7212 1-55560-236-3 2nd 1994 2055 Denver: The City of Shadows A boxed set guide to the city of Denver.
7213 1-55560-257-6 2nd 1995 2056 Aztlán A guide to Aztlán, formerly known as Mexico.
7214 1-55560-314-9 2nd 1997 2058 Target: UCAS A guidebook detailing the political system of the UCAS, Boston, Chicago and Detroit.
7215 1-55560-341-6 2nd 1998 2059 Target: Smuggler Havens A guidebook to New Orleans and Vladivostok and smuggling hotspots.
7216, 10657, 25009 1-55560-342-4 (FASA)
3-89064-657-3 (FanPro)
3rd 1999 (FASA)
2001 (FanPro)
2060 New Seattle A guidebook to Seattle in the year 2060.
7219 1-55560-476-5 3rd 2000 2061 Target: Matrix Sourcebook detailing Matrix grids for various lesser organizations.
7900 1-55560-196-0 2nd 1992 2053 Shadowrun Second Edition Hardcover edition.
7901 1-55560-180-4 2nd 1992 2053 Shadowrun Second Edition Softcover edition.
7902 1-55560-185-5 2nd 1994 2053 Shadowrun GM Screen Bundled with the "Contacts" sourcebook.
7903 1-55560-190-1 2nd 1992 2053 Grimoire Core magic rules updated to Second Edition with content from London Sourcebook, and The Universal Brotherhood books.
7904 1-55560-271-1 2nd 1995 2056 Virtual Realities 2.0 Core hacking rules.
7905 1-55560-298-3 2nd 1996 2057 Shadowrun Companion: Beyond the Shadows Core rules supplement: miscellaneous rules; revised edition in 1999.
7906 1-55560-304-1 2nd 1997 2055 Rigger 2 Core vehicle and rigging rules.
7000 - 3rd 1998 2060 Shadowrun Third Edition Limited to 1,000 numbered hardcovers.
7001, 10660, 25000 1-55560-371-8 (FASA)
1-932564-46-2 (FanPro)
3rd 1998 (FASA)
2004 (FanPro)
2060 Shadowrun Third Edition Softcover edition
7002, 25008 1-55560-369-6 (FASA)
PDF only (FanPro)
3rd 1998 (FASA)
2004 (FanPro)
2060 Shadowrun Gamemaster Screen Bundled with Critters Sourcebook.
7003 1-55560-383-1 (FASA)
PDF only (FanPro)
3rd 1999 (FASA)
2005 (FanPro)
2060 Shadowrun Quick Start Rules Simplified Third Edition rules.
7126, 10663, 25001 1-55560-363-7 (FASA)
1-932564-07-1 (FanPro)
3rd 1999 (FASA)
2004 (FanPro)
2061 Man & Machine Core cyberware rules.
7905, 10656, 25010 1-55560-380-7 (FASA)
1-932564-48-9 (FanPro)
3rd 1999 (FASA)
2004 (FanPro)
2060 Shadowrun Companion ('revised) Core rules supplement containing miscellaneous rules.
7907, 10658 1-55560-358-0 (FASA) 3rd 1999 (FASA) 2050 Magic in the Shadows Core magic rules.
7908, 10659 1-55560-375-0 (FASA)
1-932564-14-4 (FanPro)
3rd 2000 (FASA)
2003 (FanPro)
2061 Cannon Companion Core weapon rules
7909 1-55560-401-3 3rd 2000 2061 Matrix Core hacking rules.
7910, 10662 978-1-555604-02-8 (FASA)
978-1-932564-04-4 (FanPro)
3rd 2001-04 (FASA)
2003-09-01 (FanPro)
2061 Rigger 3 Core vehicle and rigging rules. FanPro version is a Revised Edition. It is called Rigger 3 Revised.
26000 1-932564-66-7 (FanPro)
978-0-9792047-8-4 (Catalyst)
4th 2005-10 (FanPro)
2008-02 (Catalyst)
2070 Shadowrun Fourth Edition Core rulebook.
26001 4th 2070 Shadowrun Fourth Edition Core limited edition with a print run of 1,000 numbered copies.
2600A 978-1-934857-31-1 4th 2009-08 2072 Shadowrun Fourth Edition, 20th Anniversary Revised core rules with references to previously published Fourth edition books, index, with additional art and fiction
2600LE 4th 2072 Shadowrun Fourth Edition, 20th Anniversary Print run limited to 1,500 numbered copies.
26002 1-932564-64-0 4th 2006-12 2070 Shadowrun Gamemaster's Screen with contacts and adventure guidelines
SR4QS
26FRP12
PDF only
Booklet
4th 2011-02-10
2012-06-18
2070 Quick Start Rules Simplified rules for 4th Edition and for 20th Anniversary Edition. The first one contains the Food Fight 4.0 Introductory Scenario, the second one is made for Free RPG Day 2012 and it contains the A Night on the Town scenario.
PDF only 3rd & 4th 2005 2070 SR3 to SR4 Character Conversion Guide The rules of the third and fourth editions are significantly different, however the designers created a converter. This solution is not perfect, so they advise to create a new character from scratch.
26004 & 26001 1-932564-67-5 (FanPro)
978-1-934857-11-3 (Catalyst)
4th 2006-12 (FanPro)
2008-09 (Catalyst)
2070-04-11 Street Magic Core Magic Rulebook. Expands magic rules + new traditions, spells, adept powers, spirits, and more. Directly expanded by PDF-only Digital Grimoire.
26002 978-0-9792047-7-7 4th 2008-01 2070-08-20 Augmentation Core cyberware & bioware rulebook. Expanded implants rules for cyberware, bioware and body modification.
26003 978-1-934857-05-2 4th 2008-01 2071-04-20 Arsenal Core gear rulebook. Expanded combat rules and details on weapons, implants, drones, and more.
26004 978-1-934857-08-3 4th 2008-08-23 2071-05-09 Unwired Core Matrix rulebook with expanded hacking rules.
26005 978-1-934857-09-0 4th 2008-08-23 2071-07-15 Runner's Companion Miscellaneous rules
26600 PDF only 4th 2008-11-14 2070 Digital Grimoire Core rules supplement. Classified as part of the "supplement" line. Additional magic rules that expand Street Magic.
26S001 PDF only 4th 2010-10-29
2013
2072-07-30 This Old Drone Supplement on drones. Classified as part of the "supplement" line. The second date is for the Revised version.
26S002 PDF only 4th 2011-01-22 2073-02-20 Mil Spec Tech Supplement on vehicles.
26S006 PDF only 4th 2011-12-20 2073-12-14 State of the Art: 2073 Data dump for 2073, with lore, vehicles, gear, characters and other stuff.
26S007 PDF only 4th 2011-04-27 2072-08-30 Way of the Adept Part of the "Shadowrun Options" line.
26S009 PDF only 4th 2011-05-27 2072-09-12 Unfriendly Skies Vehicle supplement
26S010 PDF only 4th 2011-06-11 2073-06-15 Gun Heaven Released before Gun Heaven 2, but in-game dated to few months later.
26S011 PDF only 4th 2011-07-02 2073-07-23 Deadly Waves A supplement detailing water vehicles.
26S013 PDF only 4th 2012-02-15 2074-08-28 Safehouses "CYA Tips for Shadowrunners"
26S016 PDF only 4th 2012-05-16 2072-11-29 Gun Heaven 2 This was supplement was released after Gun Heaven, but in-game dated to few months earlier.
26S017 PDF only 4th 2013-01-12 2075-01-12 The Way of the Samurai A supplement in the "Shadowrun Options" line.
26S018 PDF only 4th 2013-05-30 2075-02-20 Euro War Antiques A gear and vehicle supplement.
26S019 PDF only 4th 2012-06-13 2074-02-28 Used Car Lot A supplement detailing vehicles.
26S021 PDF only 4th 2012-07-24 2074-07-27 Mil Spec Tech 2 A supplement detailing military vehicles and weapons.
26S027 PDF only 4th & 5th 2014-06-02 2076[4] Bullets & Bandages A supplement concerning field medicine.
26S040 PDF only 4th & 5th 2013-12-14 2075[5] Gun H(e)aven 3
26S0404A PDF only 4th 2013-12-27 2075[5] Gun H(e)aven 3 Weapon Cards (SR4A Stats) These 33 weapon cards feature guns first seen in the recently released Gun H(e)aven 3.
26S0405 PDF only 5th 2013-12-27 2075[5] Gun H(e)aven 3 Weapon Cards (SR5 Stats) These 33 weapon cards feature guns first seen in the recently released Gun H(e)aven 3.
26104 978-1-936876-11-2 4th 2011-09-14 Runner's Black Book Collecting "This Old Drone", "MilSpec Tech", "Unfriendly Skies", "Gun Heaven" and "Deadly Waves" with some new material.
26105 978-1-936876-26-6 4th 2012-09-26 2074 Runner's Black Book 2074 Collecting "Gun H(e)aven 2", "Used Car Lot", "MilSpec Tech 2" and "Euro War Antiques " with some new material.
27000 978-1-936876-51-8 English
978-3-941976-67-2 German
5th 2013-09-25 2075[6] Shadowrun, Fifth Edition Core rulebook.
27000LE 978-1-936876-70-9 English
978-3-941976-68-9 German
5th 2013-09-28 2075[6] Shadowrun, Fifth Edition An edition limited to 1,000 numbered copies
27050 978-1-936876-91-4 5th 2013-11-09 2075 Shadowrun Gamemaster's Screen
27QSR PDF only 5th 2013-07-09 2075 Shadowrun Quick Start Rules Simplified 5th Edition rules
27CCG PDF only 4th & 5th 2013-07-16 2075 Character Conversion Guide The rules of the fourth and fifth editions are not significantly different, so the designers created a converter.
27002 978-1-936876-55-6 5th 2014-04-09 2075[7] Run & Gun The core combat rulebook.
27003 978-1-936876-63-1 5th 2014-06-30 2075[8] Street Grimoire A core magic rulebook with new magic rules with new traditions, spells, adept powers and spirits.
27004, 27400S 978-1-941582-86-2
978-1-942487-55-5
5th 2015-02-18
2017-03-22
2076[9] Run Faster Core character rulebook with miscellaneous rules. Second Catalog Nr, ISBN and publish date is for the Second printing, which has corrections and different cover page too.
27007 978-1-941582-99-2 5th 2015-12-17 2077 Rigger 5.0 Core rigger handbook with miscellaneous rules and gears.
27008 978-1-942487-51-7 5th 2016-05-24 2077 Howling Shadows Core critter handbook.
27009 978-1-942487-54-8 5th 2016-07-22 2078 Court of Shadows Alternate setting sourcebook emphasizing the magic and intrigue of the Seelie Court.
