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-rw-r--r--src/opengl/qwindowsurface_gl.cpp1149
1 files changed, 1149 insertions, 0 deletions
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp
new file mode 100644
index 00000000000..56e2c3b517e
--- /dev/null
+++ b/src/opengl/qwindowsurface_gl.cpp
@@ -0,0 +1,1149 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation ([email protected])
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at [email protected].
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui/QApplication>
+#include <QtGui/QColormap>
+#include <QtGui/QDesktopWidget>
+#include <QtGui/QPaintDevice>
+#include <QtGui/QWidget>
+
+#include <qglframebufferobject.h>
+#include <qglpixelbuffer.h>
+#include <qcolormap.h>
+#include <qdesktopwidget.h>
+#include <private/qwidget_p.h>
+#include "qdebug.h"
+
+#ifdef Q_WS_X11
+#include <private/qt_x11_p.h>
+#include <qx11info_x11.h>
+
+#ifndef QT_OPENGL_ES
+#include <GL/glx.h>
+#include <X11/Xlib.h>
+#endif
+#endif //Q_WS_X11
+
+#include <private/qglextensions_p.h>
+#include <private/qwindowsurface_gl_p.h>
+
+#include <private/qgl_p.h>
+
+#include <private/qglpixelbuffer_p.h>
+#include <private/qgraphicssystem_gl_p.h>
+
+#include <private/qpaintengineex_opengl2_p.h>
+#include <private/qpixmapdata_gl_p.h>
+
+#ifndef QT_OPENGL_ES_2
+#include <private/qpaintengine_opengl_p.h>
+#endif
+
+#ifndef GLX_ARB_multisample
+#define GLX_SAMPLE_BUFFERS_ARB 100000
+#define GLX_SAMPLES_ARB 100001
+#endif
+
+#ifndef QT_NO_EGL
+#include <private/qeglcontext_p.h>
+#endif
+
+QT_BEGIN_NAMESPACE
+
+//
+// QGLGraphicsSystem
+//
+#ifdef Q_WS_WIN
+extern Q_GUI_EXPORT bool qt_win_owndc_required;
+#endif
+QGLGraphicsSystem::QGLGraphicsSystem(bool useX11GL)
+ : QGraphicsSystem(), m_useX11GL(useX11GL)
+{
+#if defined(Q_WS_X11) && !defined(QT_OPENGL_ES)
+ // only override the system defaults if the user hasn't already
+ // picked a visual
+ if (X11->visual == 0 && X11->visual_id == -1 && X11->visual_class == -1) {
+ // find a double buffered, RGBA visual that supports OpenGL
+ // and set that as the default visual for windows in Qt
+ int i = 0;
+ int spec[16];
+ spec[i++] = GLX_RGBA;
+ spec[i++] = GLX_DOUBLEBUFFER;
+
+ if (!qgetenv("QT_GL_SWAPBUFFER_PRESERVE").isNull()) {
+ spec[i++] = GLX_DEPTH_SIZE;
+ spec[i++] = 8;
+ spec[i++] = GLX_STENCIL_SIZE;
+ spec[i++] = 8;
+ spec[i++] = GLX_SAMPLE_BUFFERS_ARB;
+ spec[i++] = 1;
+ spec[i++] = GLX_SAMPLES_ARB;
+ spec[i++] = 4;
+ }
+
+ spec[i++] = XNone;
+
+ XVisualInfo *vi = glXChooseVisual(X11->display, X11->defaultScreen, spec);
+ if (vi) {
+ X11->visual_id = vi->visualid;
+ X11->visual_class = vi->c_class;
+
+ QGLFormat format;
+ int res;
+ glXGetConfig(X11->display, vi, GLX_LEVEL, &res);
+ format.setPlane(res);
+ glXGetConfig(X11->display, vi, GLX_DOUBLEBUFFER, &res);
+ format.setDoubleBuffer(res);
+ glXGetConfig(X11->display, vi, GLX_DEPTH_SIZE, &res);
+ format.setDepth(res);
+ if (format.depth())
+ format.setDepthBufferSize(res);
+ glXGetConfig(X11->display, vi, GLX_RGBA, &res);
+ format.setRgba(res);
+ glXGetConfig(X11->display, vi, GLX_RED_SIZE, &res);
+ format.setRedBufferSize(res);
+ glXGetConfig(X11->display, vi, GLX_GREEN_SIZE, &res);
+ format.setGreenBufferSize(res);
+ glXGetConfig(X11->display, vi, GLX_BLUE_SIZE, &res);
+ format.setBlueBufferSize(res);
+ glXGetConfig(X11->display, vi, GLX_ALPHA_SIZE, &res);
+ format.setAlpha(res);
+ if (format.alpha())
