2023–2024 video game industry layoffs

Beginning in 2023 and continuing into 2024, the video game industry has experienced mass layoffs. Over 10,000 jobs were lost in 2023, and an additional 13,000 jobs were lost in 2024 from January to September.[1][2][3][4][5] These layoffs had reverberating effects on both established game development studios and emerging companies, impacting employees, projects, and the overall landscape of the gaming industry.[6] Including major job cuts from Embracer Group, Unity Technologies, Microsoft Gaming, Electronic Arts, Sony Interactive Entertainment, Epic Games, Take-Two Interactive, Sumo Digital and Riot Games. The layoffs caused several video games to be canceled, video game studios to be shut down or divested from their parent company, and thousands of employees to lose their jobs.[7]

Games industry layoffs by month[8]
Month Number of layoffs
Jan 2023
726
Feb 2023
386
Mar 2023
1,305
Apr 2023
431
May 2023
1,268
Jun 2023
1,058
Jul 2023
295
Aug 2023
623
Sep 2023
1,118
Oct 2023
346
Nov 2023
2,775
Dec 2023
135
Jan 2024
5,995
Feb 2024
2,027
Mar 2024
597
Apr 2024
1,003
May 2024
705
Jun 2024
632
Jul 2024
368
Aug 2024
371
Sep 2024
1,003
Oct 2024
389

Most of the job cuts occurred in North America and Europe, with video game industry in the United States being the most affected, followed by Canada, United Kingdom and Poland.[9][1] Over 30 video game development studios laid off their entire staff and shut down.[10][11][12][1][13][3] Some of the most notable company closures include: Arkane Austin, London Studio, Pixelopus, Riot Forge, Volition, Ready at Dawn, Firewalk Studios, and Game Informer.

A new survey by the International Game Developers Association (IGDA), based on 2023 data, suggests a global unemployment rate of 4.8% within the game industry. Some industry experts believe that the rate in the United States could now be twice as high.[14] Executive Director of Circana (The NPD Group), Mat Piscatella suggests that the most optimistic projection indicates a potential decrease of about 2% for American video game industry in 2024. However, a more pessimistic perspective could see a decline of around 10%, with the possibility of an even greater downturn if conditions worsen significantly.[15] According to a report by DDM Games, the industry is currently in a "reset phase." Companies are restructuring their operations through closures, layoffs, and divestitures. The pandemic-induced growth surge has subsided, leading to a need for recalibration.[16]

Causes

edit

The layoffs were not a singular event but rather the culmination of several converging factors. The COVID-19 pandemic unexpectedly fueled a surge in video game demand.[17] This led companies to make ambitious investments in acquisitions, mergers, and staff expansion, anticipating sustained growth.[18] However, as the world reopened and the market returned to pre-pandemic trends, the rapid growth proved unsustainable, and companies found themselves with bloated operational costs, necessitating cutbacks.[19]

Rising development costs

edit

The cost of developing AAA games has steadily climbed in recent years due to several factors. The increasing complexity of game design, the adoption of advanced technologies to create "visually stunning" experiences, and rising player expectations for expansive and cinematic content all contributed to this cost inflation.[20][21] This put immense pressure on company budgets.[22] The global economic slowdown in 2024, coupled with rising interest rates, made it more challenging for companies to secure funding. This limited their ability to invest in new projects and maintain existing ones, further contributing to the need for workforce reductions.[20]

According to a report cited by the Competition and Markets Authority (CMA), development budgets for AAA video games have surged in recent years.[23] While AAA releases previously had budgets ranging from $50–150 million, games set for release in 2024 or 2025 are now seeing budgets of $200 million and higher. Some franchises, like Call of Duty and Grand Theft Auto, have budgets exceeding $300 million and $250 million, respectively. Additionally, according to the CMA, one major publisher mentioned that a single AAA game could have development costs between $90–180 million and marketing budgets ranging from $50–150 million.[20] For certain franchises, such as one cited by the CMA, combined development and marketing costs reached $660 million and almost $550 million, respectively.[24] Activision noted the increasing need for multiple studios to meet the demands of annual Call of Duty releases, leading to greater reliance on outsourcing.[25] According to Bloomberg, video game executives anticipate a trend towards big-budget games that take fewer risks and rely on well-established intellectual properties (IP), especially as game development costs continue to rise. Martin Sibille, Vice President at Tencent Games and a former EA executive, highlighted the increasing difficulty in taking risks within the industry.[26]

Rising development costs have prompted video game publishers to either cancel or delay their games and lay off development teams. The Embracer Group notably announced the cancellation of 29 titles.[27] Microsoft Gaming canceled Odyssey, a game Blizzard Entertainment had worked on for over 6 years and laid off some of the same staff who had worked on Odyssey.[28] Sony canceled a live service game from Naughty Dog and London Studio, resulting in layoffs at both studios.[29][30] Electronic Arts canceled an untitled Star Wars game by Respawn Entertainment, indicating a shift in focus away from licensed titles towards live service games and original IP.[31] Ubisoft canceled three previously unannounced games in January 2023, citing dismal financial results from the previous quarter.[32]

Some of the newly founded AAA game development studios, such as Ridgeline Games and Deviation Games, closed down before even releasing their first video game. Ridgeline Games, founded in 2021, shut down just three years later in 2024. It was previously led by game director Marcus Lehto, who made a decision to leave Ridgeline Games. EA laid off the entire team on February 29, 2024.[33] Deviation Games shut down on March 1, 2024, just four years after its establishment in 2020.[34] The studio co-founder, Jason Blundell, left the company in 2022, and the studio canceled its new AAA live service game in 2023.[35][36] Less than two years after the studio was opened, Prytania Media closed Crop Circle Games, citing "changing consumer tastes" and "economic conditions changing due to the pandemic."[37] Smilegate Barcelona, the studio established in 2020 to develop an open-world AAA console title, shut down just 4 years after its establishment.[38]

Consumer shift

edit

The escalating expenses associated with video game development have prompted major gaming companies like Sony and Warner Bros. Games to pivot towards creating mobile and live service games.[39][40] Layoffs and studio closures have also impacted successful live service game companies, such as Epic Games and Bungie.[41][42] Several live service games launched in 2023 shut down within months, affecting developers and publishers alike.[43] These games, which employ a substantial portion of the industry workforce and generate significant profits, have faced challenges including rising development costs, user fatigue with monetization, and revenue declines post-COVID-19. Additionally, trends like battle royale games are maturing, and expanding franchises to mobile platforms does not always yield expected returns.[44] Sony's entry into live service gaming has encountered significant challenges and delays, resulting in the postponement of several major live service titles.[45][46]

Although live service initiatives are becoming more popular, 68% of producers say their pipelines cannot support these kinds of projects.[47] Furthermore, 53% of major studios expect difficulties in handling their technical debt. 88% of developers questioned said they are looking into integrating new tools into their workflows due to the steep rise in game production expenses and complexity.[48] The market is nearing saturation, leading to increased competition for player time and higher user acquisition costs.[49][50]

