Inspiration

Technology is powerful, but often feels cold and mechanical.
Interactions are efficient, yet disconnected from the body.

OKTrix was inspired by a simple question:
What if interacting with a computer felt intentional, spatial, and satisfying?

The goal was not only accessibility or productivity, but restoring beauty, flow, and physical presence to digital interaction—using only what we already have: our body.

This project also represents my first year actively participating in hackathons, pushing myself to turn ideas into real, working prototypes under tight constraints.


What it does

OKTrix allows users to control their computer using hand and body gestures, without additional hardware or cloud processing.

It detects gestures in real time and maps them to system-level actions such as navigation, control, and interaction—turning the human body into a natural interface for the digital world.

No extra hardware. No cloud processing. And complete user privacy.


How we built it

OKTrix is built using a local-first architecture focused on performance, privacy, and responsiveness.

Main components include:

  • Real-time computer vision for gesture detection
  • A gesture-to-action mapping layer
  • On-device processing to ensure low latency

All computation runs locally, following the principle:

\( \text{Low Latency} + \text{Privacy} = \text{Better UX} \)


Challenges we ran into

  • Maintaining reliable gesture detection under different lighting conditions
  • Balancing sensitivity versus false positives
  • Designing interactions that feel natural, not tiring or gimmicky
  • Keeping latency low without relying on cloud services

Each challenge required fast iteration and careful UX-driven decisions.


Accomplishments that we're proud of

  • A fully functional gesture-based control system
  • Zero external hardware required
  • No cloud dependency
  • Strong focus on user experience, not just technical novelty
  • A solid and extensible foundation for future features

What we learned

  • UX quality matters as much as technical accuracy
  • Removing friction often matters more than adding features
  • Local-first systems can deliver both performance and trust
  • Good interaction design requires thinking beyond screens

What's next for OKTrix

  • Enhance the following execution modules (Presentations, Code, Navigation, Editing, Gaming, Ergonomic Breaks, etc.)
  • More customizable gestures
  • Adaptive gesture sensitivity
  • Expanded use cases in education, public spaces, and creative work

The long-term goal is to redefine how humans physically interact with digital systems.

Share this project:

Updates