+ format.setAlphaBufferSize(res);
+ glXGetConfig(X11->display, vi, GLX_ACCUM_RED_SIZE, &res);
+ format.setAccum(res);
+ if (format.accum())
+ format.setAccumBufferSize(res);
+ glXGetConfig(X11->display, vi, GLX_STENCIL_SIZE, &res);
+ format.setStencil(res);
+ if (format.stencil())
+ format.setStencilBufferSize(res);
+ glXGetConfig(X11->display, vi, GLX_STEREO, &res);
+ format.setStereo(res);
+ glXGetConfig(X11->display, vi, GLX_SAMPLE_BUFFERS_ARB, &res);
+ format.setSampleBuffers(res);
+ if (format.sampleBuffers()) {
+ glXGetConfig(X11->display, vi, GLX_SAMPLES_ARB, &res);
+ format.setSamples(res);
+ }
+
+ QGLWindowSurface::surfaceFormat = format;
+ XFree(vi);
+
+ printf("using visual class %x, id %x\n", X11->visual_class, X11->visual_id);
+ }
+ }
+#elif defined(Q_WS_WIN)
+ QGLWindowSurface::surfaceFormat.setDoubleBuffer(true);
+
+ qt_win_owndc_required = true;
+#endif
+}
+
+//
+// QGLWindowSurface
+//
+class QGLGlobalShareWidget
+{
+public:
+ QGLGlobalShareWidget() : firstPixmap(0), widgetRefCount(0), widget(0), initializing(false) {}
+
+ QGLWidget *shareWidget() {
+ if (!initializing && !widget && !cleanedUp) {
+ initializing = true;
+ widget = new QGLWidget(QGLFormat(QGL::SingleBuffer | QGL::NoDepthBuffer | QGL::NoStencilBuffer));
+ widget->resize(1, 1);
+
+ // We don't need this internal widget to appear in QApplication::topLevelWidgets()
+ if (QWidgetPrivate::allWidgets)
+ QWidgetPrivate::allWidgets->remove(widget);
+ initializing = false;
+ }
+ return widget;
+ }
+
+ // destroys the share widget and prevents recreation
+ void cleanup() {
+ QGLWidget *w = widget;
+ cleanedUp = true;
+ widget = 0;
+ delete w;
+ }
+
+ // destroys the share widget, but allows it to be recreated later on
+ void destroy() {
+ if (cleanedUp)
+ return;
+
+ QGLWidget *w = widget;
+
+ // prevent potential recursions
+ cleanedUp = true;
+ widget = 0;
+ delete w;
+ cleanedUp = false;
+ }
+
+ static bool cleanedUp;
+
+ QGLPixmapData *firstPixmap;
+ int widgetRefCount;
+
+private:
+ QGLWidget *widget;
+ bool initializing;
+};
+
+bool QGLGlobalShareWidget::cleanedUp = false;
+
+static void qt_cleanup_gl_share_widget();
+Q_GLOBAL_STATIC_WITH_INITIALIZER(QGLGlobalShareWidget, _qt_gl_share_widget,
+ {
+ qAddPostRoutine(qt_cleanup_gl_share_widget);
+ })
+
+static void qt_cleanup_gl_share_widget()
+{
+ _qt_gl_share_widget()->cleanup();
+}
+
+QGLWidget* qt_gl_share_widget()
+{
+ if (QGLGlobalShareWidget::cleanedUp)
+ return 0;
+ return _qt_gl_share_widget()->shareWidget();
+}
+
+void qt_destroy_gl_share_widget()
+{
+ _qt_gl_share_widget()->destroy();
+}
+
+const QGLContext *qt_gl_share_context()
+{
+ QGLWidget *widget = qt_gl_share_widget();
+ if (widget)
+ return widget->context();
+ return 0;
+}
+
+#ifdef QGL_USE_TEXTURE_POOL
+void qt_gl_register_pixmap(QGLPixmapData *pd)
+{
+ QGLGlobalShareWidget *shared = _qt_gl_share_widget();
+ pd->next = shared->firstPixmap;
+ pd->prev = 0;
+ if (shared->firstPixmap)
+ shared->firstPixmap->prev = pd;
+ shared->firstPixmap = pd;
+}
+
+void qt_gl_unregister_pixmap(QGLPixmapData *pd)
+{
+ if (pd->next)
+ pd->next->prev = pd->prev;
+ if (pd->prev) {
+ pd->prev->next = pd->next;
+ } else {
+ QGLGlobalShareWidget *shared = _qt_gl_share_widget();
+ if (shared)
+ shared->firstPixmap = pd->next;
+ }
+}
+
+void qt_gl_hibernate_pixmaps()
+{
+ QGLGlobalShareWidget *shared = _qt_gl_share_widget();
+
+ // Scan all QGLPixmapData objects in the system and hibernate them.