Post-pandemic slowdown

edit

The first few months of the COVID-19 pandemic brought about a sharp increase in revenue for the gaming sector worldwide as people looked for indoor entertainment.[9] According to IDC, in 2020, revenue from mobile games climbed by 32.8% to $99.9 billion, while expenditure on digital PC and Mac games increased by 7.4% to $35.6 billion.[51] The amount spent on home console games increased significantly as well, reaching $42.9 billion, up 33.9%.[52][53]

In the ensuing years, this growing pattern abruptly stopped.[54] Revenue growth from mobile gaming fell by 15% in 2021, and then fell even further in 2022 and 2023, to -3.3% and -3.1%, respectively. Sales of PC and Mac games saw a brief rise of 8.7% in 2021, a drop of 1.4% in 2022, and a rebound of 2.1% in 2023.[55] Similarly, after a surge in 2020, console game spending plateaued in 2021 with growth at 0.7%, followed by a decline of 3.4% in 2022, before returning to growth at 5.9% in 2023.[53][56]

A new fad in the video game industry, metaverse, once led many investors and companies to believe that it was the future of the gaming industry.[57][58][59] Companies like Meta and Microsoft have made significant investments in this space.[60] The Metaverse has encountered challenges impacting investor expectations.[61] Meta reported significant operational losses of $13.72 billion in its Metaverse division in 2021, raising concerns among investors. Meta's acknowledgment that full realization of Metaverse products may take another 10 to 15 years tests investor patience with its long-term horizon.[62] Inflation and economic uncertainties have affected consumer behavior, delaying the adoption of Metaverse-related technologies like headsets. Meta revised its monthly active user targets downward from 500,000 by the end of 2022 to 280,000, disappointing investors with lower-than-expected engagement.[63]

Mergers and acquisitions

edit

One of the primary reasons for layoffs in the video game industry is mergers and acquisitions. Video game companies believed that the significant growth witnessed during the pandemic would continue afterward, leading many firms to explore mergers and acquisitions.[64] Between 2020 and 2024, 16 out of the 22 most expensive video game acquisitions in video game history occurred, with major players such as Microsoft, Sony, Embracer Group, Tencent, Take-Two Interactive, and Electronic Arts each making at least one acquisition.[65]

After several acquisitions, Embracer Group announced that they will undergo a significant restructuring of the company, including the closure of studios, layoffs of employees, and cancellation of dozens of video game projects.[66] Embracer Group faced a setback when a $2 billion deal with an anonymous partner fell through, later revealed to be Savvy Games Group. Savvy, owned by Saudi Arabia’s sovereign wealth Public Investment Fund, had already invested $1 billion in Embracer.[67] Following the deal's collapse, Embracer announced a restructuring, including shutting down or selling studios and pausing game development. The reasons behind the deal's collapse remain undisclosed, but it was intended to establish Savvy as a major player in the gaming industry.[68] Embracer CEO Lars Wingefors had previously faced criticism for accepting investment from Savvy due to concerns about human rights violations by the Saudi government.[69] After several restructuring programs, Embracer Group reduced its headcount by 7,761, closed or divested 44 internal and external studios, and decreased the number of game projects by 80.[70][71]

Several studios and publishers under Embracer Group, Sega and Microsoft Gaming have either opted to spin off from their parent companies or have been compelled to be sold off, resulting in mass layoffs. On February 29, 2024, Microsoft Gaming studio Toys for Bob revealed their decision to spin off from Activision and operate as an independent studio, while expressing openness to collaborating with both Activision and Microsoft on future projects.[72] Embracer Group announced plans to divest Saber Interactive to a private firm for $500 million.[73] On March 28, 2024, Take-Two Interactive announced its intent to acquire Gearbox Software from Embracer Group for $460 million.[74] On the same day, Relic Entertainment was sold by Sega to an unspecified investor,[75] and Thunderful Group sold Headup Games to Microcuts Holding. Headup Games was initially acquired by Thunderful for €11 million in 2021.[76]

Russian invasion of Ukraine

edit

In February 2022 the Russian Invasion of Ukraine caused an exodus of Russian studios and developers, many of which became established in Cyprus. By April, 42% of Russian developers had either already left the country or made plans to leave in the next few months.[77] Russian developers outside the country have reported difficulty in getting projects funded by publishers, as trust is low.[78] The online games market in Russia suffered an 80% decline that year, and the market collapsed in both Russia and Belarus.[79][80] Many western video game companies ceased operating in Russia, and all major Russian video game trade shows- many of which had not been held since 2019 due to the pandemic- were discontinued. This included IgroMir and Comic-Con Russia as well as several e-sports events.[81][82] Obsidian, an organisation providing tracking data for the layoffs, uses 2022 as the starting year for the period and includes the immediate aftermath of the invasion.[83]

Vladimir Putin made a series of edicts over the following two years with the aim of revitalising the Russian games industry; these were ridiculed by outside observers as ineffective and impossible to fulfill. These included effectively legalizing piracy,[84] and orders to create a "Russian Electronic Arts", a game engine to compete with Unreal,[85] and the creation of a game console on par with the Playstation 5 and Xbox in only three months.[86] Kommersant reported that such a project would take a decade, and others have noted that restrictions on importing chips to Russia would make that even more challenging. Techdirt questioned how well Putin understands the game industry given that he was 71 years old at the time of the console order.[87]

Game development has continued within some Ukrainian studios during the war, though blackouts have of course disrupted operations. Nordcurrent's Dnipro office has continued development even after a bomb detonated fifty meters from the building and shattered the windows. Aurum Dust is a studio composed of a mixture of Ukrainians and Russians who are against the war, and has continued working together despite the fighting.[88]

Other factors

edit

The organization with the highest amount of layoffs in the first year was Unity Technologies, with 2,900 jobs lost across several rounds; a significant proportion of the 16,000 losses sector wide by January 2024.[11][89][90][91] The majority of these occurred in the wake of a controversial pricing change termed the "runtime fee". The policy caused community backlash and a developer boycott. A number of studios announced that they were moving away from the engine permanently in the wake of the decision,[92][93] and tools were developed to assist in porting existing projects away from Unity.[94] The incident ultimately resulted in the resignation of Unity CEO John Riccitiello,[95][96] as well as the leader of their engine division, Unity Create chief Marc Whitten.[97]

Major layoffs

edit

Embracer Group

edit

Embracer Group made multiple layoffs, game cancellations, and studio closures between August 2023 and March 2024 after its $2 billion deal with Saudi Public Investment Fund fell apart. The company reportedly reduced its headcount by 7,761, closed or divested 44 internal and external studios, and decreased the number of game projects by 80. The company later announced that it will be separated into three standalone companies by 2026.[70][71]

