Requirements
- Apple Mac OS X system
- Latest version of Xcode
- JDK JDK 11 installed
- Apache Maven
- (Recommended but not required) Google Protocol Buffer source
Mac Setup
- Install Xcode command line tools by running:
sudo xcode-select --install
- Add to your
.bash_profile
:
export JAVA_HOME=`/usr/libexec/java_home -v 11`
- If Maven isn't installed (try
mvn -version
in a terminal), use Homebrew:
brew install maven
Create a Fork of the J2ObjC project
To fork the J2ObjC project, open its main page and click the Fork button:
Select your GitHub account name, and the fork will be created in a few seconds.
Next, clone a copy of your fork to your local system for development. First, click the [Clone or download button], then click the Copy to Clipboard button:
Then clone into a local directory:
git clone (Command-V) # Paste the copied URL
Install protobuf and abseil
You need to have protobuf C++ installed before you can build J2ObjC.
To install the protobuf binary package, use Homebrew:
brew install protobuf
The Protobuf C++ build now depends upon the Abseil library, so install that as well:
brew install abseil
You need to set PROTOBUF_ROOT_DIR
to the root where protobuf is installed.
Normally, that's the Homebrew default /usr/local
. Add the following to your
.bash_profile
:
export PROTOBUF_ROOT_DIR=/usr/local # or your custom Homebrew dir
To verify, run $PROTOBUF_ROOT_DIR/bin/protoc --version
.
Building J2ObjC
To build from a command-line in a Terminal window, run:
# Build just the translator and libraries
make dist
# Build the protocol buffer compiler and runtime for J2ObjC
make protobuf_dist
# Build everything that is included in the project's distribution bundles
make all_dist
Testing J2ObjC
To test from a command-line in a Terminal window, run:
# Run translator and library unit tests
make test
# Run all unit tests, including for protocol buffers
make test_all
Cleaning a Build
# Remove all files generated by the build
make clean
Parallel Builds
The J2ObjC build supports parallel builds, which are specified using the
-j<n>
flag, where n is the maximum number of concurrent tasks. The maximum
depends on how fast your system is; we suggest starting with -j4
.
Increase the number to shorten build times if your system can handle
it, and decrease it if make fails with system errors.
Building 32-bit iOS Architectures
The 32-bit iOS architectures ("iphone" and "simulator") are not built by default. You can build j2objc with these by first specifying them in the J2OBJC_ARCHS environment variable:
$ export J2OBJC_ARCHS="iphone simulator"
$ make -j8 all_dist
Specifying a subset of supported architectures can generally be used to speed
up local builds, by only specifying the architectures your app needs.
To only build the 64-bit iOS ("iphone64") and its associated simulator
("simulator64"), for example, define J2OBJC_ARCHS="iphone64 simulator64"
before running make.
Building the Full Distribution
Although the j2objc team doesn't post prebuilt distributions to GitHub anymore due to its file size limitations, the "build everything in one step" script can still be used:
$ scripts/build_distribution.sh HEAD-<current-date> $PROTOBUF_ROOT_DIR
This script takes a long time to run because every architecture for every j2objc package is built. However, it's very useful if there are general build failures, as it builds with only the minimum set of environment variables. If the build_distribution script succeeds but the normal build steps don't, review whether any local environment variables are set incorrectly.