Usage
JS interop provides the mechanisms to interact with JavaScript APIs from Dart. It allows you to invoke these APIs and interact with the values that you get from them using an explicit, idiomatic syntax.
Typically, you access a JavaScript API by making it available somewhere within the global JS scope. To call and receive JS values from this API, you use external
interop members. In order to construct and provide types for JS values, you use and declare interop types, which also contain interop members. To pass Dart values like List
s or Function
to interop members or convert from JS values to Dart values, you use conversion functions unless the interop member contains a primitive type.
Interop types
#When interacting with a JS value, you need to provide a Dart type for it. You can do this by either using or declaring an interop type. Interop types are either a "JS type" provided by Dart or an extension type wrapping an interop type.
Interop types allow you to provide an interface for a JS value and lets you declare interop APIs for its members. They are also used in the signature of other interop APIs.
extension type Window(JSObject _) implements JSObject {}
Window
is an interop type for an arbitrary JSObject
. There is no runtime guarantee that Window
is actually a JS Window
. There also is no conflict with any other interop interface that is defined for the same value. If you want to check that Window
is actually a JS Window
, you can check the type of the JS value through interop.
You can also declare your own interop type for the JS types Dart provides by wrapping them:
extension type Array._(JSArray<JSAny?> _) implements JSArray<JSAny?> {
external Array();
}
In most cases, you will likely declare an interop type using JSObject
as the representation type because you're likely interacting with JS objects which don't have an interop type provided by Dart.
Interop types should also generally implement their representation type so that they can be used where the representation type is expected, like in many APIs in package:web
.
Interop members
#external
interop members provide an idiomatic syntax for JS members. They allow you to write a Dart type signature for its arguments and return value. The types that can be written in the signature of these members have restrictions. The JS API the interop member corresponds to is determined by a combination of where it's declared, its name, what kind of Dart member it is, and any renames.
Top-level interop members
#Given the following JS members:
globalThis.name = 'global';
globalThis.isNameEmpty = function() {
return globalThis.name.length == 0;
}
You can write interop members for them like so:
@JS()
external String get name;
@JS()
external set name(String value);
@JS()
external bool isNameEmpty();
Here, there exists a property name
and a function isNameEmpty
that are exposed in the global scope. To access them, you use top-level interop members. To get and set name
, you declare and use an interop getter and setter with the same name. To use isNameEmpty
, you declare and call an interop function with the same name. You can declare top-level interop getters, setters, methods, and fields. Interop fields are equivalent to getter and setter pairs.
Top-level interop members must be declared with a @JS()
annotation to distinguish them from other external
top-level members, like those that can be written using dart:ffi
.
Interop type members
#Given a JS interface like the following:
class Time {
constructor(hours, minutes) {
this._hours = Math.abs(hours) % 24;
this._minutes = arguments.length == 1 ? 0 : Math.abs(minutes) % 60;
}
static dinnerTime = new Time(18, 0);
static getTimeDifference(t1, t2) {
return new Time(t1.hours - t2.hours, t1.minutes - t2.minutes);
}
get hours() {
return this._hours;
}
set hours(value) {
this._hours = Math.abs(value) % 24;
}
get minutes() {
return this._minutes;
}
set minutes(value) {
this._minutes = Math.abs(value) % 60;
}
isDinnerTime() {
return this.hours == Time.dinnerTime.hours && this.minutes == Time.dinnerTime.minutes;
}
}
// Need to expose the type to the global scope.