Unity Technologies

edit

On January 17, 2023, Unity Technologies laid off 284 employees as part of a reassessment of objectives, strategies, and priorities in response to current economic conditions. CEO John Riccitiello explained that the layoffs were meant to reduce overlap and shelve certain projects to ensure the company's future strength.[90] Later, on November 29, 2023, Unity announced an additional 265 layoffs, constituting 3.8% of its workforce, as part of a "company reset," according to Reuters. Most of the affected workers (256) were from the Wētā Digital division, which Unity had acquired for $1.6 billion in 2021, along with several Wētā FX tools and 275 employees. On May 3, 2023, Unity announced plans to cut roughly 600 jobs, approximately 8% of its workforce. Additionally, Unity intends to reduce its global network of offices over the next few years from 58 to fewer than 30.[91] In total, Unity laid off over 1,100 employees in 2023.[89] In January 2024, the company attributed these layoffs to a restructuring effort aimed at refocusing on its core business for long-term profitability.[11]

Microsoft Gaming

edit

On January 31, 2023, as part of broader Microsoft job cuts, 343 Industries laid off 95 employees following the "disappointing" launch of Halo Infinite's multiplayer mode. Bethesda Game Studios was also reportedly impacted by the layoffs.[98] On January 25, 2024, Microsoft Gaming underwent significant restructuring, leading to 1,900 staff being laid off. As part of this process, Blizzard Entertainment's President Mike Ybarra and co-founder Allen Adham departed from the company, while Blizzard's game Project Odyssey was canceled, and major teams working on Overwatch 2 were affected. Microsoft Gaming Studios, including Toys for Bob and Sledgehammer Games, saw staff reductions of over 30%, with most layoffs occurring at Activision Blizzard.[10]

On May 7, 2024, Microsoft Gaming closed three studios: Tango Gameworks, Arkane Austin, and Alpha Dog Games, and announced the merger of Roundhouse Studios into ZeniMax Online Studios. This move was part of a larger "reprioritization of titles and resources" to focus on high-impact games and new intellectual properties, resulting in the cessation of development on certain projects and the reassignment of teams within Bethesda and ZeniMax. However, Tango Gameworks was acquired by Krafton in August 2024, retaining about half of its developers and the Hi-Fi Rush property.[99] And on September 12, 2024, Microsoft Gaming CEO Phil Spencer announced that an additional 650 support and corporate roles would be eliminated.[100]

Sony Interactive Entertainment

edit

On October 31, 2023, Sony Interactive Entertainment announced additional layoffs affecting around 100 Bungie employees and disclosed delays for two upcoming titles: Marathon and the Destiny 2 expansion, The Final Shape. According to Bloomberg, the layoffs came weeks after executives revealed that Bungie's revenue was 45% lower than projected, which Parsons attributed to the underperformance of Lightfall.[101]

On February 27, 2024, Sony Interactive Entertainment announced the layoff of 900 employees across various studios, citing the need to restructure operations in response to the evolving economic landscape and changes in product development, distribution, and launch strategies. Layoff timelines will vary by location, and PlayStation's London Studio will be closed entirely.[12]

On July 31, 2024 Sony announced further layoffs at Bungie, cutting 220 employees (17% of Bungie’s workforce), while 155 employees were reassigned to other PlayStation Studios, and around 40 moved to a new studio. Bungie CEO Pete Parsons acknowledged that the company had been overly ambitious and exceeded its financial safety margins, operating at a loss.[102]

Electronic Arts

edit

On March 29, 2023, Electronic Arts laid off 6 percent of its workforce as part of a strategic shift to reevaluate its investment strategy and reduce office space, according to a blog post by EA CEO Andrew Wilson.[103] The layoffs were aimed at moving away from projects that did not contribute to EA's strategy, reviewing its real estate footprint, and restructuring some teams. While specific departments affected by the layoffs were not mentioned, efforts were made to provide opportunities for affected workers to transition onto other projects where possible.[104]

On February 28, 2024, Electronic Arts (EA) announced the layoff of 670 staff members. EA's CEO, Andrew Wilson, outlined the company's focus on owned IP, sports, and massive online communities as part of its business advancement. Additionally, EA shut down Ridgeline Games and canceled a Star Wars single player game developed by Respawn Entertainment.[105][106] These cuts included 23 jobs at Respawn that were announced in March 2024.[107]

Epic Games

edit

On September 28, 2023, Epic Games announced a layoff affecting 16% of its workforce, or around 830 employees. The news was initially reported by Bloomberg before Epic Games published its internal memo online. CEO Tim Sweeney explained in an email to staff that the decision was due to the company's ongoing financial situation, stating that they had been spending more money than they were earning. Sweeney expressed optimism about navigating the transition without layoffs but acknowledged that it was unrealistic in retrospect."[108]

Take-Two Interactive

edit

On April 16, 2024, Take-Two Interactive announced plans to lay off 5% of its workforce and cancel several video game projects. The company cited a cost-reduction plan, anticipating total charges of $160 million to $200 million. These measures are expected to be largely implemented by December 31, 2024.[109] Previously, Take-Two Interactive stated that they were working on "significant cost reductions" but stated they had no current plans for layoffs.[110]

Riot Games

edit

On January 22, 2024, Riot Games announced a significant restructuring, leading to the layoff of 530 employees, which accounts for about 11% of the company's total workforce. The company also shut down Riot Games' indie publishing label, Riot Forge. The decision was made as part of Riot's strategy to refocus on fewer, high-impact projects, aiming for a more sustainable future.[111]

List of major layoffs

edit
Company Date(s) Number of layoffs Ref.
1 Embracer Group August 2023 to March 2024 7,890 [71]
2 Unity Technologies January 2023 to January 2024 2,900 [11][89][90][91]
3 Microsoft Gaming January 2023 to September 2024 2,880 [10][112][113][100]
4 Sony Interactive Entertainment April 2023 to July 2024 1,475 [12][102][114][115][116][117]
5 Electronic Arts March 29, 2023 & February 28, 2024 1,470 [105][103]
6 Epic Games September 28, 2023 870 [118]
7 Ubisoft September 2023 to August 2024 744 [119][120][121][122][123][124]
8 Take-Two Interactive September 2023 to April 2024 630 [109][125]
9 Riot Games January 22, 2024 562 [111][126]
10 Sega September 2023 to March 2024 438 [127][128]

Canceled video games

edit
Title Cancellation date Developer Ref
The Last of Us Online December 14, 2023 Naughty Dog [129]
Project Odyssey January 25, 2024 Blizzard Entertainment [130]
Unannounced Deus Ex game January 29, 2024 Eidos-Montréal [131]
Battlefield Mobile January 31, 2024 Industrial Toys [132]
Untitled live service game February 27, 2024 London Studio [133]
Untitled Star Wars FPS game February 28, 2024 Respawn Entertainment [134]
Tom Clancy's The Division Heartland May 15, 2024 Red Storm Entertainment [135]
Project Payback August 2, 2024 Bungie [136]

Reactions

edit

Media outlets

edit

Some media outlets compared the 2023-2024 layoffs to the video game crash of 1983, when the US video game market collapsed due to an oversaturation of poorly made, low-quality games, causing the video game industry to enter a recession for two years. This has sparked discussions about a potential "second video game crash."[137][138] Windows Central's article titled "Embracer Group is a prime example of bad consolidation" criticized Embracer Group for its frequent layoffs, studio closures, and personnel cuts. The closure of Volition Studios, layoffs at Lost Boys Interactive, and the shutdown of Free Radical Design are highlighted as notable incidents.[139]