27011 978-1-942487-65-4 5th 2017-05-02 2079 Forbidden Arcana Advanced Magic Rulebook.
7127, 10650 1-55560-390-4 (FASA)
3-89064-650-6 (FanPro)
3rd 2000 (FASA)
2003 (FanPro)
2061 Year of the Comet A guide to the year 2061, one of the most eventful in Third Edition.
10651 3-89064-651-4 3rd 2003-09 2062 Target: Awakened Lands A guidebook on Australia and on magical sites worldwide.
10652 1-55560-426-9 (FASA)
3-89064-652-2 (FanPro)
3rd 2002 (FASA)
2003 (FanPro)
2062 Threats 2 A guidebook to individuals and groups antagonistic to player characters.
10653 3-89064-653-0 3rd 2003 2062 Target: Wastelands A guidebook on various ecodisasters and naturally inhospitable places.
10655, 25015 3-89064-655-7
1-932564-62-4
3rd 2003
2004
2062 Shadows of North America A guidebook to North America in 2062.
10664, 25013 3-89064-664-6
1-932564-42-X
3rd 2002
2004
2063 State of the Art: 2063 A guidebook with new rules for genetic engineering, new magic, mercenary work, security measures, and pop culture in the year 2062..
10666 3-89064-666-2 3rd 2003-10-01 2063 Dragons of the Sixth World A guidebook with dossiers on the known great dragons as well as new rules for dragons and PC drakes first introduced in Threats 2.
10667 1-932564-00-4 3rd 2004-02-01 2063 Sprawl Survival Guide A guidebook details on everyday life in 2063 with expanded lifestyle rules.
10673 1-932564-01-2 3rd 2003 2064 Shadowrun Character Dossier 16 page character record sheets.
25002 1-932564-10-1 3rd 2004 2063 Shadows of Europe A guidebook with details on Europe in 2063.
25003 1-932564-13-6 3rd 2004 2064 Mr. Johnson's Little Black Book A collection of NPC contacts and rules for reputation.
25004 1-932564-43-8 3rd 2004 2064 State of the Art: 2064 A guidebook with fiction and rules for espionage, adepts, law enforcement, European magical traditions, and pop culture of the year 2063.
25006 1-932564-44-6 3rd 2005 2064 Loose Alliances A guidebook with details on factions in Shadowrun, new rules for certain groups and expanded rules for Divination metamagic.
25007 1-932564-22-5 3rd 2005 2064 Shadows of Asia A guidebook with details on Asia and the Indian subcontinent in 2064.
25011 1-932564-51-9 3rd 2005 2064 Shadows of Latin America Unpublished, drafts released by the authors. On 16 January 2010, the current Shadowrun Line Developer stated that Shadows of Latin America would not be published. Plans by the writers to self-publish did not succeed, and several writers made their final drafts available for non-commercial use.
25014 1-932564-55-1 3rd 2005 2064 System Failure Fiction and adventures leading up to the end of the Shadowrun Third Edition and the second Matrix crash.
26005 1-932564-68-3 4th 2006 2070 Runner Havens A guidebook describing Seattle and Hong Kong, and to a lesser extent Caracas, Istanbul, Hamburg and Cape Town.
26101 978-1-934857-44-1 4th 2009-09-16 2072 Running Wild A "Core supplement" for the Fourth Edition.
26201 978-1-934857-00-7 4th 2008-02-20 2071 Corporate Enclaves A guidebook with details about Los Angeles and Neo-Tokyo. Blurbs on Dubai, Europort, Manhattan, Nairobi, and Tenochtitlan.
26202 978-1-934857-12-0 4th 2009-01-01 2071 Feral Cities A guidebook covering Chicago and Lagos and less detailed information on Bogotá, GeMiTo, Geneva, Karavan, and Sarajevo.
26203 978-1-934857-45-8 4th 2010-03-03 2072 Vice A guidebook to organized crime.
26240 978-1-934857-58-8 4th 2009-11-11 2072 Seattle 2072 An updated Seattle sourcebook.
26602 PDF only 4th 2009-03-21 2071 The Rotten Apple: Manhattan This setting is a crucial part of the New York City Shadowrun Missions campaign (SRM03XX). This 32-page volume serves as a guide to players so that they can prepare their characters to deal with the finer details of the setting.
26221 978-1-934857-63-2 4th 2010-06-01 2072-05-09 Corporate Guide A guidebook to corporations.
26301 978-1-932564-86-0 4th 2007 2070 Emergence A guidebook partly composed of a setting framework and partly describing an overall plot.
26302 978-1-934857-06-9 4th 2009-01-21 2071 Ghost Cartels A work partly describing setting and partly a campaign framework.
26205 978-1-934857-82-3 4th 2010-10-20 2072 Sixth World Almanac A guidebook with briefs on many (but not all) countries.
26241 978-1-934857-22-9 4th 2011-04-27 2073 Attitude A guidebook to media, professional sports, BTL (virtual reality), media piracy, clothing and accessories.
26206 978-1-934857-68-7 4th 2011-02-02 2073 War! A guidebook describing the conflict between the Aztlan and Amazonia, the war-torn city of Bogotá and overviews on Poland, the Council of Marienbad, Somalia, Nepal and the city of Albuquerque in the Pueblo Corporate Council.
26207 978-1-936876-06-8 4th 2011-05-18 2073 Spy Games An updated Denver location sourcebook.
26208 978-1-934857-90-8 4th 2012-01-25 2073 Conspiracy Theories Sourcebook of convoluted plots with lots of intrigue.
26209 978-1-934857-94-6 4th 2011-08-03 2073-08-14 Street Legends A guidebook with descriptions of NPCs of the Sixth World, with their gaming stats.
26S015 PDF only 4th 2012-01-02 2073-12-21 Street Legends Supplemental Another guidebook with descriptions of NPCs of the Sixth World, with their gaming stats.
26APR3p PDF only 4th 2012-04-01 2074-04-01 Street Legends: Home Edition Some funny NPCs. You can be April's Fool if you use them.
26APR13 PDF only 4th 2013-04-01 2074-04-01 Rigger 4 Some funny vehicles. You can be April's Fool if you use them.
26S014 PDF only 4th 2012-06-15 2074-05-28 Magical Societies Sourcebook of Magical Societies
26S003 PDF only 4th 2011-03-11 2072-08-19 Parazoology A Shadowrun Critter Supplement.
26S012 PDF only 4th 2012-04-17 2074-04-21 Parabotany A Shadowrun Flora Supplement.
26S020 PDF only 4th 2012-11-27 2074-11-23 Parageology A Shadowrun Rock Supplement.
26S024 PDF only 4th 2013-03-13 2074-12-27 Sim Dreams & Nightmares A guide to simsense.
26S026 PDF only 4th 2012-12-18 2074-12-13 Montreal 2074 A sourcebook for Montreal and surrounding Quebec region.
26S035 PDF only 5th 2013-12-14 2075-11-30[10] Coyotes A sourcebook which describes human smuggling.
26S032 PDF only 4th & 5th 2014-11-29 2076-11-04[11] Aetherology A sourcebook for metaplanes.
26S048 PDF only 5th 2014-09-25 2076-09-02[12] Shadow Spells A sourcebook for spells.
26S033 PDF only 4th 2013-08-28 2075-08-03 Parazoology 2 A Shadowrun Critter Supplement.
26S034 PDF only 4th 2013-02-25 2075-06-15 10 Mercs A Sourcebook of Mercenary Units and their members.
26S043 PDF only 5th 2015-02-17 2077-02-15[13] Shadows in Focus: Cheyenne A guide to the Cheyenne sprawl in the Sioux Nation.
26S038 PDF only 5th 2016-10-22 2078-10-18 Shadows in Focus: City by Shadow: Metrópole A guide to the Metrópole sprawl.
26S042 PDF only 5th 2015-01-06 2076-12-20[14] Shadows in Focus: Sioux Nation A guide to the Sioux Nation.
26210 978-1-936876-20-4 4th 2012-06-20 2078-04-28 Hazard Pay A guidebook describing extreme environments including deserts, cold areas, underseas, and outer space.
26211 978-1-936876-23-5 4th 2012-09-05 2074-07-20 The Clutch of Dragons A sourcebook about dragons.
26212 978-1-936876-29-7 4th 2012-12-15 2074-11-02 Dirty Tricks A sourcebbok about politics in the Sixth World.
26213 978-1-936876-50-1 4th 2013-03-13 2075-01-18[15] Storm Front A sourcebook with setting information and a campaign framework.
26100 978-1-934857-43-4 4th 2011-08-17 Runner's Toolkit A boxed supplement to the core game that includes a game-master's screen, a starter adventure and quick-reference cards.
26504 PDF only 4th 2010-02-15 2071 10 Gangs Profiles of ten famous gangs.
26651 PDF only 4th 2010-03-01 2072 10 Jackpointers Profiles of ten famous shadowrunners.
26230 978-1-936876-44-0 4th 2012-09-19 2050 Shadowrun 2050 A historical setting sourcebook, updating the world of 2050 for 4th edition 20th anniversary rules.
26451 978-1-934857-91-5 4th 2012-03-07 2073-12-13 Corporate Intrigue A campaign book containing both setting information and a campaign framework.
26452 978-1-936876-01-3 4th 2012-04-04 2074-02-07 Jet Set A campaign book.
27101 978-1-936876-92-1 5th 2014-04-23 2075 Beginner Box Set A boxed supplement to the core game that includes a quick-start guide, a quick adventure and an exploration booklet.
27102 978-1-936876-93-8 5th 2014-04-23 2075 Runner's Toolkit – Alphaware A boxed supplement to the core game which includes a GMs screen and several maps and six adventures set in Seattle.
27100X PDF only 5th 2014-01-30 2075 Digital Tools Box Before the Beginner Box Set and the Runner's Toolkit published, the content of these was published digitally. It contains additionally the excerpt of the Fire & Frost novel.
