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// Copyright (C) 2018 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include "qwasmopenglcontext.h"
#include "qwasmoffscreensurface.h"
#include "qwasmintegration.h"
#include <EGL/egl.h>
#include <emscripten/bind.h>
#include <emscripten/val.h>
namespace {
void qtDoNothing(emscripten::val) { }
} // namespace
EMSCRIPTEN_BINDINGS(qwasmopenglcontext)
{
function("qtDoNothing", &qtDoNothing);
}
QT_BEGIN_NAMESPACE
QHash<QPlatformSurface *, EMSCRIPTEN_WEBGL_CONTEXT_HANDLE> QWasmOpenGLContext::s_contexts;
QWasmOpenGLContext::QWasmOpenGLContext(QOpenGLContext *context)
: m_actualFormat(context->format())
{
m_actualFormat.setRenderableType(QSurfaceFormat::OpenGLES);
// if we set one, we need to set the other as well since in webgl, these are tied together
if (m_actualFormat.depthBufferSize() < 0 && m_actualFormat.stencilBufferSize() > 0)
m_actualFormat.setDepthBufferSize(16);
if (m_actualFormat.stencilBufferSize() < 0 && m_actualFormat.depthBufferSize() > 0)
m_actualFormat.setStencilBufferSize(8);
}
QWasmOpenGLContext::~QWasmOpenGLContext()
{
destroyWebGLContext(m_contextOwningSurface);
}
bool QWasmOpenGLContext::isOpenGLVersionSupported(QSurfaceFormat format)
{
// Version check: support WebGL 1 and 2:
// (ES) 2.0 -> WebGL 1.0
// (ES) 3.0 -> WebGL 2.0
// [we don't expect that new WebGL versions will be created]
return ((format.majorVersion() == 2 && format.minorVersion() == 0) ||
(format.majorVersion() == 3 && format.minorVersion() == 0));
}
void QWasmOpenGLContext::destroyWebGLContext(QPlatformSurface *surface)
{
if (surface == nullptr)
return;
int context = s_contexts.take(surface);
if (context)
destroyWebGLContext(context);
}
void QWasmOpenGLContext::destroyWebGLContext(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE contextHandle)
{
if (!contextHandle)
return;
// Destroy GL context. Work around bug in emscripten_webgl_destroy_context
// which removes all event handlers on the canvas by temporarily replacing the function
// that does the removal with a function that does nothing.
emscripten::val jsEvents = emscripten::val::module_property("JSEvents");
emscripten::val savedRemoveAllHandlersOnTargetFunction = jsEvents["removeAllHandlersOnTarget"];
jsEvents.set("removeAllHandlersOnTarget", emscripten::val::module_property("qtDoNothing"));
emscripten_webgl_destroy_context(contextHandle);
jsEvents.set("removeAllHandlersOnTarget", savedRemoveAllHandlersOnTargetFunction);
}
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE QWasmOpenGLContext::createEmscriptenContext(const std::string &canvasSelector,
QSurfaceFormat format)
{
EmscriptenWebGLContextAttributes attributes;
emscripten_webgl_init_context_attributes(&attributes); // Populate with default attributes
attributes.powerPreference = EM_WEBGL_POWER_PREFERENCE_HIGH_PERFORMANCE;
attributes.failIfMajorPerformanceCaveat = false;
attributes.antialias = true;
attributes.enableExtensionsByDefault = true;
attributes.majorVersion = 2; // try highest supported version ES3.0 / WebGL 2.0
attributes.minorVersion = 0; // emscripten only supports minor version 0
// WebGL doesn't allow separate attach buffers to STENCIL_ATTACHMENT and DEPTH_ATTACHMENT
// we need both or none
const bool useDepthStencil = (format.depthBufferSize() > 0 || format.stencilBufferSize() > 0);
// WebGL offers enable/disable control but not size control for these
attributes.alpha = format.alphaBufferSize() > 0;
attributes.depth = useDepthStencil;
attributes.stencil = useDepthStencil;
EMSCRIPTEN_RESULT contextResult = emscripten_webgl_create_context(canvasSelector.c_str(), &attributes);
