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Rayguns in fiction
editScenario | Name of gun | Beam type | Mechanism; notes |
---|---|---|---|
Aliens & its series (Colonial Marines weapons) (Their other weapons fire projectiles.) | "PIG" plasma cannon | Run off a backpack powerpack. Uses an electrolaser to create a magnetic containment bottle, and then slams a blob of plasma into the target. | |
"Particle Beam Phalanx" | Particle beam | Cannon-sized. The APC was armed with it. | |
Babylon 5 | Phased plasma gun | small pulse of plasma | In earlier episodes, few shots were fired, & plasma bursts were carefully generated by CGI, & penetrated the target, but when massive battles were staged, the CGI became lower quality, so the burst did not penetrate, but faded off. |
Blake's 7 | paragun | a short burst | Federation standard issue. Image here. More Federation kit images here. |
a pistol | Federation issue. Image here. | ||
Blood 1 and 2 | Tesla Cannon | A cannon that shoots electrical discharges, possibly named after Nikola Tesla. | |
Captain Proton | blaster | lethal white electric ray | 1930-ish, made exaggerated sound & visual effects |
In a show within a show: parody within a "straight" show. In Star Trek: Voyager episode Bride of Chaotica, Tom Paris made a holodeck adventure series where he acted as Captain Proton, a 1930s style SF hero. | |||
Command & Conquer: Renegade | Black Widow (Volt auto-rifle) | constant electrical beam (electrolaser?) | High damage to all targets. Short range. |
Firefly (laser rifle) | instant visible laser bolts | Rapid fire. Automatic. 50 shots per power pack. Recoil. | |
Tarantula (laser chaingun) | instant visible laser bolts | Rapid fire. Chain driven, automatic, much faster than Firefly. 100 shots per power pack. | |
Merlin (personal ion cannon) | instant visible bolt of ions | High-powered. Rather large. Fires for a second, but cannot again for 3 seconds after. Less than 6 shots per power pack. | |
Command & Conquer: Tiberium Wars (novel) | T7 | Laser beam | Tiberium fueled laser pulse. Nod weapon. |
EW1 | Laser beam | GDI copy of Nod's T7. Fuel cells leak when dropped. | |
Scrin cannon | particle beam | Beam of tiberium particles. Causes "Ti-rot" in affected humans. | |
Crash Bandicoot | raygun | plasma of charged particles: rapid fire | Fires green shots that when charged can completely obliterate target. |
Darwin's World alternate history post-apocalyptic role-playing game | laser rifle | Nd:YAG laser, possibly air-cooled | Hasty wartime mass-production c.2011, possibly recycled metal frame. No obvious sighting mechanism. Power usually from removable hydrogen fuel cell. Focusing crystals noted for high quality, possibly grown in microgravity. US Army and others. About 60 cm./24 in. long, 7 lbs. |
David Weber's novel Apocalypse Troll | blaster | pulse of plasma | capacitor-fed |
Descent Series | lasers, pistol | A laser pulse (colors ranging from orange to white to light blue). | Uses argon-cyanide gas. |
Descent: FreeSpace | photon beam cannons | A large devastating glowing beam that damages and destroys enemy ships. | |
Doctor Who | Daleks' guns | "ruby rays" | Fired from a gunstalk attached to the Dalek. Victim turns negative and skeleton is visible for a few seconds. "Ruby" may be taken from ruby lasers. |
Doom | Plasma rifle | plasma | Rapid-fire plasma bolt weapon. |
BFG 9000 | undefined (stated as plasma in Doom 3) | Deadly energy weapon using unreal physics. | |
Farscape | various weapons | see Farscape Pulse weapons | |
F.E.A.R. | Armacham Type-7 Particle Weapon | plasma | Quake railgun style weapon, can vaporise enemies, leaving only their skeletons and their weapons (for game reasons, to let the player pick them up) or on occasion reducing the target to a fountain of gibs. |
Forbidden Planet | hand blasters | could kill or vaporize | crew issue |
larger blasters | Radio controlled, operated by "blastermen". | ||
The Foundation Series (The Trilogy) | blaster | Dazzling beam of high-power nuclear particles, shattered target. | |
The Foundation Series (The prequels) | blaster | Weaker, only disrupted men's internal organs, nearly no visible effect, only small release of power. | |
The Foundation Series (The Sequels) | blaster | An almost invisible beam making living beings explode with moderate noise (explained to be a microwave gun). | |
Ghostbusters | proton pack | particle beam | Long gun which runs off a backpack which contains a nuclear accelerator. |
Gridlinked | pulse-gun | various | |
Gundam | mega beam cannons | "mega particles" | "Minovsky particles". Minovsky Physics operate throughout series. |
Halo (series) | various plasma weapons | Magnetically guided and contained plasma | Uses battery that can't be recharged or replaced by main character. |
The Hyperboloid of Engineer Garin (1927 novel) | "hyperboloid" | See The Hyperboloid of Engineer Garin | |
Hammer's Slammers | Powergun | plasma pulse | Accelerates 1 cm to 20 cm worth of perfectly arranged copper atoms down a mirror- smooth, liquid nitrogen cooled tube; the atoms become a plasma pulse. 1 cm pellets are the standard for pistols and submachine guns. 2 cm for rifles and tribarrels. 10 cm for antitank/antiair use. 20 cm used for tank cannons and can split a mountain. |