7205 1-55560-024-7 1st 1990 2051 Universal Brotherhood A huge datadump and an adventure called Missing Blood.
7301 1-55560-113-8 1st 1989 2050-12-12 DNA/DOA An adventure.
7302 1-55560-116-2 1st 1989 2050 Mercurial An adventure.
7303 1-55560-120-0 1st 1989 2050-08-17 Dreamchipper An adventure.
7304 1-55560-117-0 1st 1990 2050 Queen Euphoria An adventure.
7305 1-55560-124-3 1st 1990 2050 Bottled Demon An adventure.
7306 1-55560-125-1 1st 1990 2050 Harlequin A series of intertwined adventures.
7307 1-55560-137-5 1st 1991 2051 Dragon Hunt An adventure.
7308 1-55560-151-0 1st 1991 2051[16] Total Eclipse An adventure.
7309 1-55560-150-2 1st and 2nd 1992 2053[17] Imago An adventure.
7310 1-55560-170-7 1st 1991 2053-05-20 Elven Fire An adventure.
7311 1-55560-145-6 1st 1991 2051-06-08 Ivy & Chrome An adventure.
7312 1-55560-192-8 1st and 2nd 1992 2053-08-25 One Stage Before An adventure.
7313 1-55560-194-4 1st and 2nd 1993 2054[18] Dark Angel An adventure.
7314 1-55560-195-2 1st and 2nd 1993 2054-06-10 A Killing Glare An adventure.
7315 1-55560-221-5 1st and 2nd 1993 2054 Celtic Double Cross An adventure.
7316 1-55560-232-0 1st and 2nd 1994 2055 Eye Witness An adventure.
7317 1-55560-227-4 2nd 1994 2055 Paradise Lost An adventure.
7318 1-55560-233-9[19] 2nd 1994 2055 Divided Assets An adventure.
7319 1-55560-240-1 1st and 2nd 1994 2055 Double Exposure An adventure.
7320 1-55560-248-7 2nd 1994 2055 Harlequin's Back A series of adventures relating to everyone's favourite Laughing Elf.
7322 1-55560-303-3 2nd 1996 2057 Super Tuesday! A series of unrelated adventures in the shadow of the 2057 special election.
7323 1-55560-307-6 2nd 1996 Summer 2057 Shadows of the Underworld Several adventures set in the summer before the 2057 special election.
7324 1-55560-294-0 2nd 1998 2059 Predator and Prey An adventure.
7325 1-55560-181-2 2nd 1997 2058 Missions A series of adventures.
7326 1-55560-328-9 2nd 1997 2058 Mob War! A series of plot hooks relating to the death of a Mafia Don.
7327 1-55560-346-7 2nd 1998 2057-2060 Blood in the Boardroom A series of interrelated plot hooks relating to various megacorporations.
7328 1-55560-347-5 3rd 1998 2060 Renraku Arcology: Shutdown An adventure setting.
7329 1-55560-323-8 3rd 1999 2061 First Run Three adventures meant to introduce players and gamemasters to Shadowrun 3rd edition.
7330 1-55560-385-8 3rd 2000 2060 Corporate Punishment Three different adventures with corporate settings.
7331 1-55560-410-2 3rd 2000 2061 Brainscan Five adventures linked by a single story, taking place after the events in Renraku Arcology: Shutdown.
10654 3-89064-654-9 3rd 2003-06-01 2062 Wake of the Comet Three adventures related to the return of Halley's Comet.
10665 3-89064-665-4 3rd 2003 2062 Survival of the Fittest Campaign with seven adventures related together and tied to Year of the Comet and Corporate Punishment.
SRM0001 PDF only 3rd 2004 Shadowrun Missions: Mission Briefing First adventure of the Shadowrun Missions campaign 1st season and also the first part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players.
SRM0002 PDF only 3rd 2004 Shadowrun Missions: Demolition Run Second adventure of the Shadowrun Missions campaign 1st season and also the second part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players.
SRM0003 PDF only 3rd 2004 Shadowrun Missions: FORCEd RECON Third adventure of the Shadowrun Missions campaign 1st season and also the third part of the Seattle Story Arc 1. It is also part of the Griffin Biotechnology sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0004 PDF only 3rd 2004 Shadowrun Missions: A Fork in Fate's Path Forth adventure of the Shadowrun Missions campaign 1st season and also the fourth part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players.
SRM0005 PDF only 3rd 2004 Shadowrun Missions: A Dark and Stormy Night Fifth adventure of the Shadowrun Missions campaign 1st season and also the fifth part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players.
SRM0101 PDF only 3rd 2004 Shadowrun Missions: Double Cross Sixth adventure of the Shadowrun Missions campaign 1st season and the first part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
SRM0102 PDF only 3rd 2004 Shadowrun Missions: Strings Attached Seventh adventure of the Shadowrun Missions campaign 1st season and the second part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
SRM0103 PDF only 3rd 2004 Shadowrun Missions: Harvest Time Eighth adventure of the Shadowrun Missions campaign 1st season and the third part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
SRM0104 PDF only 3rd 2004 Shadowrun Missions: The Gambler Ninth adventure of the Shadowrun Missions campaign 1st season and the fourth part of the Rose Croix Story Arc. It is also part of the Griffin Biotechnology sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0105 PDF only 3rd 2005 Shadowrun Missions: A Walk In The Park Tenth adventure of the Shadowrun Missions campaign 1st season and the fifth part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
SRM0106 PDF only 3rd 2005 Shadowrun Missions: Lost and Found Eleventh adventure of the Shadowrun Missions campaign 1st season and the sixth part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
SRM0107 PDF only 3rd 2005 Shadowrun Missions: Keys to the Asylum Twelfth adventure of the Shadowrun Missions campaign 1st season and the seventh part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
SRM0108 PDF only 3rd 2005 Shadowrun Missions: Duplicity Thirteenth adventure of the Shadowrun Missions campaign 1st season and the eighth part of the Rose Croix Story Arc. It is also part of the Griffin Biotechnology sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0109 PDF only 3rd 2005 Shadowrun Missions: For Whom the Bell Tolls Fourteenth adventure of the Shadowrun Missions campaign 1st season and the ninth part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
26003 1-932564-65-9 4th 2006 On The Run An adventure not reprinted by CGL, who used the SKU for Arsenal.
26400 978-1-934857-46-5 4th 2009-08-19 Dawn of the Artifacts 1: Dusk An adventure.
26401 978-1-934857-47-2 4th 2010-03-16 Dawn of the Artifacts 2: Midnight An adventure.
26402 978-1-934857-61-8 4th 2010-10-27 Dawn of the Artifacts 3: Darkest Hour An adventure.
26403 978-1-934857-62-5 4th 2011-10-26 Dawn of the Artifacts 4: New Dawn An adventure.
26450 978-1-934857-75-5 4th 2011-12-07 Artifacts Unbound An adventure.
26405 978-1-934857-77-9 4th 2011-04-02 Horizon Adventure 1: A Fistful of Credsticks An adventure.
26406 978-1-934857-92-2 4th 2011-11-09 Horizon Adventure 2: Anarchy: Subsidized An adventure.
26407 978-1-934857-95-3 4th 2012-02-08 Horizon Adventure 3: Colombian Subterfuge An adventure.
26453 978-1-936876-00-6 4th 2012-05-02 The Twilight Horizon A campaign book.
26408 978-1-934857-93-9 4th 2012-05-09 Boardroom Backstabs 1: Damage Control An adventure.
27480 978-1-936876-72-3 4th & 5th 2013-07-11 2075[20] Sprawl Wilds A convention missions compilation of four Seattle adventures.
26601 PDF only 4th 2009-02-11 Bad Moon Rising in the East An adventure.
26S025 PDF only 4th 2012-09-05 The Land of Promise Sourcebook describing Tír Tairngire with adventure seeds and character profiles.
SRM0201 PDF only 4th 2006 Shadowrun Missions: Parliament of Thieves First adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0202 PDF only 4th 2006 Shadowrun Missions: Best Served Cold Second adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0203 PDF only 4th 2006 Shadowrun Missions: The Grab Third adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0204 PDF only 4th 2006 Shadowrun Missions: Thrash the Body Electric Fourth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0205 PDF only 4th 2006 Shadowrun Missions: Through a Rose Colored Display Link Fifth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0206 PDF only 4th 2006 Shadowrun Missions: The Flip Side Sixth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0207 PDF only 4th 2006 Shadowrun Missions: An Ounce of Prevenion Seventh adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0208 PDF only 4th 2006 Shadowrun Missions: Chasing the Dragon Eighth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Dragon Stone sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0209 PDF only 4th 2006 Shadowrun Missions: Tunnel Vision Ninth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0210 PDF only 4th 2006 Shadowrun Missions: Twist and Insult Tenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0211 PDF only 4th 2006 Shadowrun Missions: Rising Sin