Publishers

edit

Both Microsoft and Sony have acknowledged that the current approach cannot continue and are exploring alternative business models. Microsoft Gaming CEO Phil Spencer addresses the stagnation in the gaming industry, recognizing its repercussions on job cuts and the challenging decisions faced by companies. He underscores the importance of industry expansion for long-term sustainability, advocating for a shift towards enlarging the player base rather than solely concentrating on extracting revenue from existing players. By prioritizing the growth of Xbox through attracting new players and nurturing creators, Phil aims to guarantee enduring strength and prosperity for the platform and the industry overall.[140][141]

When asked about the gaming layoffs, Phil Spencer addressed both the broader industry trend and the unique aspects related to Xbox's current business. Spencer expressed concern over the lack of growth in the industry, highlighting the pressure on publicly traded companies to show growth to investors.[142] This scrutiny often leads to cost-cutting measures when revenue growth is stagnant. Spencer emphasized the need for the industry to focus on regaining growth to ensure job security and career opportunities for professionals. Regarding Xbox's strategy, he discussed the importance of exclusivity and expanding the player base by making games available on multiple platforms.[143] Spencer stated that every decision made by Xbox is aimed at strengthening the brand in the long run, even if not everyone agrees with those decisions. Spencer also touched on the evolving nature of Xbox, stating that the brand is moving away from traditional exclusivity models to adapt to the preferences of younger audiences. Spencer emphasized that Xbox aims to be a platform where players can find the games they want, regardless of the device they use, aligning with the accessibility and cross-platform trends seen among younger gamers.[144]

Sony Interactive Entertainment chairman Hiroki Totoki stated that he acknowledges the need to manage development costs better in PlayStation studios, recognizing industry-wide challenges like rising expenses and lengthy schedules.[145] Totoki emphasizes sustainable profitability and transparently addressing challenges while highlighting the significance of first-party titles achieving growth across platforms.[146][147]

Wes Keltner, CEO of Gun Interactive, expressed concern about the shrinking space for creative and innovative ideas from small game development teams. Keltner noted a lack of funding for indie projects, leading to promising ideas being abandoned at the prototype stage. Keltner highlighted the trend of mergers and acquisitions (M&A) leading to larger studios but diminishing creative freedom. He emphasized the notion that risk is a driving force behind creativity in the gaming industry.[148]

Game developers

edit

In response to layoffs in the gaming industry, developers expressed a mixture of frustration, disillusionment, and concern about the future.[149] Many felt blindsided by the layoffs, especially when they were told the reasons were related to underperforming games or unsustainable costs.[150] Some developers pointed out the disconnect between management decisions and the realities of game development, such as over scoping projects or investing in risky technologies without clear strategies. There was also criticism of how layoffs were handled, with some developers feeling that companies prioritized executive salaries and unnecessary expenses over investing in game development.[151]

There were instances where studios spent extravagantly on events or office perks shortly before laying off a significant portion of their workforce, leading to feelings of betrayal among employees.[2] Developers highlighted broader industry trends contributing to the instability, such as the increasing reliance on outside investors and shareholders who prioritize short-term profits over long-term sustainability. The pandemic exacerbated these issues but was not solely responsible for the ongoing wave of layoffs. Overall, developers expressed deep concern about the future of the industry and the toll these layoffs were taking on morale and creativity. Many feared that the current instability could have long-lasting consequences for both individuals and the industry as a whole.[151][152]

At Game Developers Conference 2024, Epic Games staff organised a "GDScream", where a large number of developers gathered in a park to scream at the sky in "a moment of pure catharsis". The trade show more broadly featured many speeches from award winners about the state of the industry.[153]

Dinga Bakaba, the studio head of Arkane Lyon, publicly criticized Microsoft Gaming executives for their decision to close several studios. He emphasized the importance of taking care of artists and entertainers in the video game industry, highlighting that their role is to create value for corporations.[154]

Future

edit

Unionization

edit

Unions are relatively rare in the video game industry. But after several public scandals involving abuse, sexism, layoffs, and overwork, some game workers have developed a keen interest in organization in the last few years.[155] After starting the process in April, employees at Sega of America's Irvine, California headquarters filed to become unionized with the Communications Workers of America on July 10, 2023. In July, the union election was successfully won by the Allied Employees Guild Improving Sega (AEGIS), with 91 votes in favor and 26 votes against. More than 200 positions in a range of areas, such as marketing, games as a service, localization, product development, and quality assurance, will be covered by the union.[156]

On October 6, 2023, Over 100 developers at Avalanche Studio Group unionized.[157] After experiencing layoffs, some workers at CD Projekt Red formed a union on October 9, 2023.[158] According to the union, these layoffs caused significant stress and insecurity among workers, leading to the need for better protection and representation. The union aims to provide more security, transparency, and a stronger voice for workers in times of crisis, believing that mass layoffs pose a threat to the gaming industry and that unionizing is crucial for preserving its potential. The union said its priority was to give CD Projekt Red staff a voice in company decision-making, with a view to increasing employment stability. It also wants to help workers’ voices be heard on working conditions “in the long run.”[159]

On December 5, 2023, 300 Quality Assurance workers at ZeniMax Media announced that they were organizing a union.[160] Additionally, a labor neutrality agreement was announced in June 2023 by Microsoft and the Communication Workers of America (CWA). Under this deal, Activision Blizzard employees were entitled to freely form a union, and Microsoft promised to acknowledge and support that union.[161] On March 8, 2024, 600 workers from Activision's QA team joined CWA, establishing the largest game developer union in North America.[162]

Growth

edit

Despite the layoffs, studio closures, and cancellations of video game projects, as well as high inflation, the video game market continues to remain robust.[163] Many investors and industry analysts believe that the video game industry will fully recover in 2025 with major releases like Grand Theft Auto VI, Monster Hunter Wilds, 2XKO, Fable, Doom: The Dark Ages, Pokemon Legends Z-A, and others.[15][164] Investors also expect Nintendo to release its new hardware, which will boost video game sales and revenue.[165] Executive Director of Circana (The NPD Group), Mat Piscatella, stated that consumer demand remains strong, but consumers are under pressure due to economic challenges. Some parts of the industry are already growing and in a healthy position, like mobile, and Piscatella believes that other segments will follow suit in 2025.[166]

According to a PwC report, the global gaming industry is expected to reach a value of $321 billion by 2026.[167] Deloitte predicts that the share of theatrical box office revenues from video game intellectual property (IP) will double by 2025. Additionally, most major video streaming platforms are expected to include shows based on popular games.[168] Another report by GlobalData suggests that the video games market could become a $300 billion industry by 2025. Factors contributing to this growth include mobile gaming and innovative offerings.[169] Bain & Company predicts that global gaming revenue could surge by over 50% in the next five years.[170]