+ QGLPixmapData *pd = shared->firstPixmap;
+ while (pd != 0) {
+ pd->hibernate();
+ pd = pd->next;
+ }
+}
+#endif
+
+struct QGLWindowSurfacePrivate
+{
+ QGLFramebufferObject *fbo;
+ QGLPixelBuffer *pb;
+ GLuint tex_id;
+ GLuint pb_tex_id;
+
+ int tried_fbo : 1;
+ int tried_pb : 1;
+ int destructive_swap_buffers : 1;
+ int geometry_updated : 1;
+ int did_paint : 1;
+
+ QGLContext *ctx;
+
+ QList<QGLContext **> contexts;
+
+ QRegion paintedRegion;
+ QSize size;
+
+ QSize textureSize;
+
+ QList<QImage> buffers;
+ QGLWindowSurfaceGLPaintDevice glDevice;
+ QGLWindowSurface* q_ptr;
+
+ bool swap_region_support;
+};
+
+QGLFormat QGLWindowSurface::surfaceFormat;
+QGLWindowSurface::SwapMode QGLWindowSurface::swapBehavior = QGLWindowSurface::AutomaticSwap;
+
+void QGLWindowSurfaceGLPaintDevice::endPaint()
+{
+ glFlush();
+ QGLPaintDevice::endPaint();
+}
+
+QSize QGLWindowSurfaceGLPaintDevice::size() const
+{
+ return d->size;
+}
+
+QGLContext* QGLWindowSurfaceGLPaintDevice::context() const
+{
+ return d->ctx;
+}
+
+
+int QGLWindowSurfaceGLPaintDevice::metric(PaintDeviceMetric m) const
+{
+ return qt_paint_device_metric(d->q_ptr->window(), m);
+}
+
+QPaintEngine *QGLWindowSurfaceGLPaintDevice::paintEngine() const
+{
+ return qt_qgl_paint_engine();
+}
+
+QGLWindowSurface::QGLWindowSurface(QWidget *window)
+ : QWindowSurface(window), d_ptr(new QGLWindowSurfacePrivate)
+{
+// Q_ASSERT(window->isTopLevel());
+ d_ptr->pb = 0;
+ d_ptr->fbo = 0;
+ d_ptr->ctx = 0;
+ d_ptr->tex_id = 0;
+#if defined (QT_OPENGL_ES_2)
+ d_ptr->tried_fbo = true;
+ d_ptr->tried_pb = true;
+#else
+ d_ptr->tried_fbo = false;
+ d_ptr->tried_pb = false;
+#endif
+ d_ptr->destructive_swap_buffers = qgetenv("QT_GL_SWAPBUFFER_PRESERVE").isNull();
+ d_ptr->glDevice.d = d_ptr;
+ d_ptr->q_ptr = this;
+ d_ptr->geometry_updated = false;
+ d_ptr->did_paint = false;
+ d_ptr->swap_region_support = false;
+}
+
+QGLWindowSurface::~QGLWindowSurface()
+{
+ if (d_ptr->ctx)
+ glDeleteTextures(1, &d_ptr->tex_id);
+#ifndef Q_WS_QPA // Dont delete the contexts. Destroying the window does that for us
+ foreach(QGLContext **ctx, d_ptr->contexts) {
+ delete *ctx;
+ *ctx = 0;
+ }
+#endif
+ delete d_ptr->pb;
+ delete d_ptr->fbo;
+ delete d_ptr;
+
+ if (QGLGlobalShareWidget::cleanedUp)
+ return;
+
+ --(_qt_gl_share_widget()->widgetRefCount);
+
+#ifdef QGL_USE_TEXTURE_POOL
+ if (_qt_gl_share_widget()->widgetRefCount <= 0) {
+ // All of the widget window surfaces have been destroyed
+ // but we still have GL pixmaps active. Ask them to hibernate
+ // to free up GPU resources until a widget is shown again.
+ // This may eventually cause the EGLContext to be destroyed
+ // because nothing in the system needs a context, which will
+ // free up even more GPU resources.
+ qt_gl_hibernate_pixmaps();
+
+ // Destroy the context if necessary.
+ if (!qt_gl_share_widget()->context()->isSharing())
+ qt_destroy_gl_share_widget();
+ }
+#endif // QGL_USE_TEXTURE_POOL
+}
+
+void QGLWindowSurface::deleted(QObject *object)
+{
+ QWidget *widget = qobject_cast<QWidget *>(object);
+ if (widget) {
+ if (widget == window()) {
+ // Make sure that the fbo is destroyed before destroying its context.
+ delete d_ptr->fbo;
+ d_ptr->fbo = 0;
+ }
+
+#ifndef Q_WS_QPA //no need to specifically delete the QGLContext as it will be deleted by QWidget
+ QWidgetPrivate *widgetPrivate = widget->d_func();
+ if (widgetPrivate->extraData()) {
+ union { QGLContext **ctxPtrPtr; void **voidPtrPtr; };
+ voidPtrPtr = &widgetPrivate->extraData()->glContext;
+ int index = d_ptr->contexts.indexOf(ctxPtrPtr);
+ if (index != -1) {
+ delete *ctxPtrPtr;
+ *ctxPtrPtr = 0;
+ d_ptr->contexts.removeAt(index);
+ }
+ }
+#endif
+ }
+}
+
+void QGLWindowSurface::hijackWindow(QWidget *widget)
+{
+ QWidgetPrivate *widgetPrivate = widget->d_func();
+ widgetPrivate->createExtra();
+ if (widgetPrivate->extraData()->glContext)
+ return;
+
+ QGLContext *ctx = NULL;
+
+ // For translucent top-level widgets we need alpha in the format.