Eleventh adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0212 PDF only 4th 2007 Shadowrun Missions: Winter Wonderland Twelfth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0213 PDF only 4th 2007 Shadowrun Missions: Take-Out Service Thirteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0214 PDF only 4th 2007 Shadowrun Missions: Wetwork, Pure and Simple Fourteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Decline and Fall of Xeverus Cosmetics sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0215 PDF only 4th 2007 Shadowrun Missions: Critical care Fifteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0216 PDF only 4th 2007 Shadowrun Missions: Primal Forces Sixteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0217 PDF only 4th 2007 Shadowrun Missions: Patient Zero Seventeenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0218 PDF only 4th 2007 Shadowrun Missions: A Very Bad Day Eighteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0219 PDF only 4th 2007 Shadowrun Missions: By Any Means Necessary Nineteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0220 PDF only 4th 2007 Shadowrun Missions: Career Path Twentieth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0221 PDF only 4th 2007 Shadowrun Missions: Happenstance Twenty-first adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Decline and Fall of Xeverus Cosmetics sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0222 PDF only 4th 2007 Shadowrun Missions: Backlash Twenty-second adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0223 PDF only 4th 2007 Shadowrun Missions: Prodigal Son Twenty-third adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Decline and Fall of Xeverus Cosmetics sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0224 PDF only 4th 2007 Shadowrun Missions: Hubris and Humility Twenty-fourth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Dragon Stone sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0225 PDF only 4th 2007 Shadowrun Missions: Done Deal Twenty-fifth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Dragon Stone sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0300 PDF only 4th 2009-03-22 Shadowrun Missions: Everyone's Your Friend First adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0301 PDF only 4th 2009-04-24 Shadowrun Missions: Ready, Set, Gogh! Second adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0302 PDF only 4th 2009-05-16 Shadowrun Missions: Block War Third adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0303 PDF only 4th 2009-06-20 Shadowrun Missions: Burning Bridges Fourth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0304 PDF only 4th 2009-08-01 Shadowrun Missions: Monkeywrench Fifth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0305 PDF only 4th 2009-11-24 Shadowrun Missions: In and Out Sixth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0306 PDF only 4th 2010-01-19 Shadowrun Missions: Jackknifed! Seventh adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0307 PDF only 4th 2010-02-15 Shadowrun Missions: Knight at the Opera Eighth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0308 PDF only 4th 2010-07-17 Shadowrun Missions: Firestorm Ninth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0309 PDF only 4th 2010-08-28 Shadowrun Missions: Something Completely Different Tenth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0310 PDF only 4th 2010-09-20 Shadowrun Missions: Spin Control Eleventh adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0311 PDF only 4th 2010-10-29 Shadowrun Missions: Food Poisoning Twelfth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0312 PDF only 4th 2010-11-24 Shadowrun Missions: Elevator Ride to Hell Thirteenth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0400 PDF only 4th 2011-01-17 Shadowrun Missions: Back in Business First adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2).
SRM0401 PDF only 4th 2011-03-23 Shadowrun Missions: Hiding in the Dark Second adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc.
SRM0402 PDF only 4th 2011-05-12 Shadowrun Missions: Extraction Third adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc.
SRM0403 PDF only 4th 2011-07-14 Shadowrun Missions: Rally Cry Fourth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc.
SRM0404 PDF only 4th 2011-09-26 Shadowrun Missions: Smuggler's Blues Fifth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc.
SRM0405 PDF only 4th 2011-12-09 Shadowrun Missions: On a Silver Platter Sixth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc.
SRM0406 PDF only 4th 2012-01-11 Shadowrun Missions: Hard Target Seventh adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc.
SRM0407 PDF only 4th 2012-02-20 Shadowrun Missions: Burn Eighth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc.
SRM0408 PDF only 4th 2012-05-14 Shadowrun Missions: Brothers United Ninth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc.
SRM0409 PDF only 4th 2012-08-10 Shadowrun Missions: Assassin Nation Tenth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc.
SRM0410 PDF only 4th 2012-09-17 Shadowrun Missions: Romero & Juliette Eleventh adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc.
SRM0411 PDF only 4th 2012-11-16 Shadowrun Missions: Election Day Twelfth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc.
SRM0412 PDF only 4th 2013-02-25 Shadowrun Missions: Showcase Thirteenth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc.
SRM0902 PDF only 5th & 6th 2021-12-15 Shadowrun Missions: Finders Keepers Season 9 Episode 2 mission book
SRM0903 PDF only 5th & 6th 2022-01-21 Shadowrun Missions: Learning Little from Victory Season 9 Episode 3 mission book
27481 PDF only 4th & 5th 2013-08-23 2075[21] Firing Line Convention missions compilation of four adventures in Seattle, Manhattan, St. Louis and Bogotá.
26APR12 PDF only 4th 2012-04-01 Free Taiwan A Shadowrun Mission adventure.
PDF only 4th 2012 Copycat Killer A gaming conventions adventure. Because it is prequel to SRM 04-05: On a Silver Platter but was only available on gaming conventions it is bundled with that adventure.
2635A PDF only 4th 2009-04-01 BattleRun: Best Ever It's a mashup "adventure" of BattleTech and Shadowrun. It based on a non-existent ruleset, and published on 1 April.
27400 978-1-936876-53-2 5th 2013-09-30 2075[22] Splintered State An adventure set in Seattle.
27M0501 PDF only 5th 2013-09-30 2075 Shadowrun Missions: Chasin' the Wind First adventure of the Shadowrun Missions campaign 5th season (Chicago Story Arc 1: Emerging the Wasteland).
27M0502 PDF only 5th 2014-04-30 2075 Shadowrun Missions: Critic's Choice Second adventure of the Shadowrun Missions campaign 5th season (Chicago Story Arc 1: Emerging the Wasteland).
27M0503 PDF only 5th 2014-08-10 2075 Shadowrun Missions: Gone Long Gone Third adventure of the Shadowrun Missions campaign 5th season (Chicago Story Arc 1: Emerging the Wasteland).
27M0504 PDF only 5th 2014-12-24 2075 Shadowrun Missions: Liberation Fourth adventure of the Shadowrun Missions campaign 5th season (Chicago Story Arc 1: Emerging the Wasteland).
27M0505 PDF only 5th 2015-03-19 2075 Shadowrun Missions: While the City Sleeps Fifth adventure of the Shadowrun Missions campaign 5th season (Chicago Story Arc 1: Emerging the Wasteland).
27M0506 PDF only 5th 2015-10-30 Shadowrun Missions: Take a Chance Sixth adventure of the Shadowrun Missions campaign 5th season (Chicago Story Arc 1: Emerging the Wasteland).
27M0601 PDF only 5th 2015-12-18 Shadowrun Missions: Ten Fifty-Seven First adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2).
27M0602 PDF only 5th 2016-01-20 Shadowrun Missions: Amber Waves of Grain Second adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2).
27M0603 PDF only 5th 2016-05-17 Shadowrun Missions: Ancient Rumblings Third adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2).
27M0604 PDF only 5th 2016-06-01 Shadowrun Missions: Tick Tock Fourth adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2).
27M0605 PDF only 5th 2016-08-23 Shadowrun Missions: Healing the Sick Fifth adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2).
27M0606 PDF only 5th 2016-09-19 Shadowrun Missions: Falling Angels Sixth adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2).
27M0701 PDF only 5th 2016-11-16 Shadowrun Missions: The Deck Job First adventure of the Shadowrun Missions campaign 7th season (Chicago Story Arc 3).
27M0702 PDF only 5th 2016-12-01 Shadowrun Missions: Collective Action Second adventure of the Shadowrun Missions campaign 7th season (Chicago Story Arc 3).