See also

edit

References

edit
  1. ^ a b c "59 Days Into 2024 And 8,100+ Video Game Layoffs Have Been Announced". Kotaku. 2024-01-10. Retrieved 2024-03-02.
  2. ^ a b Litchfield, Ted; Fenlon, Wes (2024-02-07). "The impact of 16,000 games industry layoffs, in one chart". PC Gamer. Retrieved 2024-03-05.
  3. ^ a b "What's Behind the Video-Game Layoffs? Players Sticking With Old Favorites". Bloomberg.com. 2024-02-16. Retrieved 2024-03-05.
  4. ^ "Games industry layoffs surpass 10,000 for 2024 so far". Eurogamer. 23 May 2024.
  5. ^ Takahashi, Dean (2024-06-14). "The 10,800 game layoffs in 2024 already exceeded all cuts in 2023 — here's why | The DeanBeat". VentureBeat. Retrieved 2024-06-20.
  6. ^ Valentine, Rebekah (2024-02-12). "'I've Never Seen It This Bad:' Game Developers Explain the Huge Layoffs Hitting Riot, Epic, and More". IGN. Retrieved 2024-03-07.
  7. ^ Farokhmanesh, Megan. "Mass Layoffs Are Causing Big Problems in the Video Games Industry". Wired. ISSN 1059-1028. Retrieved 2024-03-15.
  8. ^ "2023 - Game Industry Layoffs - Obsidian Publish".
  9. ^ a b Parvini, Sarah (2023-11-20). "The video game industry boomed during the pandemic. Now thousands are being laid off". Los Angeles Times. Retrieved 2024-03-05.
  10. ^ a b c Warren, Tom (2024-01-25). "Microsoft lays off 1,900 Activision Blizzard and Xbox employees". The Verge. Retrieved 2024-03-02.
  11. ^ a b c d Carpenter, Nicole (2024-01-08). "Unity cuts 1,800 more staff in 'company reset'". Polygon. Retrieved 2024-03-02.
  12. ^ a b c "PlayStation's Sony to cut 900 jobs amid brutal year for video game industry layoffs". NBC News. 2024-02-27. Retrieved 2024-03-02.
  13. ^ Rehman, Obaid Ur (2023-12-31). "Nearly 30 Game Studios Were Shut Down In 2023". Tech4Gamers. Retrieved 2024-03-09.
  14. ^ Totilo, Stephen. "The U.S. video game industry's unemployment rate is likely far higher than the national average". www.gamefile.news. Retrieved 2024-05-03.
  15. ^ a b Sinclair, Brendan (2024-03-13). "2024 game spending down 2% is Circana analyst's "most optimistic" outlook". GamesIndustry.biz. Retrieved 2024-03-13.
  16. ^ Hayes, Dade (2024-02-22). "Video Game Sector Will "Struggle Finding Footing" In 2024 As Growth Retreats To Pre-Covid Levels, New Report Predicts". Deadline. Retrieved 2024-03-28.
  17. ^ Carpenter, Nicole (2024-02-19). "What's going on with all these video game industry layoffs?". Polygon. Retrieved 2024-03-03.
  18. ^ Skwarczek, Bartosz. "Council Post: How The Gaming Industry Has Leveled Up During The Pandemic". Forbes. Retrieved 2024-03-03.
  19. ^ "What the video game industry's layoff wave means for you". Digital Trends. 2024-02-02. Retrieved 2024-03-03.
  20. ^ a b c "Blockbuster Game Development Costs Are Out Of Control". Kotaku. 2023-05-01. Retrieved 2024-03-05.
  21. ^ "How Much Does It Cost To Make A Game In 2023?". GameMaker. Retrieved 2024-03-05.
  22. ^ "Development budgets for AAA games are now reportedly "reaching unprecedented ranges"". TrueAchievements. Retrieved 2024-03-05.
  23. ^ Parreno, Ryan (2023-05-04). "CMA Discovers Video Game Budgets Are Ballooning To As Much As $ 1 Billion". Gameranx. Retrieved 2024-03-05.
  24. ^ "Multiplatform". multiplatform.com. Retrieved 2024-03-05.
  25. ^ Zollner, Amelia (2023-04-28). "Major Publishers Report AAA Franchises Can Cost Over a Billion to Make". IGN. Retrieved 2024-03-05.
  26. ^ "Video-Game Executives Lament Lost Creativity at Developer's Show". Bloomberg. 22 March 2024. Retrieved 2024-03-23.
  27. ^ "Embracer Group quietly cancelled 29 unannounced games and shut 7 studios within six months last year". Yahoo Entertainment. 2024-02-15. Retrieved 2024-03-05.
  28. ^ "Report: Microsoft Cancels Blizzard's Survival Game Amid Layoffs". Kotaku. 2024-01-26. Retrieved 2024-03-05.
  29. ^ Stewart, Marcus (2020-06-19). "Naughty Dog Ceases Development Of The Last Of Us Online". Game Informer. Archived from the original on December 15, 2023. Retrieved 2024-03-05.
  30. ^ Carpenter, Nicole (2024-02-27). "PlayStation laying off 900 workers, closing PlayStation Studios London". Polygon. Retrieved 2024-03-05.
  31. ^ "EA Cancels Respawn Star Wars Shooter Amid Mass Layoff". Kotaku. 2024-02-28. Retrieved 2024-03-05.
  32. ^ "Ubisoft cancels three unannounced games, delays Skull and Bones again". Eurogamer.net. 2023-01-11. Retrieved 2024-03-09.
  33. ^ Grganto, Katelyn (2024-02-29). "EA Shuts Down Battlefield Developer Ridgeline Games". Game Rant. Retrieved 2024-03-09.
  34. ^ "Deviation Games shuts down". Gematsu. 2024-03-09. Retrieved 2024-03-09.
  35. ^ Fox, Tanner (2022-09-12). "Deviation Games' Co-Founder Leaves Studio". Game Rant. Retrieved 2024-03-09.
  36. ^ "Deviation Games' PS5 Exclusive Project Doesn't Appear to Be Progressing Well". Push Square. 2023-05-12. Retrieved 2024-03-09.
  37. ^ Rousseau, Jeffrey (2024-03-25). "Prytania Media shutters Crop Circle Games". GamesIndustry.biz. Retrieved 2024-03-27.
  38. ^ "Smilegate Barcelona reportedly closed and all employees let go". VGC. 2024-03-27. Retrieved 2024-03-28.
  39. ^ Peters, Jay (2023-05-24). "PlayStation is betting big on new franchises and live service games". The Verge. Retrieved 2024-03-05.
  40. ^ Pureza, Gabriel Machado (2023-11-09). "Warner Bros. Wants to Turn Biggest Franchises into Live-Service Games". Game Rant. Retrieved 2024-03-05.
  41. ^ "'Fortnite' maker Epic Games cuts 16% of staff after 'spending way more money than we earn'". Los Angeles Times. 2023-09-28. Retrieved 2024-03-05.
  42. ^ LeBlanc, Wesley (2024-06-04). "Destiny 2 Dev Bungie Hit With Layoffs, Just 15 Months After PlayStation Acquisition". Game Informer. Archived from the original on October 30, 2023. Retrieved 2024-03-05.
