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Diffstat (limited to 'src/opengl/qwindowsurface_gl.cpp')
| -rw-r--r-- | src/opengl/qwindowsurface_gl.cpp | 1149 |
1 files changed, 1149 insertions, 0 deletions
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp new file mode 100644 index 00000000000..56e2c3b517e --- /dev/null +++ b/src/opengl/qwindowsurface_gl.cpp @@ -0,0 +1,1149 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation ([email protected]) +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at [email protected]. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QtGui/QApplication> +#include <QtGui/QColormap> +#include <QtGui/QDesktopWidget> +#include <QtGui/QPaintDevice> +#include <QtGui/QWidget> + +#include <qglframebufferobject.h> +#include <qglpixelbuffer.h> +#include <qcolormap.h> +#include <qdesktopwidget.h> +#include <private/qwidget_p.h> +#include "qdebug.h" + +#ifdef Q_WS_X11 +#include <private/qt_x11_p.h> +#include <qx11info_x11.h> + +#ifndef QT_OPENGL_ES +#include <GL/glx.h> +#include <X11/Xlib.h> +#endif +#endif //Q_WS_X11 + +#include <private/qglextensions_p.h> +#include <private/qwindowsurface_gl_p.h> + +#include <private/qgl_p.h> + +#include <private/qglpixelbuffer_p.h> +#include <private/qgraphicssystem_gl_p.h> + +#include <private/qpaintengineex_opengl2_p.h> +#include <private/qpixmapdata_gl_p.h> + +#ifndef QT_OPENGL_ES_2 +#include <private/qpaintengine_opengl_p.h> +#endif + +#ifndef GLX_ARB_multisample +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 +#endif + +#ifndef QT_NO_EGL +#include <private/qeglcontext_p.h> +#endif + +QT_BEGIN_NAMESPACE + +// +// QGLGraphicsSystem +// +#ifdef Q_WS_WIN +extern Q_GUI_EXPORT bool qt_win_owndc_required; +#endif +QGLGraphicsSystem::QGLGraphicsSystem(bool useX11GL) + : QGraphicsSystem(), m_useX11GL(useX11GL) +{ +#if defined(Q_WS_X11) && !defined(QT_OPENGL_ES) + // only override the system defaults if the user hasn't already + // picked a visual + if (X11->visual == 0 && X11->visual_id == -1 && X11->visual_class == -1) { + // find a double buffered, RGBA visual that supports OpenGL + // and set that as the default visual for windows in Qt + int i = 0; + int spec[16]; + spec[i++] = GLX_RGBA; + spec[i++] = GLX_DOUBLEBUFFER; + + if (!qgetenv("QT_GL_SWAPBUFFER_PRESERVE").isNull()) { + spec[i++] = GLX_DEPTH_SIZE; + spec[i++] = 8; + spec[i++] = GLX_STENCIL_SIZE; + spec[i++] = 8; + spec[i++] = GLX_SAMPLE_BUFFERS_ARB; + spec[i++] = 1; + spec[i++] = GLX_SAMPLES_ARB; + spec[i++] = 4; + } + + spec[i++] = XNone; + + XVisualInfo *vi = glXChooseVisual(X11->display, X11->defaultScreen, spec); + if (vi) { + X11->visual_id = vi->visualid; + X11->visual_class = vi->c_class; + + QGLFormat format; + int res; + glXGetConfig(X11->display, vi, GLX_LEVEL, &res); + format.setPlane(res); + glXGetConfig(X11->display, vi, GLX_DOUBLEBUFFER, &res); + format.setDoubleBuffer(res); + glXGetConfig(X11->display, vi, GLX_DEPTH_SIZE, &res); + format.setDepth(res); + if (format.depth()) + format.setDepthBufferSize(res); + glXGetConfig(X11->display, vi, GLX_RGBA, &res); + format.setRgba(res); + glXGetConfig(X11->display, vi, GLX_RED_SIZE, &res); + format.setRedBufferSize(res); + glXGetConfig(X11->display, vi, GLX_GREEN_SIZE, &res); + format.setGreenBufferSize(res); + glXGetConfig(X11->display, vi, GLX_BLUE_SIZE, &res); + format.setBlueBufferSize(res); + glXGetConfig(X11->display, vi, GLX_ALPHA_SIZE, &res); + format.setAlpha(res); + if (format.alpha()) + format.setAlphaBufferSize(res); + glXGetConfig(X11->display, vi, GLX_ACCUM_RED_SIZE, &res); + format.setAccum(res); + if (format.accum()) + format.setAccumBufferSize(res); + glXGetConfig(X11->display, vi, GLX_STENCIL_SIZE, &res); + format.setStencil(res); + if (format.stencil()) + format.setStencilBufferSize(res); + glXGetConfig(X11->display, vi, GLX_STEREO, &res); + format.setStereo(res); + glXGetConfig(X11->display, vi, GLX_SAMPLE_BUFFERS_ARB, &res); + format.setSampleBuffers(res); + if (format.sampleBuffers()) { + glXGetConfig(X11->display, vi, GLX_SAMPLES_ARB, &res); + format.setSamples(res); + } + + QGLWindowSurface::surfaceFormat = format; + XFree(vi); + + printf("using visual class %x, id %x\n", X11->visual_class, X11->visual_id); + } + } +#elif defined(Q_WS_WIN) + QGLWindowSurface::surfaceFormat.setDoubleBuffer(true); + + qt_win_owndc_required = true; +#endif +} + +// +// QGLWindowSurface +// +class QGLGlobalShareWidget +{ +public: + QGLGlobalShareWidget() : firstPixmap(0), widgetRefCount(0), widget(0), initializing(false) {} + + QGLWidget *shareWidget() { + if (!initializing && !widget && !cleanedUp) { + initializing = true; + widget = new QGLWidget(QGLFormat(QGL::SingleBuffer | QGL::NoDepthBuffer | QGL::NoStencilBuffer)); + widget->resize(1, 1); + + // We don't need this internal widget to appear in QApplication::topLevelWidgets() + if (QWidgetPrivate::allWidgets) + QWidgetPrivate::allWidgets->remove(widget); + initializing = false; + } + return widget; + } + + // destroys the share widget and prevents recreation + void cleanup() { + QGLWidget *w = widget; + cleanedUp = true; + widget = 0; + delete w; + } + + // destroys the share widget, but allows it to be recreated later on + void destroy() { + if (cleanedUp) + return; + + QGLWidget *w = widget; + + // prevent potential recursions + cleanedUp = true; + widget = 0; + delete w; + cleanedUp = false; + } + + static bool cleanedUp; + + QGLPixmapData *firstPixmap; + int widgetRefCount; + +private: + QGLWidget *widget; + bool initializing; +}; + +bool QGLGlobalShareWidget::cleanedUp = false; + +static void qt_cleanup_gl_share_widget(); +Q_GLOBAL_STATIC_WITH_INITIALIZER(QGLGlobalShareWidget, _qt_gl_share_widget, + { + qAddPostRoutine(qt_cleanup_gl_share_widget); + }) + +static void qt_cleanup_gl_share_widget() +{ + _qt_gl_share_widget()->cleanup(); +} + +QGLWidget* qt_gl_share_widget() +{ + if (QGLGlobalShareWidget::cleanedUp) + return 0; + return _qt_gl_share_widget()->shareWidget(); +} + +void qt_destroy_gl_share_widget() +{ + _qt_gl_share_widget()->destroy(); +} + +const QGLContext *qt_gl_share_context() +{ + QGLWidget *widget = qt_gl_share_widget(); + if (widget) + return widget->context(); + return 0; +} + +#ifdef QGL_USE_TEXTURE_POOL +void qt_gl_register_pixmap(QGLPixmapData *pd) +{ + QGLGlobalShareWidget *shared = _qt_gl_share_widget(); + pd->next = shared->firstPixmap; + pd->prev = 0; + if (shared->firstPixmap) + shared->firstPixmap->prev = pd; + shared->firstPixmap = pd; +} + +void qt_gl_unregister_pixmap(QGLPixmapData *pd) +{ + if (pd->next) + pd->next->prev = pd->prev; + if (pd->prev) { + pd->prev->next = pd->next; + } else { + QGLGlobalShareWidget *shared = _qt_gl_share_widget(); + if (shared) + shared->firstPixmap = pd->next; + } +} + +void qt_gl_hibernate_pixmaps() +{ + QGLGlobalShareWidget *shared = _qt_gl_share_widget(); + + // Scan all QGLPixmapData objects in the