27M0703 PDF only 5th 2017-01-20 Shadowrun Missions: Special Investigation Unit Third adventure of the Shadowrun Missions campaign 7th season (Chicago Story Arc 3).
27M0704 PDF only 5th 2017-02-23 Shadowrun Missions: Do No Harm Fourth adventure of the Shadowrun Missions campaign 7th season (Chicago Story Arc 3).
27M0705 PDF only 5th 2017-05-19 Shadowrun Missions: A Little Wetwork Fifth adventure of the Shadowrun Missions campaign 7th season (Chicago Story Arc 3).
27M0706 PDF only 5th 2017-09-11 Shadowrun Missions: Windy City Chaos Sixth adventure of the Shadowrun Missions campaign 7th season (Chicago Story Arc 3).
27M0801 PDF only 5th 2017-12-25 Shadowrun Missions: Keep Your Friends Close First adventure of the Shadowrun Missions campaign 8th season (Chicago Story Arc 4).
27M0802 PDF only 5th 2018-03-04 Shadowrun Missions: Can You Dig It? Second adventure of the Shadowrun Missions campaign 8th season (Chicago Story Arc 4).
27M0803 PDF only 5th 2020-01-21 Shadowrun Missions: 10 Block Tango Third adventure of the Shadowrun Missions campaign 8th season (Chicago Story Arc 4).
27M0804 PDF only 5th 2020-02-24 Shadowrun Missions: Dirty Laundry Fourth adventure of the Shadowrun Missions campaign 8th season (Chicago Story Arc 4).
27M0805 PDF only 5th 2020-04-08 Shadowrun Missions: Sleeping Giants Fifth adventure of the Shadowrun Missions campaign 8th season (Chicago Story Arc 4).
27M0806 PDF only 5th 2020-05-26 Shadowrun Missions: Final Countdown Sixth adventure of the Shadowrun Missions campaign 8th season (Finale of the Chicago Story Arc).
27482 978-1-942487-44-9 4th & 5th 2014-11-29 2075[23] London Falling A convention missions compilation of four adventures in London.
27485 978-1-942487-48-7 5th 2015-10-16 2077-08-01 Boundless Mercy A convention missions compilation of four adventures.
SMH201501 PDF only 5th 2015-04-01 Friendship Is Tragic A Shadowrun Mission adventure published on 1 April.
SMH201601 PDF only 5th 2016-04-01 UnCONventional Warfare A Shadowrun Mission adventure published on 1 April.
SMH201701 PDF only 5th 2017-04-01 Scene It All Before A Shadowrun Mission adventure published on 1 April.
27450 978-1-941582-87-9 5th 2015-05-08 2077[24] Bloody Business A campaign book with building blocks for nineteen adventures.
27451 978-1-942487-48-7 5th 2016-03-02 2078 Market Panic A campaign book with info about the Big Ten.
27452 978-1-942487-64-7 5th 2017-03-11 2079-02-17 Book of the Lost A campaign book with info about the Tarot.
27005 978-1-941582-94-7 5th 2015-06-29 2077[25] Chrome Flesh A core cyberware and augmentation rulebook.
27006 978-1-941582-90-9 5th 2015-05-26 2076[26] Data Trails A core decking and Matrix rulebook.
26CMP10 PDF only 4th 2012-09-17 2074[27] Elven Blood A convention missions compilation of five adventures in Tír Tairngire, Seattle, and Portland.
27300 978-1-941582-00-8 5th 2015-05-08 2076-09-03[28] Lockdown A "crossover" plot book and campaign including three adventures set in Boston.
26501 978-1-936876-25-9 4th 2013-01-12 Sprawl Sites: High Society and Low Life A guide to several Sprawl locations with plot hooks and maps.
26500 978-1-936876-21-1 4th 2012-06-19 Sprawl Sites: North America A guide to several Sprawl locations with plot hooks and maps.
27200 978-1-936876-54-9 5th 2014-05-14 2076[29] Stolen Souls A guide to extractions and info on Manhattan.
27201 978-1-941582-89-3 5th 2015-10-08 2077[30] Hard Targets A guide to wetwork, tactics, critical gear and info on Havana.
27202 978-1-942487-63-0 5th 2016-12-09 Cutting Aces A Sixth World guide to con artistry. Deep Shadows Sourcebook with plot information, story ideas, and characters that can be used with Fifth edition and Shadowrun: Anarchy.
26S037 PDF only 5th 2015-04-24 Ten Terrorists A guide with profiles of terrorist groups.
26S036 PDF only 5th 2013-10-25 The Assassin's Primer Expanded rules for assassin characters.
26410 978-1-934857-96-0 4th 2012-10-09 Boardroom Backstabs 2: Sacrificial Limb Second in "Boardroom Backstabs" series of adventures.
27409 978-1-936876-18-1 4th & 5th 2015-02-21 2076[31] Boardroom Backstabs 3: Battle of Manhattan Third in "Boardroom Backstabs" series of adventures.
26S044 5th 2015-04-07 Shadows in Focus: Sioux Nation: Starving the Masses An adventure set in Cheyenne, Sioux Nation.
26S043 PDF only 5th 2015-09-24 2075 Shadows in Focus: City by Shadow: Butte A guide for the city Butte.
26S046 PDF only 5th 2015-10-16 2077-10-12 Shadows in Focus: Sioux Nation: Counting Coup An adventure set in Sioux Nation.
26S050 PDF only 5th 2016-01-20 2077-12-28 Shadows in Focus: City by Shadow: San Francisco Metroplex A guide for city San Francisco.
27500 978-1-936876-59-4 5th 2013-11-19 Gear Cards, Series 1 Quick reference to 54 different pieces of gear.
27502 978-1-936876-87-7 5th 2013-11-19 Spell Cards, Series 1 Easy-to-reference game statistics for 54 different spells.
27PM001 PDF only 5th 2016-03-09 Killing Pawn An adventure set in the Prime Missions series.
27PM002 PDF only 5th 2016-10-23 A Holy Piece of Wetwork An adventure set in the Prime Missions series.
27PM005 PDF only 5th 2017-04-17 Jumping Ship An adventure set in the Prime Missions series. (Internal text refers to this as PM01, but the cover and stock number show PM005)
27110 978-1-941582-93-0 5th 2016-04-15 Seattle Sprawl Digital Box Set A full box set about Seattle: maps, gang details and character cards.
27401 978-1-936876-57-0 5th 2016-03-02 2078-03 Serrated Edge First adventure of the Denver Adventure Set.
27402 978-1-936876-61-7 5th 2016-12-09 2078 (mid-to-late) False Flag Second adventure of the Denver Adventure Set.
27403 978-1-941582-92-3 5th 2017-06-08 2079-03 Ripping Reality Third adventure of the Denver Adventure Set.
27231 5th 2017-11-27 2079-12-17 Dark Terrors Plot sourcebook
26S057 PDF only 5th 2018-02-27 2080-01-06 Shadows in Focus: Morocco A guide for Morocco.
27012 5th 2018-06-17 Street Lethal Advanced combat rulebook
27013 5th 2018-08-06 2080 Kill Code Advanced Matrix rulebook
27014 5th 2018-11-23 2080-04-18 Better Than Bad Deep Shadows Sourcebook
27015 5th 2019-01-23 2080-06-10 No Future A Cyberpunk sourcebook
27454 Any 2019-06-12 2080 Neo-Anarchist Streetpedia A Deep Shadows sourcebook
28000 978-1-941582-78-7 6th 2019-08-26 2080 Shadowrun, Sixth World Core Rulebook Core Rulebook
28000LE 978-1-941582-79-4 6th 2019-08-26 2080 Shadowrun, Sixth World Limited Edition Limited Edition Core Rulebook
28000EE 978-1-947335-51-6 6th 2019-08-26 2080 Shadowrun, Sixth World Executive Edition Executive Edition Core Rulebook
28000S 6th 2021 2080 Shadowrun, Sixth World Core Rulebook/City Edition/Seattle Updated Core Rulebook
28001 6th 2019 2080 Sixth World Gamemaster's Screen Game Master's Screen
28002 978-1-947335-06-6 6th 2020-05-26 2080 Firing Squad Core Combat Rulebook
28003 978-1-947335-08-0 6th 2020 2080 Street Wyrd Core Magic Rulebook
28004 6th 2021-10-05 (digital) 2080 Double Clutch Core Rigger Rulebook
28010 6th 2019 2080 Sixth World Beginner Box Beginner Box
28100 978-1-638610-24-3 6th 2021-01-01 (print), 2022-03-17 (digital) 2080 Emerald City Seattle source book
28300 978-1-942487-81-4 6th 2020-01-17 2080 Cutting Black Plot Book for events in Detroit in 2080
28301 978-1-947335-11-0 6th 2020-08-24 2080 Slip Streams Plot book for astral and magical events in 2080
28302 6th 2021-12-15 (digital) 2080 The Kechibi Code Plot sourcebook
28400 978-1-942487-83-8 6th 2020-03-04 2080 30 Nights Campaign book for Shadowrun, Sixth World.
28401 PDF Only 6th 2019-11-05 2080 Free Seattle Adventure for Shadowrun, Sixth World.
28402 978-1-947335-09-7 6th 2021 2080 Assassins Night Campaign Book centered around Barcelona
28403 PDF Only 6th 2022-04-15 2080 The Third Parallel Campaign Book centered around Denver
28450 978-1-947335-07-3 6th 2020 2080 Collapsing Now Organizational source book
28451 978-1-947335-68-4 6th 2020 2080 Power Plays Runner Resource Book
PDF Only 6th 2022-01-21 2080 Lofwyr's Legions Drake rules for PCs and NPCs
27002S 5th & 6th 2020-07-08 2080 Krime Katalog Weapons and vehicles sourcebook with stats for both 5th and 6th editions
28840S 6th 2020-05-01 2080 Tales from the UCAS - Age of Rust Plot hooks, rules, and other material
28881S 6th 2020-07-08 2080 Shadow Stock - Ingentis Athletes A selection of characters and rules for using them
Miscellaneous items
7111 1-55560-132-4 1st 1991 2050 D.M.Z.: Downtown Militarized Zone A box set board game.
7401 1-55560-216-9 2nd 1994 2050 Sprawl Maps A set of maps usable with D.M.Z.
7701 1-55560-327-0 1997 High Tech and Low Life – The Art of Shadowrun Art Book collection.
28507 PDF Only 2020-03-25 Sixth World Activity Book Coloring and activity book with Shadowrun art.