  43. ^ "What the heck is happening with live service games?". www.gamedeveloper.com. Retrieved 2024-03-05.
  44. ^ Melrose, Carter. "Why Battle Royale Games Like 'Fortnite' Are Everywhere (It's Not Just Money)". Wired. ISSN 1059-1028. Retrieved 2024-03-05.
  45. ^ Kaser, Rachel (2024-01-23). "Subscriptions, live service games will slow down in 2024 | Newzoo". VentureBeat. Retrieved 2024-03-05.
  46. ^ "Sony Delays Six Live Service PS5 Games, But Company Remains Committed to Model". Push Square. 2023-11-09. Retrieved 2024-03-05.
  47. ^ "The real challenges and rewards of running a live service game". Barclays Games and Creative. Retrieved 2024-03-05.
  48. ^ Kaser, Rachel (2024-02-02). "Report suggests studios lack tech to sustain live service ambitions". VentureBeat. Retrieved 2024-03-05.
  49. ^ Severin, Karol (2023-07-25). "Competing in the live service games sector is about to get really difficult". MIDiA Research. Retrieved 2024-03-05.
  50. ^ McWhertor, Michael (2023-11-09). "Sony's plan for 12 live-service PlayStation games by 2026 just got cut in half". Polygon. Retrieved 2024-03-05.
  51. ^ "data.ai and IDC Report Reveals that Mobile Extends Lead Over PC and Console as the Gaming Market is Set to Hit $222 Billion". www.businesswire.com. 2022-05-25. Retrieved 2024-03-05.
  52. ^ "Mobile Gaming Vs Console Gaming Statistics 2023: Revenue, and Market Share". 2024-02-02. Retrieved 2024-03-05.
  53. ^ a b Staff, A. O. L. (2024-03-01). "Video game industry layoffs are a collision of trends". www.aol.com. Retrieved 2024-03-05.
  54. ^ "Multiplatform". multiplatform.com. Retrieved 2024-03-05.
  55. ^ Takahashi, Dean (2023-06-19). "Traditional gaming shrinks to 26.7% of game and esports revenue as overall U.S. sales head to $72B by 2027 | PwC". VentureBeat. Retrieved 2024-03-05.
  56. ^ "Global Mobile Gaming Industry Report 2021: Key Market Trends, Leading Player Profiles, and Growth Projections to 2026". Yahoo Finance. 2021-12-08. Retrieved 2024-03-05.
  57. ^ "Insights on the metaverse and the future of gaming". www.ey.com. Retrieved 2024-03-06.
  58. ^ "The Metaverse and the Future of Gaming". www.telusinternational.com. Retrieved 2024-03-06.
  59. ^ "Metaverse Gaming 2024: A Comprehensive Guide". Game-Ace. Retrieved 2024-03-06.
  60. ^ Quah, Nicholas (2022-01-19). "It's All About the Metaverse". Vulture. Retrieved 2023-12-12.
  61. ^ Welsh, Oli (2022-03-06). "The metaverse, explained". Polygon. Retrieved 2024-03-05.
  62. ^ "Second Quarter 2023 Results – Prepared Remarks" (PDF). q4cdn.co. Retrieved 9 March 2024.
  63. ^ Allen, Christopher. "Council Post: Why Isn't The Metaverse Catching On?". Forbes. Retrieved 2024-03-05.
  64. ^ Kim, Matt (2023-11-08). "The Axe Drops on Gaming's Acquisitions Gold Rush". IGN. Retrieved 2024-03-05.
  65. ^ Whitson, Jennifer R.; Weststar, Johanna; Gordon, Kenzie; Gouglas, Sean (2024-02-11). "The video game industry is booming. Why are there so many layoffs?". The Conversation. Retrieved 2024-03-05.
  66. ^ Parrish, Ash (2023-12-05). "More layoffs at another Embracer Group studio". The Verge. Retrieved 2024-03-05.
  67. ^ Yang, George (2023-08-14). "Embracer Group's Partner Who Walked From $2 Billion Deal Finally Revealed". IGN. Retrieved 2024-03-08.
  68. ^ "Report: Embracer's doomed $2B deal was with Saudi-backed Savvy Games". www.gamedeveloper.com. Retrieved 2024-03-08.
  69. ^ Davis, Wes (2023-08-14). "Saudi group reportedly abandoned $2 billion deal with the Lord of the Rings game company". The Verge. Retrieved 2024-03-08.
  70. ^ a b Nightengale, Ed (May 23, 2024). "Here's the human cost of Embracer's restructuring programme". Eurogamer. Retrieved May 23, 2024.
  71. ^ a b c Fareed, Salman (2024-08-15). "Embracer Group Laid Off Whopping 7,761 Employees In 12 Months". Tech4Gamers. Retrieved 2024-08-16.
  72. ^ "Crash Bandicoot 4 developer Toys for Bob is going independent". Digital Trends. 2024-02-29. Retrieved 2024-02-29.
  73. ^ "Embracer Group to Sell Saber, Developer of a New 'Star Wars' Game Remake, in $500 Million Deal". Bloomberg.com. 2024-02-29. Retrieved 2024-03-08.
  74. ^ "Take-Two Interactive Software, Inc. to Acquire The Gearbox Entertainment Company Inc., Developer of Highly Successful Borderlands Franchise". Yahoo Finance. 2024-03-28. Retrieved 2024-03-28.
  75. ^ Reynolds, Ollie (2024-03-28). "Sega Sells Relic Entertainment And Announces Layoffs Across Multiple Teams". Nintendo Life. Retrieved 2024-03-28.
  76. ^ Writer, Sophie McEvoy Staff (2024-03-28). "Thunderful selling Headup for €500k". GamesIndustry.biz. Retrieved 2024-03-28.
  77. ^ "Report: Almost half of Russian game industry workers are leaving the country". www.gamedeveloper.com.
  78. ^ "How game development is continuing during Russia's invasion of Ukraine". Eurogamer.net. 29 March 2023.
  79. ^ "The Gaming Market in Russia".
  80. ^ "The Gaming Industry Labor Market In Russia and Belarus Continues To Collapse - Boost InGame Job". 12 August 2022.
  81. ^ "Выставки игр и Comic Con Russia | Канобу". Kanobu.ru (in Russian).
  82. ^ Technica, Kyle Orland. "The Gaming Industry Unites to Cut off Russia". Wired.
  83. ^ "Closing out 2023 - Game Industry Layoffs - Obsidian Publish".
  84. ^ Leston, Ryan (11 March 2022). "Russia Reportedly Legalizes Piracy of Games, Movies, and More". IGN.
  85. ^ "Fearing Unity And Unreal Abandonment, Russia May Build Its Own Game Engine". Kotaku. 15 July 2022.
  86. ^ Taylor, Carson (14 September 2023). "Gaming in Russia: One Year Later". Naavik.
  87. ^ "Putin Orders Russian Tech Companies To Somehow Make Competitive Game Console In 3 Months". Techdirt. 11 April 2024.
  88. ^ "How game development is continuing during Russia's invasion of Ukraine". Eurogamer.net. 29 March 2023.