+ if (widget->testAttribute(Qt::WA_TranslucentBackground)) {
+ QGLFormat modFormat(surfaceFormat);
+ modFormat.setSampleBuffers(false);
+ modFormat.setSamples(0);
+ modFormat.setAlpha(true);
+ ctx = new QGLContext(modFormat, widget);
+ } else
+ ctx = new QGLContext(surfaceFormat, widget);
+
+ ctx->create(qt_gl_share_context());
+
+ if (widget != qt_gl_share_widget())
+ ++(_qt_gl_share_widget()->widgetRefCount);
+
+#ifndef QT_NO_EGL
+ static bool checkedForNOKSwapRegion = false;
+ static bool haveNOKSwapRegion = false;
+
+ if (!checkedForNOKSwapRegion) {
+ haveNOKSwapRegion = QEgl::hasExtension("EGL_NOK_swap_region2");
+ checkedForNOKSwapRegion = true;
+
+ if (haveNOKSwapRegion)
+ qDebug() << "Found EGL_NOK_swap_region2 extension. Using partial updates.";
+ }
+
+ d_ptr->destructive_swap_buffers = true;
+ if (ctx->d_func()->eglContext->configAttrib(EGL_SURFACE_TYPE)&EGL_SWAP_BEHAVIOR_PRESERVED_BIT) {
+ EGLint swapBehavior;
+ if (eglQuerySurface(ctx->d_func()->eglContext->display(), ctx->d_func()->eglSurface
+ , EGL_SWAP_BEHAVIOR, &swapBehavior)) {
+ d_ptr->destructive_swap_buffers = (swapBehavior != EGL_BUFFER_PRESERVED);
+ }
+ }
+
+ d_ptr->swap_region_support = haveNOKSwapRegion;
+#endif
+
+ widgetPrivate->extraData()->glContext = ctx;
+
+ union { QGLContext **ctxPtrPtr; void **voidPtrPtr; };
+
+ connect(widget, SIGNAL(destroyed(QObject*)), this, SLOT(deleted(QObject*)));
+
+ voidPtrPtr = &widgetPrivate->extraData()->glContext;
+ d_ptr->contexts << ctxPtrPtr;
+#ifndef Q_OS_SYMBIAN
+ qDebug() << "hijackWindow() context created for" << widget << d_ptr->contexts.size();
+#endif
+}
+
+QGLContext *QGLWindowSurface::context() const
+{
+ return d_ptr->ctx;
+}
+
+QPaintDevice *QGLWindowSurface::paintDevice()
+{
+ updateGeometry();
+
+ if (d_ptr->pb)
+ return d_ptr->pb;
+
+ if (d_ptr->ctx)
+ return &d_ptr->glDevice;
+
+ QGLContext *ctx = reinterpret_cast<QGLContext *>(window()->d_func()->extraData()->glContext);
+ ctx->makeCurrent();
+
+ Q_ASSERT(d_ptr->fbo);
+ return d_ptr->fbo;
+}
+
+static void drawTexture(const QRectF &rect, GLuint tex_id, const QSize &texSize, const QRectF &src = QRectF());
+
+void QGLWindowSurface::beginPaint(const QRegion &)
+{
+ d_ptr->did_paint = true;
+ updateGeometry();
+
+ if (!context())
+ return;
+
+ int clearFlags = 0;
+
+ if (context()->d_func()->workaround_needsFullClearOnEveryFrame)
+ clearFlags = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
+ else if (context()->format().alpha())
+ clearFlags = GL_COLOR_BUFFER_BIT;
+
+ if (clearFlags) {
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(clearFlags);
+ }
+}
+
+void QGLWindowSurface::endPaint(const QRegion &rgn)
+{
+ if (context())
+ d_ptr->paintedRegion |= rgn;
+
+ d_ptr->buffers.clear();
+}
+
+static void blitTexture(QGLContext *ctx, GLuint texture, const QSize &viewport, const QSize &texSize, const QRect &targetRect, const QRect &sourceRect)
+{
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_BLEND);
+
+ glViewport(0, 0, viewport.width(), viewport.height());
+
+ QGLShaderProgram *blitProgram =
+ QGLEngineSharedShaders::shadersForContext(ctx)->blitProgram();
+ blitProgram->bind();
+ blitProgram->setUniformValue("imageTexture", 0 /*QT_IMAGE_TEXTURE_UNIT*/);
+
+ // The shader manager's blit program does not multiply the
+ // vertices by the pmv matrix, so we need to do the effect
+ // of the orthographic projection here ourselves.
