Emoji Roulette 🎲🍬

Inspiration

I wanted to challenge myself to build something playful, social, and a little chaotic. Candy and emoji felt like the perfect mix of accessibility and fun, and I loved the idea of turning sweet treats into a deadly game of deduction.

What it does

Emoji Roulette is a turn-based social deduction game. Players secretly infect candies during a private selection phase, then take turns picking from a shared candy board. Safe picks earn points, but infected picks trigger chain reactions that eliminate players. It’s part strategy, part bluffing, and part pure luck.

How I built it

I worked solo on this project and gave myself just 24 hours to finish.

  • Maya: for designing the candy-themed world and map layout.
  • TypeScript: for scripting the game logic, player flow, and UI interactions.
  • AI assistance: for brainstorming and refining ideas quickly when I hit creative walls.

Challenges I ran into

  • Making the private selection booths feel truly secretive while still being visually fun.
  • Balancing the chain reaction mechanic so it feels fair but unpredictable.
  • Keeping the spatial flow smooth so players always know where to go next.

Accomplishments I'm proud of

  • Building a fully candy-themed world in under 24 hours.
  • Creating a unique blend of social deduction and arcade-style presentation.
  • Pulling off both design and scripting solo, with just a little AI help.

What I learned

  • How to balance secrecy and visibility in multiplayer design.
  • The importance of aesthetic cohesion in keeping players immersed.
  • That rapid prototyping with clear goals can produce surprisingly polished results.

What's next for Emoji Roulette

  • Expanding the candy roster with new emoji sets.
  • Polishing the visuals and UI for a more arcade-ready feel.
  • Exploring short-form, shareable content to spread the game socially.
  • Avatar clothing based on the world theme
  • Holiday themes/quests

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