system and hibernate them. + QGLPixmapData *pd = shared->firstPixmap; + while (pd != 0) { + pd->hibernate(); + pd = pd->next; + } +} +#endif + +struct QGLWindowSurfacePrivate +{ + QGLFramebufferObject *fbo; + QGLPixelBuffer *pb; + GLuint tex_id; + GLuint pb_tex_id; + + int tried_fbo : 1; + int tried_pb : 1; + int destructive_swap_buffers : 1; + int geometry_updated : 1; + int did_paint : 1; + + QGLContext *ctx; + + QList<QGLContext **> contexts; + + QRegion paintedRegion; + QSize size; + + QSize textureSize; + + QList<QImage> buffers; + QGLWindowSurfaceGLPaintDevice glDevice; + QGLWindowSurface* q_ptr; + + bool swap_region_support; +}; + +QGLFormat QGLWindowSurface::surfaceFormat; +QGLWindowSurface::SwapMode QGLWindowSurface::swapBehavior = QGLWindowSurface::AutomaticSwap; + +void QGLWindowSurfaceGLPaintDevice::endPaint() +{ + glFlush(); + QGLPaintDevice::endPaint(); +} + +QSize QGLWindowSurfaceGLPaintDevice::size() const +{ + return d->size; +} + +QGLContext* QGLWindowSurfaceGLPaintDevice::context() const +{ + return d->ctx; +} + + +int QGLWindowSurfaceGLPaintDevice::metric(PaintDeviceMetric m) const +{ + return qt_paint_device_metric(d->q_ptr->window(), m); +} + +QPaintEngine *QGLWindowSurfaceGLPaintDevice::paintEngine() const +{ + return qt_qgl_paint_engine(); +} + +QGLWindowSurface::QGLWindowSurface(QWidget *window) + : QWindowSurface(window), d_ptr(new QGLWindowSurfacePrivate) +{ +// Q_ASSERT(window->isTopLevel()); + d_ptr->pb = 0; + d_ptr->fbo = 0; + d_ptr->ctx = 0; + d_ptr->tex_id = 0; +#if defined (QT_OPENGL_ES_2) + d_ptr->tried_fbo = true; + d_ptr->tried_pb = true; +#else + d_ptr->tried_fbo = false; + d_ptr->tried_pb = false; +#endif + d_ptr->destructive_swap_buffers = qgetenv("QT_GL_SWAPBUFFER_PRESERVE").isNull(); + d_ptr->glDevice.d = d_ptr; + d_ptr->q_ptr = this; + d_ptr->geometry_updated = false; + d_ptr->did_paint = false; + d_ptr->swap_region_support = false; +} + +QGLWindowSurface::~QGLWindowSurface() +{ + if (d_ptr->ctx) + glDeleteTextures(1, &d_ptr->tex_id); +#ifndef Q_WS_QPA // Dont delete the contexts. Destroying the window does that for us + foreach(QGLContext **ctx, d_ptr->contexts) { + delete *ctx; + *ctx = 0; + } +#endif + delete d_ptr->pb; + delete d_ptr->fbo; + delete d_ptr; + + if (QGLGlobalShareWidget::cleanedUp) + return; + + --(_qt_gl_share_widget()->widgetRefCount); + +#ifdef QGL_USE_TEXTURE_POOL + if (_qt_gl_share_widget()->widgetRefCount <= 0) { + // All of the widget window surfaces have been destroyed + // but we still have GL pixmaps active. Ask them to hibernate + // to free up GPU resources until a widget is shown again. + // This may eventually cause the EGLContext to be destroyed + // because nothing in the system needs a context, which will + // free up even more GPU resources. + qt_gl_hibernate_pixmaps(); + + // Destroy the context if necessary. + if (!qt_gl_share_widget()->context()->isSharing()) + qt_destroy_gl_share_widget(); + } +#endif // QGL_USE_TEXTURE_POOL +} + +void QGLWindowSurface::deleted(QObject *object) +{ + QWidget *widget = qobject_cast<QWidget *>(object); + if (widget) { + if (widget == window()) { + // Make sure that the fbo is destroyed before destroying its context. + delete d_ptr->fbo; + d_ptr->fbo = 0; + } + +#ifndef Q_WS_QPA //no need to specifically delete the QGLContext as it will be deleted by QWidget + QWidgetPrivate *widgetPrivate = widget->d_func(); + if (widgetPrivate->extraData()) { + union { QGLContext **ctxPtrPtr; void **voidPtrPtr; }; + voidPtrPtr = &widgetPrivate->extraData()->glContext; + int index = d_ptr->contexts.indexOf(ctxPtrPtr); + if (index != -1) { + delete *ctxPtrPtr; + *ctxPtrPtr = 0; + d_ptr->contexts.removeAt(index); + } + } +#endif + } +} + +void QGLWindowSurface::hijackWindow(QWidget *widget) +{ + QWidgetPrivate *widgetPrivate = widget->d_func(); + widgetPrivate->createExtra(); + if (widgetPrivate->extraData()->glContext) + return; + + QGLContext *ctx = NULL; + + // For translucent top-level widgets we need alpha in the format. + if (widget->testAttribute(Qt::WA_TranslucentBackground)) { + QGLFormat modFormat(surfaceFormat); + modFormat.setSampleBuffers(false); + modFormat.setSamples(0); + modFormat.setAlpha(true); + ctx = new QGLContext(modFormat, widget); + } else + ctx = new QGLContext(surfaceFormat, widget); + + ctx->create(qt_gl_share_context()); + + if (widget != qt_gl_share_widget()) + ++(_qt_gl_share_widget()->widgetRefCount); + +#ifndef QT_NO_EGL + static bool checkedForNOKSwapRegion = false; + static bool haveNOKSwapRegion = false; + + if (!checkedForNOKSwapRegion) { + haveNOKSwapRegion = QEgl::hasExtension("EGL_NOK_swap_region2"); + checkedForNOKSwapRegion = true; + + if (haveNOKSwapRegion) + qDebug() << "Found EGL_NOK_swap_region2 extension. Using partial updates."; + } + + d_ptr->destructive_swap_buffers = true; + if (ctx->d_func()->eglContext->configAttrib(EGL_SURFACE_TYPE)&EGL_SWAP_BEHAVIOR_PRESERVED_BIT) { + EGLint swapBehavior; + if (eglQuerySurface(ctx->d_func()->eglContext->display(), ctx->d_func()->eglSurface + , EGL_SWAP_BEHAVIOR, &swapBehavior)) { + d_ptr->destructive_swap_buffers = (swapBehavior != EGL_BUFFER_PRESERVED); + } + } + + d_ptr->swap_region_support = haveNOKSwapRegion; +#endif + + widgetPrivate->extraData()->glContext = ctx; + + union { QGLContext **ctxPtrPtr; void **voidPtrPtr; }; + + connect(widget, SIGNAL(destroyed(QObject*)), this, SLOT(deleted(QObject*))); + + voidPtrPtr = &widgetPrivate->extraData()->glContext; + d_ptr->contexts << ctxPtrPtr; +#ifndef Q_OS_SYMBIAN + qDebug() << "hijackWindow() context created for" << widget << d_ptr->contexts.size(); +#endif +} + +QGLContext *QGLWindowSurface::context() const +{ + return d_ptr->ctx; +} + +QPaintDevice *QGLWindowSurface::paintDevice() +{ + updateGeometry(); + + if (d_ptr->pb) + return d_ptr->pb; + + if (d_ptr->ctx) + return &d_ptr->glDevice; + + QGLContext *ctx = reinterpret_cast<QGLContext *>(window()->d_func()->extraData()->glContext); + ctx->makeCurrent(); + + Q_ASSERT(d_ptr->fbo); + return d_ptr->fbo; +} + +static void drawTexture(const QRectF &rect, GLuint tex_id, const QSize &texSize, const QRectF &src = QRectF()); + +void QGLWindowSurface::beginPaint(const QRegion &) +{ + d_ptr->did_paint = true; + updateGeometry(); + + if (!context()) + return; + + int clearFlags = 0; + + if (context()->d_func()->workaround_needsFullClearOnEveryFrame) + clearFlags = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; + else if (context()->format().alpha()) + clearFlags = GL_COLOR_BUFFER_BIT; + + if (clearFlags) { + glClearColor(0.0, 0.0, 0.0, 0.0); + glClear(clearFlags); + } +} + +void QGLWindowSurface::endPaint(const QRegion &rgn) +{ + if (context()) + d_ptr->paintedRegion |= rgn; + + d_ptr->buffers.clear(); +} + +static void blitTexture(QGLContext *ctx, GLuint texture, const QSize &viewport, const QSize &texSize, const QRect &targetRect, const QRect &sourceRect) +{ + glDisable(GL_DEPTH_TEST); + glDisable(GL_SCISSOR_TEST); + glDisable(GL_BLEND); + + glViewport(0, 0, viewport.width(), viewport.height()); + + QGLShaderProgram *blitProgram = + QGLEngineSharedShaders::shadersForContext(ctx)->blitProgram(); + blitProgram->bind(); + blitProgram->setUniformValue("imageTexture", 0 /*QT_IMAGE_TEXTURE_UNIT*/); + + // The shader manager's blit program does not multiply the + // vertices by the pmv matrix, so we need to do the effect + // of the orthographic projection here ourselves. + QRectF r; + qreal w = viewport.width(); + qreal h = viewport.height(); + r.setLeft((targetRect.left() / w) * 2.0f - 1.0f); + if (targetRect.right() == (viewport.width() - 1)) + r.setRight(1.0f); + else + r.setRight((targetRect.right() / w) * 2.0f - 1.0f); + r.setBottom((targetRect.top() / h) * 2.0f - 1.0f); + if (targetRect.bottom() == (viewport.height() - 1)) + r.setTop(1.0f); + else + r.setTop((targetRect.bottom() / w) * 2.0f - 1.0f); + + drawTexture(r, texture, texSize, sourceRect); +} + + +void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &offset) +{ + //### Find out why d_ptr->geometry_updated isn't always false. + // flush() should not be called when d_ptr->geometry_updated is true. It assumes that either + // d_ptr->fbo or d_ptr->pb is allocated and has the correct size. + if (d_ptr->geometry_updated) + return; + + // did_paint is set to true in ::beginPaint. ::beginPaint means that we + // at least cleared the background (= painted something). In EGL API it's a + // mistake to call swapBuffers if nothing was painted unless + // EGL_BUFFER_PRESERVED is set. This check protects the flush func from + // being executed if it's for nothing. + if (!d_ptr->destructive_swap_buffers && !d_ptr->did_paint) + return; + + QWidget *parent = widget->internalWinId() ? widget : widget->nativeParentWidget(); + Q_ASSERT(parent); + +#if !defined(Q_WS_QPA) + if (!geometry().isValid()) + return; +#else + if (!size().isValid()) + return; +#endif + + // Needed to support native child-widgets... + hijackWindow(parent); + + QRect br = rgn.boundingRect().translated(offset); + br = br.intersected(window()->rect()); + QPoint wOffset = qt_qwidget_data(parent)->wrect.topLeft(); + QRect rect = br.translated(-offset - wOffset); + + const GLenum target = GL_TEXTURE_2D; + Q_UNUSED(target); + + if (QGLWindowSurface::swapBehavior == QGLWindowSurface::KillSwap) + return; + + if (context()) { + context()->makeCurrent(); + + if (context()->format().doubleBuffer()) { +#if !defined(QT_OPENGL_ES_2) + if (d_ptr->destructive_swap_buffers) { + glBindTexture(target, d_ptr->tex_id); + + QVector<QRect> rects = d_ptr->paintedRegion.rects(); + for (int i = 0; i < rects.size(); ++i) { + QRect br = rects.at(i); + if (br.isEmpty()) + continue; + + const uint bottom = window()->height() - (br.y() + br.height()); + glCopyTexSubImage2D(target, 0, br.x(), bottom, br.x(), bottom, br.width(), br.height()); + } + + glBindTexture(target, 0); + + QRegion dirtyRegion = QRegion(window()->rect()) - d_ptr->paintedRegion; + + if (!dirtyRegion.isEmpty()) { + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); +#ifndef QT_OPENGL_ES + glOrtho(0, window()->width(), window()->height(), 0, -999999, 999999); +#else + glOrthof(0, window()->width(), window()->height(), 0, -999999, 999999); +#endif + glViewport(0, 0, window()->width(), window()->height()); + + QVector<QRect> rects = dirtyRegion.rects(); + glColor4f(1, 