+ QRectF r;
+ qreal w = viewport.width();
+ qreal h = viewport.height();
+ r.setLeft((targetRect.left() / w) * 2.0f - 1.0f);
+ if (targetRect.right() == (viewport.width() - 1))
+ r.setRight(1.0f);
+ else
+ r.setRight((targetRect.right() / w) * 2.0f - 1.0f);
+ r.setBottom((targetRect.top() / h) * 2.0f - 1.0f);
+ if (targetRect.bottom() == (viewport.height() - 1))
+ r.setTop(1.0f);
+ else
+ r.setTop((targetRect.bottom() / w) * 2.0f - 1.0f);
+
+ drawTexture(r, texture, texSize, sourceRect);
+}
+
+
+void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &offset)
+{
+ //### Find out why d_ptr->geometry_updated isn't always false.
+ // flush() should not be called when d_ptr->geometry_updated is true. It assumes that either
+ // d_ptr->fbo or d_ptr->pb is allocated and has the correct size.
+ if (d_ptr->geometry_updated)
+ return;
+
+ // did_paint is set to true in ::beginPaint. ::beginPaint means that we
+ // at least cleared the background (= painted something). In EGL API it's a
+ // mistake to call swapBuffers if nothing was painted unless
+ // EGL_BUFFER_PRESERVED is set. This check protects the flush func from
+ // being executed if it's for nothing.
+ if (!d_ptr->destructive_swap_buffers && !d_ptr->did_paint)
+ return;
+
+ QWidget *parent = widget->internalWinId() ? widget : widget->nativeParentWidget();
+ Q_ASSERT(parent);
+
+#if !defined(Q_WS_QPA)
+ if (!geometry().isValid())
+ return;
+#else
+ if (!size().isValid())
+ return;
+#endif
+
+ // Needed to support native child-widgets...
+ hijackWindow(parent);
+
+ QRect br = rgn.boundingRect().translated(offset);
+ br = br.intersected(window()->rect());
+ QPoint wOffset = qt_qwidget_data(parent)->wrect.topLeft();
+ QRect rect = br.translated(-offset - wOffset);
+
+ const GLenum target = GL_TEXTURE_2D;
+ Q_UNUSED(target);
+
+ if (QGLWindowSurface::swapBehavior == QGLWindowSurface::KillSwap)
+ return;
+
+ if (context()) {
+ context()->makeCurrent();
+
+ if (context()->format().doubleBuffer()) {
+#if !defined(QT_OPENGL_ES_2)
+ if (d_ptr->destructive_swap_buffers) {
+ glBindTexture(target, d_ptr->tex_id);
+
+ QVector<QRect> rects = d_ptr->paintedRegion.rects();
+ for (int i = 0; i < rects.size(); ++i) {
+ QRect br = rects.at(i);
+ if (br.isEmpty())
+ continue;
+
+ const uint bottom = window()->height() - (br.y() + br.height());
+ glCopyTexSubImage2D(target, 0, br.x(), bottom, br.x(), bottom, br.width(), br.height());
+ }
+
+ glBindTexture(target, 0);
+
+ QRegion dirtyRegion = QRegion(window()->rect()) - d_ptr->paintedRegion;
+
+ if (!dirtyRegion.isEmpty()) {
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+#ifndef QT_OPENGL_ES
+ glOrtho(0, window()->width(), window()->height(), 0, -999999, 999999);
+#else
+ glOrthof(0, window()->width(), window()->height(), 0, -999999, 999999);
+#endif
+ glViewport(0, 0, window()->width(), window()->height());
+
+ QVector<QRect> rects = dirtyRegion.rects();
+ glColor4f(1, 1, 1, 1);
+ for (int i = 0; i < rects.size(); ++i) {
+ QRect rect = rects.at(i);
+ if (rect.isEmpty())
+ continue;
+
+ drawTexture(rect, d_ptr->tex_id, window()->size(), rect);
+ }
+ }
+ }
+#endif
+ bool doingPartialUpdate = false;
+ if (d_ptr->swap_region_support) {
+ if (QGLWindowSurface::swapBehavior == QGLWindowSurface::AutomaticSwap)
+ doingPartialUpdate = br.width() * br.height() < parent->geometry().width() * parent->geometry().height() * 0.2;
+ else if (QGLWindowSurface::swapBehavior == QGLWindowSurface::AlwaysPartialSwap)
+ doingPartialUpdate = true;
+ }
+
+ QGLContext *ctx = reinterpret_cast<QGLContext *>(parent->d_func()->extraData()->glContext);
+ if (widget != window()) {
+ if (initializeOffscreenTexture(window()->size()))
+ qWarning() << "QGLWindowSurface: Flushing to native child widget, may lead to significant performance loss";
+ glBindTexture(target, d_ptr->tex_id);
+
+ const uint bottom = window()->height() - (br.y() + br.height());
+ glCopyTexSubImage2D(target, 0, br.x(), bottom, br.x(), bottom, br.width(), br.height());
+
+ glBindTexture(target, 0);
+
+ ctx->makeCurrent();
+ if (doingPartialUpdate)
+ blitTexture(ctx, d_ptr->tex_id, parent->size(), window()->size(), rect, br);
+ else
+ blitTexture(ctx, d_ptr->tex_id, parent->size(), window()->size(), parent->rect(), parent->rect().translated(offset + wOffset));
+ }
+
+ if (doingPartialUpdate)
+ ctx->d_func()->swapRegion(br);
+ else
+ ctx->swapBuffers();
+
+ d_ptr->paintedRegion = QRegion();
+ } else {
+ glFlush();
+ }
+ return;
+ }
+
+ QGLContext *previous_ctx = const_cast<QGLContext *>(QGLContext::currentContext());
+ QGLContext *ctx = reinterpret_cast<QGLContext *>(parent->d_func()->extraData()->glContext);
+
+ // QPainter::end() should have unbound the fbo, otherwise something is very wrong...