Magazines

[edit]

There were two short lived, FASA approved, paper magazines for Shadowrun. The first—KA•GE—was published by The Shadowrun Network, with thirteen issues. The second—Shadowland—was published by Sword of the Knight Publications, with seven issues.

KA•GE
Issue
Publication Date
Real World In Game
Issue Zero Origins ’91 2052-Jun-23
Vol.1, Issue One October 1991 2052-Sep-20
Vol.1, Issue Two Winter 1991 2052-Dec-05
Vol.1, Issue 3 First Quarter 1992 2053-Mar-12
Vol.1, Issue 4 Second Quarter 1992 Summer 2053
Vol.1, Issue 5 Third Quarter 1992 Fall 2053
Vol.1, Issue 6 Fourth Quarter 1992 Winter 2053
Vol.1, Issue 7 First Quarter 1993 Spring 2054
Vol.1, Issue 8 Second Quarter 1993 Summer 2054
Vol.1, Issue 9 Third Quarter 1993 Fall 2054
Vol.1, Issue 10 Fourth Quarter 1993 Winter 2054
Vol.1, Issue 11 First Quarter 1994 Spring 2055
Vol.1, Issue 12 2nd Quarter 1994 Summer 2055

If there was no in game date on the cover, the most recent date-stamp within the issue is listed.