  89. ^ a b c Carpenter, Nicole (2023-11-29). "Unity caps a turbulent year with layoffs, termination of its Peter Jackson deal". Polygon. Retrieved 2024-03-08.
  90. ^ a b c Sinclair, Brendan (2023-01-17). "Unity lays off nearly 300". GamesIndustry.biz. Retrieved 2024-03-08.
  91. ^ a b c Needleman, Sarah E. "WSJ News Exclusive | Unity Conducts Its Third and Largest Round of Layoffs in a Year". WSJ. Retrieved 2024-03-08.
  92. ^ Obedkov, Evgeny (13 September 2023). "Devs fume over Runtime per-install fees: "The breach of trust is so insane that it's impossible to stay with Unity"". Game World Observer.
  93. ^ Donovan, Imogen (29 September 2023). "'Road To Vostok' is moving away from Unity". NME.
  94. ^ Obedkov, Evgeny (21 September 2023). "AppLovin launches free tool to help devs migrate from Unity to other engines amid controversial Runtime Fee rollout". Game World Observer.
  95. ^ Litchfield, Ted; published, Wes Fenlon (7 February 2024). "The impact of 16,000 games industry layoffs, in one chart". PC Gamer.
  96. ^ Carpenter, Nicole (8 January 2024). "Unity cuts 1,800 more staff in 'company reset'". Polygon.
  97. ^ "Unity Create boss Marc Whitten is resigning". www.gamedeveloper.com.
  98. ^ McWhertor, Michael (2023-01-18). "Microsoft mass layoffs reportedly hit Bethesda, Halo Infinite teams". Polygon. Retrieved 2024-03-08.
  99. ^ Hirun Cryer (2024-05-07). "Microsoft reportedly closing the Bethesda studios behind Redfall, Hi-Fi Rush, and more following "reprioritization of titles and resources"". gamesradar. Retrieved 2024-05-07.
  100. ^ a b Totilo, Stephen. "Microsoft to cut 650 more gaming jobs". gamefile.news. Retrieved 2024-09-12.
  101. ^ Song, Victoria (2023-10-30). "Bungie delaying Destiny 2 expansion and Marathon release amid layoffs". The Verge. Retrieved 2024-03-07.
  102. ^ a b Valentine, Rebekah (2023-10-31). "Bungie CEO Claims Layoffs Were Due to Destiny 2 Underperformance". IGN. Retrieved 2024-03-07.
  103. ^ a b Goswami, Rohan (2023-03-29). "Electronic Arts is cutting about 800 jobs, or 6% of workforce, and reducing office space". CNBC. Retrieved 2024-03-08.
  104. ^ Roth, Emma (2023-03-29). "EA is laying off 6 percent of its workers". The Verge. Retrieved 2024-03-08.
  105. ^ a b "Electronic Arts to Cut 5% of Workforce and Sunset Some Games". Bloomberg.com. 2024-02-28. Retrieved 2024-03-02.
  106. ^ Valentine, Rebekah (2024-02-28). "EA to Lay Off Around 670 Workers, Sunsetting Games, 'Moving Away From Future Licensed IP'". IGN. Retrieved 2024-03-05.
  107. ^ Bailey, Kat (March 14, 2024). "Respawn Hit by 23 Layoffs Amid EA's Ongoing Cuts, With Apex Legends Among the Games Impacted". IGN. Retrieved March 14, 2024.
  108. ^ Carpenter, Nicole (2023-09-28). "Fortnite maker Epic Games, worth billions, cuts its staff by 16%". Polygon. Retrieved 2024-03-07.
  109. ^ a b Glickman, Ben. "Take-Two Interactive to Cut 5% of Jobs, Slash Projects". WSJ. Retrieved 2024-04-16.
  110. ^ "Take-Two is working on 'significant cost reductions' but has 'no current plans' for layoffs". VGC. 2024-02-08. Retrieved 2024-04-17.
  111. ^ a b Andy Chalk; Tyler Wilde (2024-01-23). "Riot lays off 530 employees, will close Riot Forge: 'We're not doing this to appease shareholders or to hit some quarterly earnings number,' says CEO". PC Gamer. Retrieved 2024-03-02.
  112. ^ Peters, Jay (2023-01-31). "Microsoft's post-layoffs Halo studio is smaller and switching to Unreal Engine". The Verge. Retrieved 2024-03-08.
  113. ^ Yin-Poole, Wesley (2024-05-07). "Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda". IGN. Retrieved 2024-05-07.
  114. ^ Sinclair, Brendan (2023-05-08). "Sony shutting down PixelOpus". GamesIndustry.biz. Retrieved 2024-06-06.
  115. ^ "Report: Dreams developer Media Molecule laying off 20 employees". www.gamedeveloper.com. Retrieved 2024-06-06.
  116. ^ Yin-Poole, Wesley (2024-07-31). "Destiny Developer Bungie Cuts 220 Staff: 'Some of the Most Difficult Changes We've Ever Had to Make as a Studio'". IGN. Retrieved 2024-07-31.
  117. ^ "PlayStation Shutters Studio Behind 'Concord' Video-Game Flop". Bloomberg.com. 2024-10-29. Retrieved 2024-10-29.
  118. ^ "Epic Games Is Cutting About 900 Jobs, or 16% of Staff". Bloomberg.com. 2023-09-28. Retrieved 2024-03-07.
  119. ^ "Ubisoft is shutting down its London studio". www.gamedeveloper.com. Retrieved 2024-03-09.
  120. ^ Harte, Charles. "Ubisoft Lays Off Over A Hundred Employees". Game Informer. Archived from the original on November 7, 2023. Retrieved 2024-03-07.
  121. ^ Writer, Sophie McEvoy Staff (2024-04-02). "Ubisoft hit with another wave of layoffs". GamesIndustry.biz. Retrieved 2024-04-02.
  122. ^ "Ubisoft Montreal lays off staff amidst larger company reductions". www.gamedeveloper.com. Retrieved 2024-06-06.
  123. ^ "Ubisoft Entertainment Cuts 45 People From Its US Staff". Bloomberg.com. 2024-08-16. Retrieved 2024-08-16.
  124. ^ Andy Chalk (2024-06-28). "Less than a month after joining work on the Sands of Time remake, Ubisoft Toronto lays off 33 employees 'to ensure it can deliver on its ambitious roadmap'". PC Gamer. Retrieved 2024-06-29.
  125. ^ "Lego 2K Drive developer Visual Concepts hit with layoffs". www.gamedeveloper.com. Retrieved 2024-06-06.
  126. ^ "Riot Games lays off staff to 'solve challenges and build for the future'". www.gamedeveloper.com. Retrieved 2024-10-16.
  127. ^ "Sega of America is reportedly laying off more than 10% of staff". VGC. 2024-01-31. Retrieved 2024-03-02.
  128. ^ Hirun Cryer (2024-03-28). "Legendary strategy studio responsible for Company of Heroes and Age of Empires 4 goes independent as Sega cuts 240 jobs across 3 developers". gamesradar. Retrieved 2024-03-28.