if (contextResult <= 0) {
// fallback to opengles2/webgl1
// for devices that do not support opengles3/webgl2
attributes.majorVersion = 1;
contextResult = emscripten_webgl_create_context(canvasSelector.c_str(), &attributes);
}
if (contextResult <= 0) {
qWarning() << "WebGL context creation failed";
return contextResult;
}
// Sync up actual format
EmscriptenWebGLContextAttributes actualAttributes;
EMSCRIPTEN_RESULT attributesResult = emscripten_webgl_get_context_attributes(contextResult, &actualAttributes);
if (attributesResult == EMSCRIPTEN_RESULT_SUCCESS) {
if (actualAttributes.majorVersion == 1) {
m_actualFormat.setMajorVersion(2);
} else if (actualAttributes.majorVersion == 2) {
m_actualFormat.setMajorVersion(3);
}
m_actualFormat.setMinorVersion(0);
}
return contextResult;
}
QSurfaceFormat QWasmOpenGLContext::format() const
{
return m_actualFormat;
}
GLuint QWasmOpenGLContext::defaultFramebufferObject(QPlatformSurface *surface) const
{
return QPlatformOpenGLContext::defaultFramebufferObject(surface);
}
bool QWasmOpenGLContext::makeCurrent(QPlatformSurface *surface)
{
// Record this makeCurrent() attempt, since isValid() must repeat the answer
// from this function in order to signal context loss to calling code.
m_madeCurrentSurface = surface;
// The native webgl context is tied to a single surface, and can't
// be made current for a different surface.
if (m_contextOwningSurface && m_contextOwningSurface != surface)
return false;
// Return existing context or crate a new one.
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context;
if (m_contextOwningSurface && s_contexts.contains(m_contextOwningSurface)) {
context = s_contexts.value(surface);
} else {
m_contextOwningSurface = surface;
bool isOffscreen = surface->surface()->surfaceClass() == QSurface::Offscreen;
auto canvasId = isOffscreen ? static_cast<QWasmOffscreenSurface *>(surface)->id() :
static_cast<QWasmWindow *>(surface)->canvasSelector();
context = createEmscriptenContext(canvasId, m_actualFormat);
s_contexts.insert(surface, context);
}
if (context == 0)
return false;
return emscripten_webgl_make_context_current(context) == EMSCRIPTEN_RESULT_SUCCESS;
}
void QWasmOpenGLContext::swapBuffers(QPlatformSurface *surface)
{
Q_UNUSED(surface);
// No swapbuffers on WebGl
}
void QWasmOpenGLContext::doneCurrent()
{
m_madeCurrentSurface = nullptr;
}
bool QWasmOpenGLContext::isSharing() const
{
// Return false to signal that context sharing is not supported.
// This will in turn make QOpenGLContext::shareContext() return
// a null context to the application.
return false;
}
bool QWasmOpenGLContext::isValid() const
{
if (!isOpenGLVersionSupported(m_actualFormat))
return false;
// We get isValid() calls before we see the surface and are able to
// create a native context, which means that "no context" is a valid state.
if (!m_madeCurrentSurface && !m_contextOwningSurface)
return true;
// Can't use this context for a different surface, since the native
// webgl context is tied to a single canvas.
if (m_madeCurrentSurface != m_contextOwningSurface)
return false;
// If the owning surfce/canvas has been deleted then this context is invalid
if (!s_contexts.contains(m_contextOwningSurface))
return false;
return !emscripten_is_webgl_context_lost(s_contexts.value(m_contextOwningSurface));
}
QFunctionPointer QWasmOpenGLContext::getProcAddress(const char *procName)
{
return reinterpret_cast<QFunctionPointer>(eglGetProcAddress(procName));
}
QT_END_NAMESPACE
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