globalThis.Time = Time;
You can write an interop interface for it like so:
extension type Time._(JSObject _) implements JSObject {
external Time(int hours, int minutes);
external factory Time.onlyHours(int hours);
external static Time dinnerTime;
external static Time getTimeDifference(Time t1, Time t2);
external int hours;
external int minutes;
external bool isDinnerTime();
bool isMidnight() => hours == 0 && minutes == 0;
}
Within an interop type, you can declare several different types of external
interop members:
Constructors. When called, constructors with only positional parameters create a new JS object whose constructor is defined by the name of the extension type using
new
. For example, callingTime(0, 0)
in Dart will generate a JS invocation that looks likenew Time(0, 0)
. Similarly, callingTime.onlyHours(0)
will generate a JS invocation that looks likenew Time(0)
. Note that the JS invocations of the two constructors follow the same semantics, regardless of whether they're given a Dart name or if they are a factory.Object literal constructors. It is useful sometimes to create a JS object literal that simply contains a number of properties and their values. In order to do this, you declare a constructor with only named parameters, where the names of the parameters will be the property names:
dartextension type Options._(JSObject o) implements JSObject { external Options({int a, int b}); external int get a; external int get b; }
A call to
Options(a: 0, b: 1)
will result in creating the JS object{a: 0, b: 1}
. The object is defined by the invocation arguments, so callingOptions(a: 0)
would result in{a: 0}
. You can get or set the properties of the object throughexternal
instance members.
static
members. Like constructors, these members use the name of the extension type to generate the JS code. For example, callingTime.getTimeDifference(t1, t2)
will generate a JS invocation that looks likeTime.getTimeDifference(t1, t2)
. Similarly, callingTime.dinnerTime
will result in a JS invocation that looks likeTime.dinnerTime
. Like top-levels, you can declarestatic
methods, getters, setters, and fields.Instance members. Like with other Dart types, these members require an instance in order to be used. These members get, set, or invoke properties on the instance. For example:
dartfinal time = Time(0, 0); print(time.isDinnerTime()); // false final dinnerTime = Time.dinnerTime; time.hours = dinnerTime.hours; time.minutes = dinnerTime.minutes; print(time.isDinnerTime()); // true
The call to
dinnerTime.hours
gets the value of thehours
property ofdinnerTime
. Similarly, the call totime.minutes=
sets the value of theminutes
property of time. The call totime.isDinnerTime()
calls the function in theisDinnerTime
property oftime
and returns the value. Like top-levels andstatic
members, you can declare instance methods, getters, setters, and fields.Operators. There are only two
external
interop operators allowed in interop types:[]
and[]=
. These are instance members that match the semantics of JS' property accessors. For example, you can declare them like:dartextension type Array(JSArray<JSNumber> _) implements JSArray<JSNumber> { external JSNumber operator [](int index); external void operator []=(int index, JSNumber value); }
Calling
array[i]
gets the value in thei
th slot ofarray
, andarray[i] = i.toJS
sets the value in that slot toi.toJS
. Other JS operators are exposed through utility functions indart:js_interop
.
Lastly, like any other extension type, you're allowed to declare any non-external
members in the interop type. isMidnight
is one such example.
Extension members on interop types
#You can also write external
members in extensions of interop types. For example:
extension on Array {
external int push(JSAny? any);
}
The semantics of calling push
are identical to what it would have been if it was in the definition of Array
instead. Extensions can have external
instance members and operators, but cannot have external
static
members or constructors. Like with interop types, you can write any non-external
members in the extension. These extensions are useful for when an interop type doesn't expose the external
member you need and you don't want to create a new interop type.
Parameters
#external
interop methods can only contain positional and optional arguments. This is because JS members only take positional arguments. The one exception is object literal constructors, where they can contain only named arguments.
Unlike with non-external
methods, optional arguments do not get replaced with their default value, but are instead omitted. For example:
external int push(JSAny? any, [JSAny? any2]);
Calling array.push(0.toJS)
in Dart will result in a JS invocation of array.push(0.toJS)
and not array.push(0.toJS, null)
. This allows users to not have to write multiple interop members for the same JS API to avoid passing in null
s. If you declare a parameter with an explicit default value, you will get a warning that the value will be ignored.
@JS()
#It is sometimes useful to refer to a JS property with a different name than the one written. For example, if you want to write two external
APIs that point to the same JS property, you’d need to write a different name for at least one of them. Similarly, if you want to define multiple interop types that refer to the same JS interface, you need to rename at least one of them. Another example is if the JS name cannot be written in Dart e.g. $a
.
In order to do this, you can use the @JS()
annotation with a constant string value. For example:
extension type Array._(JSArray<JSAny?> _) implements JSArray<JSAny?> {
external int push(JSNumber number);
@JS('push')
external int pushString(JSString string);
}
Calling either push
or pushString
will result in JS code that uses push
.