1, 1, 1); + for (int i = 0; i < rects.size(); ++i) { + QRect rect = rects.at(i); + if (rect.isEmpty()) + continue; + + drawTexture(rect, d_ptr->tex_id, window()->size(), rect); + } + } + } +#endif + bool doingPartialUpdate = false; + if (d_ptr->swap_region_support) { + if (QGLWindowSurface::swapBehavior == QGLWindowSurface::AutomaticSwap) + doingPartialUpdate = br.width() * br.height() < parent->geometry().width() * parent->geometry().height() * 0.2; + else if (QGLWindowSurface::swapBehavior == QGLWindowSurface::AlwaysPartialSwap) + doingPartialUpdate = true; + } + + QGLContext *ctx = reinterpret_cast<QGLContext *>(parent->d_func()->extraData()->glContext); + if (widget != window()) { + if (initializeOffscreenTexture(window()->size())) + qWarning() << "QGLWindowSurface: Flushing to native child widget, may lead to significant performance loss"; + glBindTexture(target, d_ptr->tex_id); + + const uint bottom = window()->height() - (br.y() + br.height()); + glCopyTexSubImage2D(target, 0, br.x(), bottom, br.x(), bottom, br.width(), br.height()); + + glBindTexture(target, 0); + + ctx->makeCurrent(); + if (doingPartialUpdate) + blitTexture(ctx, d_ptr->tex_id, parent->size(), window()->size(), rect, br); + else + blitTexture(ctx, d_ptr->tex_id, parent->size(), window()->size(), parent->rect(), parent->rect().translated(offset + wOffset)); + } + + if (doingPartialUpdate) + ctx->d_func()->swapRegion(br); + else + ctx->swapBuffers(); + + d_ptr->paintedRegion = QRegion(); + } else { + glFlush(); + } + return; + } + + QGLContext *previous_ctx = const_cast<QGLContext *>(QGLContext::currentContext()); + QGLContext *ctx = reinterpret_cast<QGLContext *>(parent->d_func()->extraData()->glContext); + + // QPainter::end() should have unbound the fbo, otherwise something is very wrong... + Q_ASSERT(!d_ptr->fbo || !d_ptr->fbo->isBound()); + + if (ctx != previous_ctx) { + ctx->makeCurrent(); + } + + QSize size = widget->rect().size(); + if (d_ptr->destructive_swap_buffers && ctx->format().doubleBuffer()) { + rect = parent->rect(); + br = rect.translated(wOffset + offset); + size = parent->size(); + } + + glDisable(GL_SCISSOR_TEST); + + if (d_ptr->fbo && (QGLExtensions::glExtensions() & QGLExtensions::FramebufferBlit)) { + const int h = d_ptr->fbo->height(); + + const int sx0 = br.left(); + const int sx1 = br.left() + br.width(); + const int sy0 = h - (br.top() + br.height()); + const int sy1 = h - br.top(); + + const int tx0 = rect.left(); + const int tx1 = rect.left() + rect.width(); + const int ty0 = parent->height() - (rect.top() + rect.height()); + const int ty1 = parent->height() - rect.top(); + + if (window() == parent || d_ptr->fbo->format().samples() <= 1) { + if (ctx->d_ptr->current_fbo != 0) + glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, 0); + + glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, d_ptr->fbo->handle()); + + glBlitFramebufferEXT(sx0, sy0, sx1, sy1, + tx0, ty0, tx1, ty1, + GL_COLOR_BUFFER_BIT, + GL_NEAREST); + + glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, 0); + } else { + // can't do sub-region blits with multisample FBOs + QGLFramebufferObject *temp = qgl_fbo_pool()->acquire(d_ptr->fbo->size(), QGLFramebufferObjectFormat()); + + glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, temp->handle()); + glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, d_ptr->fbo->handle()); + + glBlitFramebufferEXT(0, 0, d_ptr->fbo->width(), d_ptr->fbo->height(), + 