+ Q_ASSERT(!d_ptr->fbo || !d_ptr->fbo->isBound());
+
+ if (ctx != previous_ctx) {
+ ctx->makeCurrent();
+ }
+
+ QSize size = widget->rect().size();
+ if (d_ptr->destructive_swap_buffers && ctx->format().doubleBuffer()) {
+ rect = parent->rect();
+ br = rect.translated(wOffset + offset);
+ size = parent->size();
+ }
+
+ glDisable(GL_SCISSOR_TEST);
+
+ if (d_ptr->fbo && (QGLExtensions::glExtensions() & QGLExtensions::FramebufferBlit)) {
+ const int h = d_ptr->fbo->height();
+
+ const int sx0 = br.left();
+ const int sx1 = br.left() + br.width();
+ const int sy0 = h - (br.top() + br.height());
+ const int sy1 = h - br.top();
+
+ const int tx0 = rect.left();
+ const int tx1 = rect.left() + rect.width();
+ const int ty0 = parent->height() - (rect.top() + rect.height());
+ const int ty1 = parent->height() - rect.top();
+
+ if (window() == parent || d_ptr->fbo->format().samples() <= 1) {
+ if (ctx->d_ptr->current_fbo != 0)
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, 0);
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, d_ptr->fbo->handle());
+
+ glBlitFramebufferEXT(sx0, sy0, sx1, sy1,
+ tx0, ty0, tx1, ty1,
+ GL_COLOR_BUFFER_BIT,
+ GL_NEAREST);
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, 0);
+ } else {
+ // can't do sub-region blits with multisample FBOs
+ QGLFramebufferObject *temp = qgl_fbo_pool()->acquire(d_ptr->fbo->size(), QGLFramebufferObjectFormat());
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, temp->handle());
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, d_ptr->fbo->handle());
+
+ glBlitFramebufferEXT(0, 0, d_ptr->fbo->width(), d_ptr->fbo->height(),
+ 0, 0, d_ptr->fbo->width(), d_ptr->fbo->height(),
+ GL_COLOR_BUFFER_BIT,
+ GL_NEAREST);
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, temp->handle());
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, 0);
+
+ glBlitFramebufferEXT(sx0, sy0, sx1, sy1,
+ tx0, ty0, tx1, ty1,
+ GL_COLOR_BUFFER_BIT,
+ GL_NEAREST);
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, 0);
+
+ qgl_fbo_pool()->release(temp);
+ }
+
+ ctx->d_ptr->current_fbo = 0;
+ }
+#if !defined(QT_OPENGL_ES_2)
+ else {
+ GLuint texture;
+ if (d_ptr->fbo) {
+ texture = d_ptr->fbo->texture();
+ } else {
+ d_ptr->pb->makeCurrent();
+ glBindTexture(target, d_ptr->pb_tex_id);
+ const uint bottom = window()->height() - (br.y() + br.height());
+ glCopyTexSubImage2D(target, 0, br.x(), bottom, br.x(), bottom, br.width(), br.height());
+ texture = d_ptr->pb_tex_id;
+ glBindTexture(target, 0);
+ }
+
+ glDisable(GL_DEPTH_TEST);
+
+ if (d_ptr->fbo) {
+ d_ptr->fbo->release();
+ } else {
+ ctx->makeCurrent();
+ }
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+#ifndef QT_OPENGL_ES
+ glOrtho(0, size.width(), size.height(), 0, -999999, 999999);
+#else
+ glOrthof(0, size.width(), size.height(), 0, -999999, 999999);
+#endif
+ glViewport(0, 0, size.width(), size.height());
+
+ glColor4f(1, 1, 1, 1);
+ drawTexture(rect, texture, window()->size(), br);
+
+ if (d_ptr->fbo)
+ d_ptr->fbo->bind();
+ }
+#else
+ // OpenGL/ES 2.0 version of the fbo blit.