You can also rename interop types:
@JS('Date')
extension type JSDate._(JSObject _) implements JSObject {
external JSDate();
external static int now();
}
Calling JSDate()
will result in a JS invocation of new Date()
. Similarly, calling JSDate.now()
will result in a JS invocation of Date.now()
.
Furthermore, you can namespace an entire library, which will add a prefix to all interop top-level members, interop types, and static
interop members within those types. This is useful if you want to avoid adding too many members to the global JS scope.
@JS('library1')
library;
import 'dart:js_interop';
@JS()
external void method();
extension type JSType._(JSObject _) implements JSObject {
external JSType();
external static int get staticMember;
}
Calling method()
will result in a JS invocation of library1.method()
, calling JSType()
will result in a JS invocation of new library1.JSType()
, and calling JSType.staticMember
will result in a JS invocation of library1.JSType.staticMember
.
Unlike interop members and interop types, Dart only ever adds a library name in the JS invocation if you provide a non-empty value in the @JS()
annotation on the library. It does not use the Dart name of the library as the default.
library interop_library;
import 'dart:js_interop';
@JS()
external void method();
Calling method()
will result in a JS invocation of method()
and not interop_library.method()
.
You can also write multiple namespaces delimited by a .
for libraries, top-level members, and interop types:
@JS('library1.library2')
library;
import 'dart:js_interop';
@JS('library3.method')
external void method();
@JS('library3.JSType')
extension type JSType._(JSObject _) implements JSObject {
external JSType();
}
Calling method()
will result in a JS invocation of library1.library2.library3.method()
, calling JSType()
will result in a JS invocation of new library1.library2.library3.JSType()
, and so forth.
You can't use @JS()
annotations with .
in the value on interop type members or extension members of interop types, however.
If there is no value provided to @JS()
or the value is empty, no renaming will occur.
@JS()
also tells the compiler that a member or type is intended to be treated as a JS interop member or type. It is required (with or without a value) for all top-level members to distinguish them from other external
top-level members, but can often be elided on and within interop types and on extension members as the compiler can tell it is a JS interop type from the representation type and on-type.
Export Dart functions and objects to JS
#The above sections show how to call JS members from Dart. It's also useful to export Dart code so that it can be used in JS. To export a Dart function to JS, first convert it using Function.toJS
, which wraps the Dart function with a JS function. Then, pass the wrapped function to JS through an interop member. At that point, it's ready to be called by other JS code.
For example, this code converts a Dart function and uses interop to set it in a global property, which is then called in JS:
import 'dart:js_interop';
@JS()
external set exportedFunction(JSFunction value);
void printString(JSString string) {
print(string.toDart);
}
void main() {
exportedFunction = printString.toJS;
}
globalThis.exportedFunction('hello world');
Functions that are exported this way have type restrictions similar to those of interop members.
Sometimes it's useful to export an entire Dart interface so that JS can interact with a Dart object. To do this, mark the Dart class as exportable using @JSExport
and wrap instances of that class using createJSInteropWrapper
. For a more detailed explanation of this technique, including how to mock JS values, see the mocking tutorial.
dart:js_interop
and dart:js_interop_unsafe
#dart:js_interop
contains all the necessary members you should need, including @JS
, JS types, conversion functions, and various utility functions. Utility functions include:
globalContext
, which represents the global scope that the compilers use to find interop members and types.- Helpers to inspect the type of JS values
- JS operators
dartify
andjsify
, which check the type of certain JS values and convert them to Dart values and vice versa. Prefer using the specific conversion when you know the type of the JS value, as the extra type-checking may be expensive.importModule
, which allows you to import modules dynamically asJSObject
s.
More utilities may be added to this library in the future.
dart:js_interop_unsafe
contains members that allow you to look up properties dynamically. For example:
JSFunction f = console['log'];
Instead of declaring an interop member named log
, we're instead using a string to represent the property. dart:js_interop_unsafe
provides functionality to dynamically get, set, and call properties.
Unless stated otherwise, the documentation on this site reflects Dart 3.6.0. Page last updated on 2024-11-27. View source or report an issue.