Shadowland
Issue
Publication Date
Real World In Game
Vol. 1 Oct/Nov/Dec 1995 2056-Oct-21
Vol. 2 December 1995 2056-Dec-22
Vol. 3 April 1996 2057-Mar-04
Vol. 4 August 1996 2057-Jul-25
Vol. 5 December 1996 2057-Aug-17
Vol. 6 April 1997 2058-Feb-27
Vol. 7 October 1997 none listed

The most recent date-stamp within the issue.

Novels and other fiction

[edit]

FASA published the original trade paperback through Contemporary Books. All subsequent novels were published by ROC, 40 with FASA (1990–2001), and six with WizKids (circa 2006). When the FASA era novels were re-released in 2003 the ISBNs were updated to include FASA's four digit SKU (ISBN ×-×××-×FFFF-×), prior to this the FASA SKU and ISBN were generally unrelated. The six novels produced by WizKids circa 2006 were loosely linked to Shadowrun Duels.

Alongside translations of the English-language novels and RPG books, German publishers Heyne and Fantasy Productions put out a number of original German-language novels, written exclusively by German authors and also set in Germany. Even after publication of English-language novels stopped in 2001 both publishers continued to put out original novels in Germany until license shifts occurred in 2008.

By that time, Catalyst Game Labs announced that new English Shadowrun novels would be released starting in 2009. Since then, novels, novellas and "enhanced" fiction books have been released on a regular basis. Enhanced fiction releases include stats for characters and gear as well as plot hooks for adventures related to the book.

FASA Novels
#
FASA
SKU
Title Author ISBN Date Notes
0 7601 Into the Shadows Jordan K. Weisman (editor) 1-55560-118-9 1990-02 First Shadowrun fiction-only release. A trade paperback short story anthology set in 2050. The stories loosely interacted with one another.
1 5078 Never Deal with a Dragon Robert N. Charrette 0-1401-5239-3
0-451-45078-7
1990-12 (Secrets of Power #1) The year is 2050. The power of magic and the creatures that accompany it have returned to Earth. For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and reality began to disintegrate. Now Sam wants out, but he must face the world of Shadowrun.
2 5125 Choose Your Enemies Carefully Robert N. Charrette 0-1401-5240-7
0-451-45087-6
1991-02 (Secrets of Power #2) When magic returns, its power calls Sam Verner. As Sam searches for his sister through the slick and scary streets of 2050, his quest leads him across the ocean to England, where druids rule the streets... and the throne. But all is not what it seems, and Sam and his new shadow friends are plunged into a maze of madness on the trail of destruction. Only when Sam accepts his destiny as a shaman can he embrace the power he needs. But what waits for him in the final confrontation of technology and human flesh is a secret much darker than anything he knew waiting in the shadows...
3 5145 Find Your Own Truth Robert N. Charrette 0-451-45082-5
0-451-45145-7
1991–06
2003-06
(Secrets of Power #3) He was only a beginner shaman, but Sam Verner had to find a cure to ward off the curse on his sister. Only something of great magic would do the trick.
4 5210 2XS Nigel Findley 0-451-45139-2
0-451-45210-0
1992–02
2003-07
(2052 A.D.) Private Detective Dirk Montgomery thinks he knows the streets. He watched the change of the world, as magic grows and alter the balance of power, he thinks he understands the deepest shadows and the darkest of hearts. He was wrong....
5 5218 Changeling Christopher Kubasik 0-451-45163-5
0-451-45218-6
1992–06
2003-06
(2038 A.D. & 2052 A.D.) Chicago - Peter Clarris was a human boy who changed into a troll. He grows up surviving as a shadowrunner.
6 5220 Never Trust an Elf Robert N. Charrette 0-451-45178-3
0-451-45220-8
1992–08
2003-06
When Kham, an ork living in the Seattle ghetto in the year 2053, is suddenly snatched from his day-to-day existence and thrust into a world of dragons, he learns the hard way whom to trust.
7 5143 Into the Shadows Jordan K. Weisman (editor) 0-451-45189-9 1992-10 Anthology (reprint of above). “Into the Shadows” by Robert Charrette was replaced by “A Plague of Demons” by Tom Dowd since the former had been expanded into Never Deal with a Dragon.
Some sites list a FASA SKU of 5189 based on the ISBN, although the generally reliable Dumpshock Bookstore listed 5143.
8 5199 Streets of Blood Carl Sargent
& Marc Gascoigne
0-451-45199-6 1992-12 Murder, Mystery, Intrigue and Betrayal! A story in foggy old England of 2054, the 1st book with elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.
9 5302-1 Shadowplay Nigel Findley 0-451-45228-3 1993-02 (November, 2053) - Sly is a veteran. She's run more shadows than she cares to remember, and has the physical and emotional scars to prove it. But no matter how violent it became, it had always been business as usual. Until now. Falcon is a kid. He thinks he hears the call of magic, and the voice of one of the Great Spirits seems to whisper in his hear. He's gone to Seattle, the urban jungle, to seek his calling. Thrown together, veteran and novice, Sly and Falcon find themselves embroiled in a deadly confrontation between the world's most powerful corporations. If this confrontation is not stopped it could turn into all-out warfare, spilling out of the shadows and onto the streets themselves.
10 5310 Night's Pawn Tom Dowd 0-451-45238-0
0-451-45310-7
1993–04
2003-06
(2053?) Jason Chase is a longtime shadowrunner. After many good years, he is trying to get out. While he can...
11 5313 Striper Assassin Nyx Smith 0-451-45254-2
0-451-45313-1
1993–06
2003-06
Prey for the hunter. For the world of humans knows her as Striper, the deadly Asian assassin and kick-artist. She has come to the City of Brotherly Love seeking revenge and made it her killing ground. But she is not the only predator stalking the dark underbelly of the Philadelphia metroplex. There are other hunters prowling the night, and some possess a power even greater than hers.
12 5367 Lone Wolf Nigel Findley 0-451-45272-0
0-451-45367-0
1994–02
2003-06
With gangs conquering the streets of Seattle, Rick Larson, doing undercover work for Lone Star, Seattle's contracted police force, finds himself on the wrong side of the law.
13 5365 Fade to Black Nyx Smith 0-451-45287-9
0-451-45365-4
1994–04
2003-06
(2054) Newark Megaplex - Rico and his shadow runners are hired to retrieve a scientist who is being held against his will by a corporation. This simple retrieval becomes ever so more complicated, endangering their lives.
14 5427 Nosferatu Carl Sargent
& Marc Gascoigne
0-451-45302-6
0-451-45427-8
1994–08
2003-06
Mage and part-time shadowrunner Serrin Shamander and his companions desperately flee a relentless, demonic enemy out to eliminate humankind from the face of the earth. This is the 2nd book with renegade elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.
15 5445 Burning Bright Tom Dowd 0-451-45368-9 1994-11 (2055) Chicago - Kyle Teller tries to find a missing megacorp giant CEO's son, and discovers more than he bargained for, a threat that could ultimately engulf all of metahumanity.
16 5448 Who Hunts the Hunter Nyx Smith 0-451-45369-7
0-451-45448-0
1995–05
2003-06
(2055) - Striper's cub is stolen from her, only through betrayal could this happen. Now guided by her instincts, the werecat resumes her human guise, reclaims her cub and a strong dose of vengeance, leading her down the trail to dangers of the Rotten Apple aka New York Megaplex (Manhattan). This semi-sequel to Striper Assassin introduces characters from previous Nyx Smith SR novels.
17 5495 House of the Sun Nigel Findley 0-451-45370-0
0-451-45495-2
1995–07
2003-06
Venturing to the Kingdom of Hawaii when a megacorporate exec demands payment of an old debt, shadowrunner Dirk Montgomery finds himself having to outrun the corrupt factions battling for control of the island.
18 5496 Worlds Without End Caroline Spector 0-451-45371-9
0-451-45496-0
1995–10
2003-06
(2056) Aina is an immortal elf, she has woken into a reawakened era of magic (the 6th World) to stop ancient evil from destroying the world.
This story was originally written to conclude the Immortals trilogy; of which the first two parts were Earthdawn novels still unpublished at the time. Scars (ISBN 0-9745734-2-6) was published in 2005, and Little Treasures remains unpublished in English.
19 5537 Just Compensation Robert N. Charrette 0-451-45372-7
0-451-45537-1
1996–01
2003-06
Becoming accidentally involved with shadowrunners, Andy and his disenchanted army major brother, Tom, uncover a sinister web of corrupt politicians and officers that threatens to dismantle the UCAS government.
20 5539 Black Madonna Carl Sargent
& Marc Gascoigne
0-451-45373-5 1996-04 (2057) - MegaCorp enlists an elite decker, who reunited with old friends from England to try to keep a megacorp from being blackmailed by a super hacker. They come to discover that ancient powers are clashing to prevent a secret from being told. This is the 3rd book with renegade elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.
21 5540 Preying for Keeps Mel Odom 0-451-45374-3 1996-07 A small-time mobster wants to go legit—and what better way than manipulating two biogenetic engineering corporations into corporate war? So when a shadowrunning team is brought in by one of the companies to recover vital computer chips believed stolen by the competition, they uncover a tangled plot more devious than anything they could have imagined.
22 5542 Dead Air Jak Koke 0-451-45375-1 1996-10 (2057) Jonathan and Tamara, two elven bikers try to survive a megacorp rigging their sport, Combat Biking!
23 5594[32] The Lucifer Deck Lisa Smedman 0-451-45377-8 1997-01 In its efforts to control all information in the Shadowrun universe, a giant corporation inadvertently calls up a violent spirit from another dimension, and only a young girl can save the universe from the ensuing havoc.
24 5627[32] Steel Rain Nyx Smith 0-451-45593-2 1997-03 (2057) - A corporate security samurai must fight to defend her megacorp from being taken over by a relentless enemy.
25 5628 Shadowboxer Nicholas Pollotta 0-451-45600-9
0-451-45628-9
1997–05
2003-06
(2058) Miami - Adam Two Bear, a dwarf mercenary accustomed to running in the shadows, is given a job that sounded like an easy run and a way to make a huge stack of cash: track down and discover the meaning of the word of "IronHell". But when a decker he approached gets her brain fried in the Matrix, Two Bears knows he up to his stout little shoulders in drek.
26 5629 Stranger Souls Jak Koke 0-451-45610-6
0-451-45629-7
1997–07
2003-06
Dragon Heart #1 In this first book of "The Dragonheart Saga", the shocking assassination of newly elected President Dunkelzahn shatters the dawn of a new era for the denizens of the Shadowrun universe. Now as shadowrunners, Secret Service agents, and mega-corp execs scramble for the reins of power, only a miracle can save the world from total annihilation!
27 5630 Headhunters Mel Odom 0-451-45614-9
0-451-45630-0
1997–10
2003-06
Jack Slater and his shadowrunner team are hired to penetrate the high-tech security around a funeral home and retrieve the corpse of a double agent—a hot property that holds the key to an assassination. Original.
28 5631 Clockwork Asylum Jak Koke 0-451-45620-3
0-451-45631-9
1997–11
2003-06
Dragon Heart #2 The maelstrom of cyber-magic and political intrigue following President Dunkelzahn's assassination rages out of control. Ryan Mercury, Dunkelzahn's secret agent, is torn between his duty and his desire to find a killer. But when a spirit wrongly concludes that Ryan is working for the enemy, he anoints a cyberzombie to carry out a hit of its own. Now with an impressive arsenal of allies, weaponry, and the Dragon Heart, Ryan just might pull off the save of the century—if he doesn't lose his life first!
29 5709 Blood Sport Lisa Smedman 0-451-45625-4
0-451-45709-9
1998–01
2003-06
Mama Grande streaked into Leni's life like a nightmare on wheels. Arriving out of nowhere, she claimed to be the ex-Lone Star detective's grandmother, and spouted dire prophecies of rivers of blood and a world in flames. But her bizarre murder prompts Leni and Combat Biker wannabe Rafael to investigate Mama Grande's past...straight into the dark heart of Aztlan-a lost civilization where human sacrifice is all the rage, and ancient ceremonial games could trigger the end of the world!
30 5710 Beyond the Pale Jak Koke 0-451-45674-2
0-451-45710-2
1998–03
2003-06
(Dragon Heart #3) - (2057) The Enemies with unlimited powers, ultimate evil is about to arrive, Ryan Mercury and his runners have only two options left: Victory or Death
31 5711 Technobabel Stephen Kenson 0-451-45699-8
0-451-45711-0
1998–05
2003-06
(2059) - Boston Metroplex - Babel awoke in a body bag, his brain fried, a black hole where his memory should be. If not for his cool carbon-fiber blade concealed in his bones, he would've been dead for sure. What he does know, is that he not who he was anymore. He is now otaku, a technoshaman of the Matrix, with powers over the Matrix similar to what a traditional shaman of magic has over spirits and the natural world. Now, everyone is after him, he doesn't know why.
32 5712 Wolf and Raven Michael A. Stackpole 0-451-45995-4
0-451-45712-9
1998–07
2003-06
The adventures of Wolfgang Kies, soldier of fortune. Together with a group of cyborg bounty hunters and computer wizards, he assists elf lord Dr. Richard Raven in keeping humanity safe from preying monsters—both magical and technological! But crime lord Etienne LaPlante interferes with their vigilantism, preparing to strike at Raven and those who serve him....