+ else if (d_ptr->fbo) {
+ Q_UNUSED(target);
+
+ if (d_ptr->fbo->isBound())
+ d_ptr->fbo->release();
+
+ blitTexture(ctx, d_ptr->fbo->texture(), size, window()->size(), rect, br);
+ }
+#endif
+
+ if (ctx->format().doubleBuffer())
+ ctx->swapBuffers();
+ else
+ glFlush();
+
+ d_ptr->did_paint = false;
+}
+
+
+#if !defined(Q_WS_QPA)
+void QGLWindowSurface::setGeometry(const QRect &rect)
+{
+ QWindowSurface::setGeometry(rect);
+ d_ptr->geometry_updated = true;
+}
+#else
+void QGLWindowSurface::resize(const QSize &size)
+{
+ QWindowSurface::resize(size);
+ d_ptr->geometry_updated = true;
+}
+#endif
+
+void QGLWindowSurface::updateGeometry() {
+ if (!d_ptr->geometry_updated)
+ return;
+ d_ptr->geometry_updated = false;
+
+ bool hijack(true);
+ QWidgetPrivate *wd = window()->d_func();
+ if (wd->extraData() && wd->extraData()->glContext) {
+#ifdef Q_OS_SYMBIAN // Symbian needs to recreate the context when native window size changes
+ if (d_ptr->size != geometry().size()) {
+ if (window() != qt_gl_share_widget())
+ --(_qt_gl_share_widget()->widgetRefCount);
+
+ delete wd->extraData()->glContext;
+ wd->extraData()->glContext = 0;
+ d_ptr->ctx = 0;
+ }
+ else
+#endif
+ {
+ hijack = false; // we already have gl context for widget
+ }
+ }
+
+ if (hijack)
+ hijackWindow(window());
+
+ QGLContext *ctx = reinterpret_cast<QGLContext *>(wd->extraData()->glContext);
+
+#ifdef Q_WS_MAC
+ ctx->updatePaintDevice();
+#endif
+
+ QSize surfSize = geometry().size();
+
+ if (surfSize.width() <= 0 || surfSize.height() <= 0)
+ return;
+
+ if (d_ptr->size == surfSize)
+ return;
+
+ d_ptr->size = surfSize;
+
+ if (d_ptr->ctx) {
+#ifndef QT_OPENGL_ES_2
+ if (d_ptr->destructive_swap_buffers)
+ initializeOffscreenTexture(surfSize);
+#endif
+ return;
+ }
+
+ const GLenum target = GL_TEXTURE_2D;
+ if (d_ptr->destructive_swap_buffers
+ && (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject)
+ && (d_ptr->fbo || !d_ptr->tried_fbo)
+ && qt_gl_preferGL2Engine())
+ {
+ d_ptr->tried_fbo = true;
+ ctx->d_ptr->internal_context = true;
+ ctx->makeCurrent();
+ delete d_ptr->fbo;
+
+ QGLFramebufferObjectFormat format;
+ format.setAttachment(QGLFramebufferObject::CombinedDepthStencil);
+ format.setInternalTextureFormat(GLenum(GL_RGBA));
+ format.setTextureTarget(target);
+
+ if (QGLExtensions::glExtensions() & QGLExtensions::FramebufferBlit)
+ format.setSamples(8);
+
+ d_ptr->fbo = new QGLFramebufferObject(surfSize, format);
+
+ if (d_ptr->fbo->isValid()) {
+ qDebug() << "Created Window Surface FBO" << surfSize
+ << "with samples" << d_ptr->fbo->format().samples();
+ return;
+ } else {
+ qDebug() << "QGLWindowSurface: Failed to create valid FBO, falling back";
+ delete d_ptr->fbo;
+ d_ptr->fbo = 0;
+ }
+ }
+
+#if !defined(QT_OPENGL_ES_2) && !defined(Q_WS_QPA) //QPA doesn't support pixelbuffers
+ if (d_ptr->destructive_swap_buffers && (d_ptr->pb || !d_ptr->tried_pb)) {
+ d_ptr->tried_pb = true;
+
+ if (d_ptr->pb) {
+ d_ptr->pb->makeCurrent();
+ glDeleteTextures(1, &d_ptr->pb_tex_id);
+ }
+
+ delete d_ptr->pb;
+
+ d_ptr->pb = new QGLPixelBuffer(surfSize.width(), surfSize.height(),
+ QGLFormat(QGL::SampleBuffers | QGL::StencilBuffer | QGL::DepthBuffer),
+ qt_gl_share_widget());
+
+ if (d_ptr->pb->isValid()) {
+ qDebug() << "Created Window Surface Pixelbuffer, Sample buffers:" << d_ptr->pb->format().sampleBuffers();
+ d_ptr->pb->makeCurrent();
+
+ glGenTextures(1, &d_ptr->pb_tex_id);
+ glBindTexture(target, d_ptr->pb_tex_id);
+ glTexImage2D(target, 0, GL_RGBA, surfSize.width(), surfSize.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+
+ glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glBindTexture(target, 0);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, d_ptr->pb->width(), d_ptr->pb->height(), 0, -999999, 999999);
+
+ d_ptr->pb->d_ptr->qctx->d_func()->internal_context = true;
+ return;
+ } else {
+ qDebug() << "QGLWindowSurface: Failed to create valid pixelbuffer, falling back";
+ delete d_ptr->pb;
+ d_ptr->pb = 0;
+ }
+ }
+#endif // !defined(QT_OPENGL_ES_2) !defined(Q_WS_QPA)