The Hyperion Cantos | Death Wand | A laser-like beam weapon which fatally disrupted the synapses of a human. | Could only be operated at close range (a few meters), had no visible or audible effects, caused no visible damage to the target. Neutrino based. All non-human life was unaffected. |
Independence Day | city-destroyer ray | burst of unspecified blue energy | Uses laser to aim at target, then shoots down a burst of energy, destroying target and igniting a destructive wall of fire to spread over city. |
James Bond: Moonraker (film) | "Moonraker laser" | laser beam | Has white casing. Images: [1] [2] [3] [4]
It also appears in some videogames. |
James Bond 007: Nightfire (a videogame) | Phoenix International Experimental Laser Rifle | "laser beam" | Handheld powerful weapon with unlimited ammo, but needs a short time to recharge its integral power cells before reuse. Fires visible, rather slow-moving bolts. Can be charged up for a more-powerful slower-moving blast. |
Kingdom Hearts II (a videogame) | Gun Arrow | bullet-like laser beams | Handheld powerful weapon that Xigbar, No. 2 in the Organization, uses. Bullets shot will curve toward target. Can be overcharged to fire a powerful "Giant Shot". |
Kingdom of Loathing MMORPG | Toy Ray Gun | laser beam | A stereotypical laser pistol. It apparently has an artificial intelligence. |
Lucky Starr | blasters | Small slugs which, meeting a surface, turned a fraction of their mass into energy (method indeterminate), killing the target with minimum of external light & sound. | |
Metroid (series) (a videogame) | various | see Items in the Metroid series | |
Quake | BFG10K | plasma | |
Resident Evil 3: Nemesis | Paracelsus's Sword | Massive experimental rail cannon being produced and wielded by the failed U. S. Army unit sent into Raccoon City to retrieve the G-Virus from William Birkin. | Needs unusually large batteries to fire; launches a massively offensive energy beam. |
Resistance: Fall of Man | Auger | Chimeran primary weapon, similar to the Hl2 OSIPIR. | |
Robotech | Reflex Cannon | Artillery-sized, to destroy spaceships. | |
Stargate | staff weapon | yellow plasma-bolt | 2-handed like a spear. |
intar | red ball of energy | Stuns & causes headache, used for training, supplied as mock versions of other weapons. | |
Kull disruptor | a blue blast | The only known energy weapon that can disable a Kull Warrior. | |
zat | unknown: blue electrical discharge | Small, one-hand. One hit stuns, two kills, and three vaporises. | |
Stubbs the Zombie in "Rebel Without a Pulse" | raygun | red/blue bullet of energy | Fires bullet that on impact makes splash-like motion, causing minor damage. Overheats from firing too long. |
laser shotgun | A steady blue beam of energy. | Fires sonic pulse stream that pushes back whatever it hits. Overheats from firing too long. | |
laser RPG | A swirling mass of red and white energy. | After charging long enough, will fire a large ball of red and white energy that flies through the air on an arc, and on impact makes large explosion with wide area of damage. | |
Super Smash Bros. series | Ray Gun | plasma | Pistol-shaped plasma-shooting gun. |
Star Trek | phaser | Red or blue beam of fictional "rapid nadions" (meson-like subatomic particles, (according to the Star Trek the Next Generation Manual) "involved in the exchange of information within atomic nuclei.") | Used by the Federation and some other species. Ranges from light stun (level 1) to complete disintegration (level 16). |
disruptor | undefined green beam or pulse | Used by Klingons, Romulans, Cardassians, and most non-Federation species. Usually kills, sometimes stuns. | |
Star Wars | blaster | various particle bursts | See blaster (Star Wars), which describes it in detail, but with unreal physics. |
lightsaber | energy arc | Used as a blade rather than a gun, like a laser bullet frozen in mid-air, or significantly speaking, a beam sword. | |
various weapons | see List of Star Wars ranged weapons | ||
Total Annihilation | Laser | May be a traditional laser, or may use coherent meson or pseudo-boson beams instead. | Varies in colors and strengths. |
Unreal Tournament 2004 | Lightning Gun | electrolaser | |
V | shock rifle and pistol | unknown | Can stun or wound a person. Lethal if the target is hit in a vital spot. Fires an electric blue/white bolt. |
Warhammer 40k | Lasgun | laser beam | It usually can remove an unarmored human limb in one shot. Often considered useless by gamers, as it can do nothing more than tie up time. Many variants exist, such as the Hellgun, Hellpistol, and Laspistol. |
Lascannon | massive energy blast | Heavier version of the Lasgun. Unlike the Lasgun, it can destroy heavily armored units with one shot. Godhammer patterns have better accuracy than conventional ones. (Note: all 40K las-weapons are recharged by a solar battery, and thus may run for an unlimited time.) | |
Plasma cannon | plasma blast | Small-arms weapon, can be scaled up to a turret-sized weapon. Plasma weapons can blast through most armour, and are prone to overheating, except for the Tau plasma rifles. | |
War of the Worlds (1898) | Heat-Ray | varies by versions: see Heat-Ray | a very early example; also occurs in next |
Edison's Conquest of Mars (1898 sequel to ditto) | disintegrator ray | unspecified invisible ray | Evaporates matter whose frequency it is set to: no heat flash. |
(various) | plasma rifle | plasma | See plasma rifle, including for why they are unlikely in the real world. |