Loosely connected to the final two stories in Into the Shadows

33 5713 Psychotrope Lisa Smedman 0-451-45708-0
0-451-45713-7
1998–10
2003-06
(2060) - Seattle's Matrix suddenly goes down, and only 5 deckers can save it and possibly the Matrix from collapsing completely.
34 5714 The Terminus Experiment Jak Koke
& Jonathan E. Bond
0-451-45704-8
0-451-45714-5
1999–01
2003-06
(2060) Seattle - A conspiracy arrives to spread a plague of vampires. Warren Storey must discover the reason for the plague before time runs out.
35 5741 Run Hard, Die Fast Mel Odom 0-451-45737-4
0-451-45741-2
1999–02
2003-06
Top shadowrunner and street samurai Argent meets with a potential client only to be caught in the middle of a deadly corporation crossfire that leaves corpses scattered across the streets. It turns out the meeting was arranged by Argent's former lover, who is trapped in the Pueblo Corporate Council lands. On the run and hunted by assault teams, she knows that Argent's samurai code of honor will drive him to protect her. But in order to save her, he must confront the secrets of his past, and assemble a rag-tag team of mercenaries to elude the three corporations that have decided everyone involved would be better off dead.
36 5742 Crossroads Stephen Kenson 0-451-45740-4
0-451-45742-0
1999–04
2003-06
[Tommy Talon Series No.#1] - (2060) - Boston Metroplex: Tommy Talon, a member of the elite shadowrunner group Assets, Inc., is drawn back to home by secrets from his past, which lead to conflicts with megacorporations, Yakuza gangsters and a powerful spirit that's hunting him down. Talon must use all his powers and abilities with the aid of shadowrunning friends to unravel the mystery.
37 5749 The Forever Drug Lisa Smedman 0-451-45747-1
0-451-45749-8
1999–06
2004-02
A shapeshifter and freelance agent for the Lone Star police department, Romulus risks his life to save a beautiful amnesiac woman from ruthless drug dealers who are peddling the ultimate high—a magical creature that gives its victims an extraordinary feeling of euphoria before it destroys them.
38 5775 Ragnarock Stephen Kenson 0-451-45774-9
0-451-45775-7
2000–02
2003-06
[Tommy Talon Series No.#2] - (2061) - Germany - Tom Talon and his shadowrunners of Boston have been called in to retrieve a rogue archaeologist who has found ancient artifacts. However, things are more than they seem.
39 5819 Tails You Lose Lisa Smedman 0-451-45818-4
0-451-45819-2
2001–02
2003-06
(2062) - Framed for a crime she didn't commit, she's now trying prove her innocence before time runs out for her.
40 5839 The Burning Time Stephen Kenson 0-451-45839-7 2001-08 [Tommy Talon Series No.#3] (2061) - Boston Metroplex - Low-level programmer Roy Kilaro wants nothing more but to become a Seraphim, an elite corporation operative, and experience some real live action in the shadow ops between megacorporations. He gets more than he ever wanted when a routine business trip to Boston lands him at ground zero of a running battle for survival. The combatants: a group of hardened 'runners trying to finish a job, the ruthless anti-elven terrorist group known as the Knights of the Red Branch, and a powerful sorceress who wants revenge upon them all...
41 ???? Private Agenda Michael Mulvihill N/A N/A announced in Europe, never released
WizKids Novels
# Title Author ISBN Date Notes
1 Born To Run Stephen Kenson 0-451-46058-8 2005-11 [Kellan Colt Trilogy #1] (2063) Seattle Metroplex - Kellan Colt goes to Seattle to learn how to be a professional shadowrunner and discover her past.
2 Poison Agendas Stephen Kenson 0-451-46063-4 2006-01 [Kellan Colt Trilogy #2] (2063) Seattle Metroplex - Kellan Colt tries to do her first solo mission, but there's more to it than it seems. Can she handle it?
3 Fallen Angels Stephen Kenson 0-451-46076-6 2006-03 [Kellan Colt Trilogy #3] (2063) - Kellan Colt's past returns, hidden truths are revealed. Will she survive to discover the truth?
4 Drops of Corruption Jason M. Hardy 0-451-46083-9 2006-05 (2063) - Burned-out shaman Bannickburn tries to return to glory by working for the Mob.
5 Aftershock Jean Rabe & John Helfers 0-451-46101-0 2006-07 (2063) - A shadowrun team steal plants for a client, only to be set up for a crime by their client.
6 A Fistful of Data Stephen Dedman 0-451-46116-9 2006-10 (2063) - Inhabitants of the Crypt must fight for their home as someone tries to get at a secret inside of it.
Catalyst Game Lab Novels[33][34]
# Title Author ASIN Date Notes
1 Spells & Chrome John Helfers E-CAT26850
978-1-934857-23-6
2010-May-14
2010-Dec-22
ePub Anthology 1PDF Info Sheet
book
2 Sail Away, Sweet Sister Patrick Goodman ASIN B00JVC7FQU
E-CAT26S041
2014-Apr-22 ePub Novella. Classified as "enhanced fiction".
3 Neat Russell Zimmerman ASIN B00A5GSSLC 2012-Nov-10 ePub Novella
4 The Vladivostok Gauntlet Olivier Gagnon ASIN B00F8UF1LU
E-CAT26S030
2013-Sep-16 ePub Novella. Classified as "enhanced fiction".
5 Fire & Frost Kai O'Connal ASIN B00N2C2MFY
978-1-936876-79-2
2014-Jul-02
2014-Aug-26
ePub Novel
book
6 Nothing Personal Olivier Gagnon ASIN B00MLQXQ9I
E-CAT26S038
2014-Aug-10 ePub Novella
7 Another Rainy Night Patrick Goodman ASIN B00F70LZ52
E-CAT26S022
2013-Sep-13 ePub Novella Classified as "enhanced fiction".
8 Hell on Water Jason Hardy ASIN B00RH5B0U0
978-1-936876-80-8
2014-Dec-25 epub Novel
9 Dark Resonance Phaedra Weldon ASIN B00RJI8P3U
978-1-936876-81-5
2014-Dec-28 epub Novel
10 DocWagon 19 Jennifer Brozek ASIN B00UZERM84 2015-Mar-19 ePub Novella
11 Crimson Kevin Czarnecki ASIN B00WNAVD1K 2015-Apr-1 ePub Novel
12 Borrowed Time R. L. King ASIN B00YBHGGU6
978-1942487203
2015-May-27 ePub Novel
Paperback
13 Shaken: No Job Too Small Russell Zimmerman ASIN 1936876833 2015-Jul-13 ePub Novel
14 Wolf & Buffalo R. L. King ASIN B01467XWDE 2015-Aug-19 ePub Novella Classified as "enhanced fiction".
15 Deniable Assets Mel Odom ASIN B01BJA63XM 2016-Feb-05 ePub Novel
16 World of Shadows John Helfers ASIN B01BJBXCY4 2016-Feb-06 Anthology 2
17 Drawing Destiny: A Sixth World Tarot Anthology John Helfers ASIN B01LK9X8M6 2016-Sep-03 Anthology 3
18 Big Dreams R.L. King ASIN B01N1OBVV0 2016-Dec-02 ePub Novella
19 Blind Magic Dylan Birtolo ASIN B06XGCVV4Y 2017-Mar-06 ePub Novella
## Shadowrun: Hong Kong Mel Odom ASIN B01LA5K8HS 2016-Aug-30 ePub Novel
## Shadows Down Under Jean Rabe ASIN B0799646DC 2018-Jan-23 ePub Novel
## Undershadows Jason Hardy ASIN B07GJV2W7V
978-1942487241
2018-Aug-15
2016-Jun-08
ePub Novel
Paperback
## Shadowrun: Sprawl Stories: Volume One John Helfers ASIN B07MJ8LQSF
978-1-934857-23-6
2019-Jan-25
2019-Jan-20
ePub Anthology
book
## The Frame Job: Part 1: Yu (Shadowrun Sixth World Edition Fiction) Dylan Birtolo ASIN B07RB86Q9P 2019-Apr-30 ePub Novella
## The Frame Job: Part 2: Emu (Shadowrun Sixth World Edition Fiction) Brooke Chang ASIN B07S2LQ1ZG 2019-May-18 ePub Novella
## The Frame Job: Part 3: Rude (Shadowrun Sixth World Edition Fiction) Bryan CP Steele ASIN B07SFDW95P 2019-May-28 ePub Novella
## The Frame Job: Part 4: Frostburn (Shadowrun Sixth World Edition Fiction) CZ Wright ASIN B07SX9WJBN 2019-Jun-10 ePub Novella
## The Frame Job: Part 5: Zipfile (Shadowrun Sixth World Edition Fiction) Jason Schmetzer ASIN B07TPLFF8R 2019-Jun-25 ePub Novella
## The Frame Job: Part 6: Retribution (Shadowrun Sixth World Edition Fiction) Jason M. Hardy ASIN B07VSYTTNK 2019-Jul-25 ePub Novella
50? Makeda Red Jennifer Brozek ASIN B07SVQLLBP
978-1942487845
2019-Jun-7
2019-Jun-5
ePub Novel
Paperback
## Between a Corp and a Hard Place Jennifer Brozek Game Trade Magazine Issue 232[35] 2019-Jun-16 Serial story
## The Johnson Run Kai O'Connal ASIN B07V9X4T92
978-1942487852
2019-Jul-14
2019-Jul-15
ePub Novel
Paperback
## The Complete Frame Job John Helfers ASIN B082DQ8S98
978-1942487869
2019-Dec-04
2019-Sep-20
Anthology of Novellas
## Tower of the Scorpion Mel Odom ASIN B07ZJ1K4FX 2019-Oct-23 ePub Novella
## Shadow Dance Aaron Rosenberg ASIN B0845X27F3 2020-Jan-22 ePub Novel
## Identity Crisis Phaedra Weldon ASIN B088QYN82Y
978-1947335134
2020-May-22
2020-May-21
epub Novel
Paperback
## Chaser Russell Zimmerman ASIN B0886BTWKQ 2020-May-30 ePub Novella
## A Kiss to Die For Jennifer Brozek ASIN B089SN3GBW 2020-Jun-17 ePub Novella
## Crocodile Tears Chris A. Jackson ASIN B08CV1MR4L 2020-Jul-17 ePub Novella
54? Stirred Russell Zimmerman ASIN B08G6Z6VDT
978-1947335141
2020-Aug-18
2020-Aug-19
ePub Novel
Paperback
## 99 Bottles Rusty Childers CAT26S005 2011-09-16 Classified as "enhanced fiction", compatible with 4th edition / 20th Anniversary.
## Nothing Personal Oliver Gagnon CAT26S038 2014-09-10 Classified as an "enhanced fiction" Adventure, compatible with 5th edition. (set in 2076[36])
## The Seattle Gambit Oliver Gagnon CAT26056S 2017-12-01 Classified as "enhanced fiction" Adventure, compatible with 5th edition and Shadowrun: Anarchy.
## Adversary Russell Zimmerman CAT26062S 2020-01-13 Classified as "enhanced fiction" Adventure, compatible with Shadowrun: Sixth World edition.

Notes

[edit]
  1. ^ "Shadowrun Product List". FASA. Archived from the original on 2001-10-30.
  2. ^ Shadowrun Stock Number List
  3. ^ "Street Samurai Catalog". RPGGeek. Retrieved 2016-08-28.
  4. ^ Shadowrun: Bullets & Bandages. Catalyst Game Labs. 2014. p. 2.
  5. ^ a b c Shadowrun: Gun H(e)aven 3. Catalyst Game Labs. 2013. p. 2.
  6. ^ a b Shadowrun, Fifth Edition Core Rulebook. Catalyst Game Labs. 2013. p. 30. ISBN 978-3-941976-68-9.
  7. ^ Shadowrun: Run & Gun. Catalyst Game Labs. 2014. p. 143.
  8. ^ Shadowrun: Street Grimoire. Catalyst Game Labs. 2014. p. 160.
  9. ^ Shadowrun: Run Faster. Catalyst Game Labs. 2015. p. 45.
  10. ^ Shadowrun: Coyotes. Catalyst Game Labs. 2013. p. 2.
  11. ^ Shadowrun: Aetherology. Catalyst Game Labs. 2014. p. 2.
  12. ^ Shadowrun: Shadow Spells. Catalyst Game Labs. 2014. p. 2.
  13. ^ Shadowrun: Shadows in Focus: Cheyenne. Catalyst Game Labs. 2015. p. 2.
  14. ^ Shadowrun: Shadows in Focus: Sioux Nation. Catalyst Game Labs. 2015. p. 2.
  15. ^ Shadowrun: Storm Front. Catalyst Game Labs. 2013. p. 4.
  16. ^ Notes state that it occurs after the events in Find Your Own Truth, however that novel takes place sometime after 2052.
  17. ^ Player handouts are dated October 9, 2051, however, the beginning of the book clearly identifies this as 2053.
  18. ^ Player handouts are dated September 8, 2051, however, the beginning of the book clearly identifies this as 2054.
  19. ^ The book was published with a wrong ISBN, 1-55560-233-8 Divided Assets. FASA Corporation. 1994. back cover. ISBN 1-55560-233-9.
  20. ^ Shadowrun: Sprawl Wilds. Catalyst Game Labs. 2013. p. 4.
  21. ^ Shadowrun: Firing Line. Catalyst Game Labs. 2013. p. 6.
  22. ^ Shadowrun: Splintered State. Catalyst Game Labs. 2013. p. 5.
  23. ^ Shadowrun: London Falling. Catalyst Game Labs. 2013. p. 4.
  24. ^ Shadowrun: Bloody Business. Catalyst Game Labs. 2013. p. 4.
  25. ^ Shadowrun: Chrome Flesh. Catalyst Game Labs. 2015. p. 10.
  26. ^ Shadowrun: Data Trails. Catalyst Game Labs. 2015. p. 10.
  27. ^ Shadowrun: Elven Blood. Catalyst Game Labs. 2013. p. 4.
  28. ^ Shadowrun: Lockdown. Catalyst Game Labs. 2015. p. 7.
  29. ^ Shadowrun: Stolen Souls. Catalyst Game Labs. 2014. p. 8.
  30. ^ Shadowrun: Hard Targets. Catalyst Game Labs. 2015. p. 3.
  31. ^ Shadowrun: Battle of Manhattan. Catalyst Game Labs. 2013. p. 6.
  32. ^ a b These books were only available from ROC and were not sold through the FASA catalog. Their FASA SKUs were only used in pre-release announcements, and later sites often incorrectly report part of the ISBN as a FASA SKU. (See the 1996 and 1997 Release Schedules and Catalogs at the Internet Archive.)
  33. ^ "Shadowrun September Chat Transcript and Summary". Facebook. September 21, 2008.
  34. ^ Feral Cities. Catalyst Game Labs. December 2008. ISBN 978-1-934857-12-0.
  35. ^ @jenniferbrozek (16 June 2019). "My serial #Shadowrun story, "Between a Corp and a Hard Place", is live in #gamatrademagazine, issue 232..." (Tweet) – via Twitter.
  36. ^ Shadowrun: Nothing Personal. Catalyst Game Labs. 2015. p. 6.