+
+ ctx->makeCurrent();
+
+#ifndef QT_OPENGL_ES_2
+ if (d_ptr->destructive_swap_buffers)
+ initializeOffscreenTexture(surfSize);
+#endif
+#ifndef Q_OS_SYMBIAN
+ qDebug() << "QGLWindowSurface: Using plain widget as window surface" << this;
+#endif
+ d_ptr->ctx = ctx;
+ d_ptr->ctx->d_ptr->internal_context = true;
+}
+
+bool QGLWindowSurface::initializeOffscreenTexture(const QSize &size)
+{
+ if (size == d_ptr->textureSize)
+ return false;
+
+ glGenTextures(1, &d_ptr->tex_id);
+ glBindTexture(GL_TEXTURE_2D, d_ptr->tex_id);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size.width(), size.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ d_ptr->textureSize = size;
+ return true;
+}
+
+bool QGLWindowSurface::scroll(const QRegion &area, int dx, int dy)
+{
+ // this code randomly fails currently for unknown reasons
+ return false;
+
+ if (!d_ptr->pb)
+ return false;
+
+ d_ptr->pb->makeCurrent();
+
+ QRect br = area.boundingRect();
+
+#if 0
+ // ## workaround driver issue (scrolling by these deltas is unbearably slow for some reason)
+ // ## maybe we should use glCopyTexSubImage insteadk
+ if (dx == 1 || dx == -1 || dy == 1 || dy == -1 || dy == 2)
+ return false;
+
+ glRasterPos2i(br.x() + dx, br.y() + br.height() + dy);
+ glCopyPixels(br.x(), d_ptr->pb->height() - (br.y() + br.height()), br.width(), br.height(), GL_COLOR);
+ return true;
+#endif
+
+ const GLenum target = GL_TEXTURE_2D;
+
+ glBindTexture(target, d_ptr->tex_id);
+ glCopyTexImage2D(target, 0, GL_RGBA, br.x(), d_ptr->pb->height() - (br.y() + br.height()), br.width(), br.height(), 0);
+ glBindTexture(target, 0);
+
+ drawTexture(br.translated(dx, dy), d_ptr->tex_id, window()->size());
+
+ return true;
+}
+
+static void drawTexture(const QRectF &rect, GLuint tex_id, const QSize &texSize, const QRectF &br)
+{
+ const GLenum target = GL_TEXTURE_2D;
+ QRectF src = br.isEmpty()
+ ? QRectF(QPointF(), texSize)
+ : QRectF(QPointF(br.x(), texSize.height() - br.bottom()), br.size());
+
+ if (target == GL_TEXTURE_2D) {
+ qreal width = texSize.width();
+ qreal height = texSize.height();
+
+ src.setLeft(src.left() / width);
+ src.setRight(src.right() / width);
+ src.setTop(src.top() / height);
+ src.setBottom(src.bottom() / height);
+ }
+
+ const GLfloat tx1 = src.left();
+ const GLfloat tx2 = src.right();
+ const GLfloat ty1 = src.top();
+ const GLfloat ty2 = src.bottom();
+
+ GLfloat texCoordArray[4*2] = {
+ tx1, ty2, tx2, ty2, tx2, ty1, tx1, ty1
+ };
+
+ GLfloat vertexArray[4*2];
+ extern void qt_add_rect_to_array(const QRectF &r, GLfloat *array); // qpaintengine_opengl.cpp
+ qt_add_rect_to_array(rect, vertexArray);
+
+#if !defined(QT_OPENGL_ES_2)
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
+
+ glBindTexture(target, tex_id);
+ glEnable(target);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ glDisable(target);
+ glBindTexture(target, 0);
+#else
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexArray);
+ glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, texCoordArray);
+
+ glBindTexture(target, tex_id);
+
+ glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
+ glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
+ glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
+
+ glBindTexture(target, 0);
+#endif
+}
+
+QImage *QGLWindowSurface::buffer(const QWidget *widget)
+{
+ QImage image;
+
+ if (d_ptr->pb)
+ image = d_ptr->pb->toImage();
+ else if (d_ptr->fbo)
+ image = d_ptr->fbo->toImage();
+
+ if (image.isNull())
+ return 0;
+
+ QRect rect = widget->rect();
+ rect.translate(widget->mapTo(widget->window(), QPoint()));
+
+ QImage subImage = image.copy(rect);
+ d_ptr->buffers << subImage;
+ return &d_ptr->buffers.last();
+}
+
+QWindowSurface::WindowSurfaceFeatures QGLWindowSurface::features() const
+{
+ WindowSurfaceFeatures features = 0;
+ if (!d_ptr->destructive_swap_buffers || d_ptr->swap_region_support)
+ features |= PartialUpdates;
+ if (!d_ptr->destructive_swap_buffers)
+ features |= PreservedContents;
+ return features;
+}
+
+QT_END_NAMESPACE
+