  129. ^ Peters, Jay (2023-12-15). "Naughty Dog cancels its The Last of Us multiplayer game". The Verge. Retrieved 2024-08-06.
  130. ^ "Microsoft Cancels New Blizzard Video Game After Six Years of Development". Bloomberg.com. 2024-01-25. Retrieved 2024-01-26.
  131. ^ "Embracer Group Cancels 'Deus Ex' Video Game". Bloomberg.com. 2024-01-29. Retrieved 2024-08-06.
  132. ^ Takahashi, Dean (2023-01-31). "EA cancels mobile Apex Legends and Battlefield games, shutters Industrial Toys studio". VentureBeat. Retrieved 2024-08-06.
  133. ^ Carpenter, Nicole (2024-02-27). "PlayStation laying off 900 workers, closing PlayStation Studios London". Polygon. Retrieved 2024-03-05.
  134. ^ "EA Cancels Respawn Star Wars Shooter Amid Mass Layoff". Kotaku. 2024-02-28. Retrieved 2024-03-05.
  135. ^ Valentine, Rebekah (2024-05-15). "Ubisoft Cancels The Division Heartland". IGN. Retrieved 2024-08-16.
  136. ^ "Bungie's Canceled Project Payback Was A Third-Person Spinoff Set In Destiny Universe". GameSpot. Retrieved 2024-08-06.
  137. ^ GameCentral (2024-03-02). "The video game crash has already begun and few companies will survive - Reader's". Metro. Retrieved 2024-03-05.
  138. ^ Duckworth, Joshua (2024-02-29). "Why a Second Video Game Crash isn't Happening Right Now". Game Rant. Retrieved 2024-03-05.
  139. ^ Stradling, Colton (2024-01-19). "A huge gaming company, Embracer Group, is showcasing the dangers of irresponsible consolidation". Windows Central. Retrieved 2024-03-07.
  140. ^ Updates on the Xbox Business | Official Xbox Podcast. Retrieved 2024-02-15 – via YouTube.
  141. ^ Warren, Tom (2024-02-15). "Microsoft's gaming chief on Xbox games coming to PS5, next-gen hardware, and more". The Verge. Retrieved 2024-03-05.
  142. ^ "Xbox boss Phil Spencer "concerned" over layoffs due to lack of industry growth". Eurogamer.net. 2024-03-27. Retrieved 2024-03-27.
  143. ^ Mäki, Jonas (2024-03-27). "Phil Spencer is worried about lack of growth in the console industry". Gamereactor UK. Retrieved 2024-03-27.
  144. ^ Plante, Chris (2024-03-26). "Phil Spencer on what the hell is happening in the games industry". Polygon. Retrieved 2024-03-27.
  145. ^ Yin-Poole, Wesley (2024-02-14). "Sony Boss Says PlayStation Has 'Room for Improvement' When It Comes to Cutting Development Costs". IGN Nordic. Retrieved 2024-03-05.
  146. ^ "Hiroki Totoki to step in as interim CEO of Sony Interactive Entertainment". The Hindu. 2023-10-03. ISSN 0971-751X. Retrieved 2024-03-05.
  147. ^ Nam, Michael (2024-02-27). "Sony to lay off 900 at PlayStation as tough times for the games industry persist | CNN Business". CNN. Retrieved 2024-03-05.
  148. ^ Keltner, Wes. "Wes Keltner on X".
  149. ^ Mello-Klein, Cody (0303). "After devastating layoffs, 2024 is a year of reckoning for the games industry, expert says". Northeastern Global News. Retrieved 2024-03-06.
  150. ^ Staff, A. O. L. (2024-03-01). "Video game industry layoffs are a collision of trends". www.aol.com. Retrieved 2024-03-06.
  151. ^ a b Valentine, Rebekah (2024-02-12). "'I've Never Seen It This Bad:' Game Developers Explain the Huge Layoffs Hitting Riot, Epic, and More". IGN. Retrieved 2024-03-06.
  152. ^ "PlayStation Laying Off 900 Employees, Shutters London Studio". Hip-Hop Wired. 2024-02-27. Retrieved 2024-03-06.
  153. ^ "As the internet raged, game devs at GDC screamed for change". Digital Trends. 26 March 2024.
  154. ^ "'A f***ing gut stab': Arkane boss criticises Microsoft execs for studio closures". VGC. 2024-05-07. Retrieved 2024-05-07.
  155. ^ D'Anastasio, Cecilia. "Why 2021 Was the Biggest Year for the Labor Movement in Games". Wired. ISSN 1059-1028. Retrieved 2024-03-09.
  156. ^ Parrish, Ash (2023-07-10). "Sega workers form largest multi-department video game union in the US". The Verge. Retrieved 2024-03-09.
  157. ^ Valentine, Rebekah (2023-10-06). "Over 100 Developers of Just Cause, Contraband at Avalanche Studios Have Unionized". IGN. Retrieved 2024-03-09.
  158. ^ "Following layoffs at CD Projekt Red, staff have formed a union for Polish game developers". Yahoo News. 2023-10-08. Retrieved 2024-03-09.
  159. ^ Welsh, Oli (2023-10-09). "CD Projekt Red workers form union after layoffs". Polygon. Retrieved 2024-03-09.
  160. ^ Parrish, Ash (2022-12-05). "Around 300 QA workers at Microsoft-owned ZeniMax are organizing a union". The Verge. Retrieved 2024-03-09.
  161. ^ Carpenter, Nicole (2022-06-13). "Tech is notoriously anti-union. Microsoft is taking a different approach — neutrality". Polygon. Retrieved 2023-12-17.
  162. ^ Carpenter, Nicole (2024-03-08). "600 Activision QA workers unionize, Microsoft voluntarily recognizes". Polygon. Retrieved 2024-03-09.
  163. ^ Carpenter, Nicole (2024-02-19). "What's going on with all these video game industry layoffs?". Polygon. Retrieved 2024-03-06.
  164. ^ Dring, Christopher (2024-02-19). "Investors on the state of video games: "We are investing, but the bar is so much higher"". GamesIndustry.biz. Retrieved 2024-03-06.
  165. ^ "Nintendo to introduce Switch console successor as early as March 2025 - Nikkei". Reuters. 2024-02-26. Retrieved 2024-03-06.
  166. ^ Piscatella, Mat. "Mat Piscatella X".
  167. ^ "Perspectives and insights: Global Entertainment and Media Outlook 2023–2027". PwC. Retrieved 2024-03-06.
  168. ^ "Cinematic and interactive universes: Games and studios come together to bring the biggest stories to life". Deloitte Insights. Retrieved 2024-03-06.
  169. ^ Lanier, Liz (2019-05-01). "Video Games Could Be a $300 Billion Industry by 2025 (Report)". Variety. Retrieved 2024-03-06.
  170. ^ "Level Up: The Future of Video Games Is Bright". Bain. 2022-10-13. Retrieved 2024-03-06.