0, 0, d_ptr->fbo->width(), d_ptr->fbo->height(), + GL_COLOR_BUFFER_BIT, + GL_NEAREST); + + glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, temp->handle()); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, 0); + + glBlitFramebufferEXT(sx0, sy0, sx1, sy1, + tx0, ty0, tx1, ty1, + GL_COLOR_BUFFER_BIT, + GL_NEAREST); + + glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, 0); + + qgl_fbo_pool()->release(temp); + } + + ctx->d_ptr->current_fbo = 0; + } +#if !defined(QT_OPENGL_ES_2) + else { + GLuint texture; + if (d_ptr->fbo) { + texture = d_ptr->fbo->texture(); + } else { + d_ptr->pb->makeCurrent(); + glBindTexture(target, d_ptr->pb_tex_id); + const uint bottom = window()->height() - (br.y() + br.height()); + glCopyTexSubImage2D(target, 0, br.x(), bottom, br.x(), bottom, br.width(), br.height()); + texture = d_ptr->pb_tex_id; + glBindTexture(target, 0); + } + + glDisable(GL_DEPTH_TEST); + + if (d_ptr->fbo) { + d_ptr->fbo->release(); + } else { + ctx->makeCurrent(); + } + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); +#ifndef QT_OPENGL_ES + glOrtho(0, size.width(), size.height(), 0, -999999, 999999); +#else + glOrthof(0, size.width(), size.height(), 0, -999999, 999999); +#endif + glViewport(0, 0, size.width(), size.height()); + + glColor4f(1, 1, 1, 1); + drawTexture(rect, texture, window()->size(), br); + + if (d_ptr->fbo) + d_ptr->fbo->bind(); + } +#else + // OpenGL/ES 2.0 version of the fbo blit. + else if (d_ptr->fbo) { + Q_UNUSED(target); + + if (d_ptr->fbo->isBound()) + d_ptr->fbo->release(); + + blitTexture(ctx, d_ptr->fbo->texture(), size, window()->size(), rect, br); + } +#endif + + if (ctx->format().doubleBuffer()) + ctx->swapBuffers(); + else + glFlush(); + + d_ptr->did_paint = false; +} + + +#if !defined(Q_WS_QPA) +void QGLWindowSurface::setGeometry(const QRect &rect) +{ + QWindowSurface::setGeometry(rect); + d_ptr->geometry_updated = true; +} +#else +void QGLWindowSurface::resize(const QSize &size) +{ + QWindowSurface::resize(size); + d_ptr->geometry_updated = true; +} +#endif + +void QGLWindowSurface::updateGeometry() { + if (!d_ptr->geometry_updated) + return; + d_ptr->geometry_updated = false; + + bool hijack(true); + QWidgetPrivate *wd = window()->d_func(); + if (wd->extraData() && wd->extraData()->glContext) { +#ifdef Q_OS_SYMBIAN // Symbian needs to recreate the context when native window size changes + if (d_ptr->size != geometry().size()) { + if (window() != qt_gl_share_widget()) + --(_qt_gl_share_widget()->widgetRefCount); + + delete wd->extraData()->glContext; + wd->extraData()->glContext = 0; + d_ptr->ctx = 0; + } + else +#endif + { + hijack = false; // we already have gl context for widget + } + } + + if (hijack) + hijackWindow(window()); + + QGLContext *ctx = reinterpret_cast<QGLContext *>(wd->extraData()->glContext); + +#ifdef Q_WS_MAC + ctx->updatePaintDevice(); +#endif + + QSize surfSize = geometry().size(); + + if (surfSize.width() <= 0 || surfSize.height() <= 0) + return; + + if (d_ptr->size == surfSize) + return; + + d_ptr->size = surfSize; + + if (d_ptr->ctx) { +#ifndef QT_OPENGL_ES_2 + if (d_ptr->destructive_swap_buffers) + initializeOffscreenTexture(surfSize); +#endif + return; + } + + const GLenum target = GL_TEXTURE_2D; + if (d_ptr->destructive_swap_buffers + && (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject) + && (d_ptr->fbo || !d_ptr->tried_fbo) + && qt_gl_preferGL2Engine()) + { + d_ptr->tried_fbo = true; + ctx->d_ptr->internal_context = true; + ctx->makeCurrent(); + delete d_ptr->fbo; + + QGLFramebufferObjectFormat format; + format.setAttachment(QGLFramebufferObject::CombinedDepthStencil); + format.setInternalTextureFormat(GLenum(GL_RGBA)); + format.setTextureTarget(target); + + if (QGLExtensions::glExtensions() & QGLExtensions::FramebufferBlit) + format.setSamples(8); + + d_ptr->fbo = new QGLFramebufferObject(surfSize, format); + + if (d_ptr->fbo->isValid()) { + qDebug() << "Created Window Surface FBO" << surfSize + << "with samples" << d_ptr->fbo->format().samples(); + return; + } else { + qDebug() << "QGLWindowSurface: Failed to create valid FBO, falling back"; + delete d_ptr->fbo; + d_ptr->fbo = 0; + } + } + +#if !defined(QT_OPENGL_ES_2) && !defined(Q_WS_QPA) //QPA doesn't support pixelbuffers + if (d_ptr->destructive_swap_buffers && (d_ptr->pb || !d_ptr->tried_pb)) { + d_ptr->tried_pb = true; + + if (d_ptr->pb) { + d_ptr->pb->makeCurrent(); + glDeleteTextures(1, &d_ptr->pb_tex_id); + } + + delete d_ptr->pb; + + d_ptr->pb = new QGLPixelBuffer(surfSize.width(), surfSize.height(), + QGLFormat(QGL::SampleBuffers | QGL::StencilBuffer | QGL::DepthBuffer), + qt_gl_share_widget()); + + if (d_ptr->pb->isValid()) { + qDebug() << "Created Window Surface Pixelbuffer, Sample buffers:" << d_ptr->pb->format().sampleBuffers(); + d_ptr->pb->makeCurrent(); + + glGenTextures(1, &d_ptr->pb_tex_id); + glBindTexture(target, d_ptr->pb_tex_id); + glTexImage2D(target, 0, GL_RGBA, surfSize.width(), surfSize.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); + + glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glBindTexture(target, 0); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0, d_ptr->pb->width(), d_ptr->pb->height(), 0, -999999, 999999); + + d_ptr->pb->d_ptr->qctx->d_func()->internal_context = true; + return; + } else { + qDebug() << "QGLWindowSurface: Failed to create valid pixelbuffer, falling back"; + delete d_ptr->pb; + d_ptr->pb = 0; + } + } +#endif // !defined(QT_OPENGL_ES_2) !defined(Q_WS_QPA) + + ctx->makeCurrent(); + +#ifndef QT_OPENGL_ES_2 + if (d_ptr->destructive_swap_buffers) + initializeOffscreenTexture(surfSize); +#endif +#ifndef Q_OS_SYMBIAN + qDebug() << "QGLWindowSurface: Using plain widget as window surface" << this; +#endif + d_ptr->ctx = ctx; + d_ptr->ctx->d_ptr->internal_context = true; +} + +bool QGLWindowSurface::initializeOffscreenTexture(const QSize &size) +{ + if (size == d_ptr->textureSize) + return false; + + glGenTextures(1, &d_ptr->tex_id); + glBindTexture(GL_TEXTURE_2D, d_ptr->tex_id); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size.width(), size.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glBindTexture(GL_TEXTURE_2D, 0); + + d_ptr->textureSize = size; + return true; +} + +bool QGLWindowSurface::scroll(const QRegion &area, int dx, int dy) +{ + // this code randomly fails currently for unknown reasons + return false; + + if (!d_ptr->pb) + return false; + + d_ptr->pb->makeCurrent(); + + QRect br = area.boundingRect(); + +#if 0 + // ## workaround driver issue (scrolling by these deltas is unbearably slow for some reason) + // ## maybe we should use glCopyTexSubImage insteadk + if (dx == 1 || dx == -1 || dy == 1 || dy == -1 || dy == 2) + return false; + + glRasterPos2i(br.x() + dx, br.y() + br.height() + dy); + glCopyPixels(br.x(), d_ptr->pb->height() - (br.y() + br.height()), br.width(), br.height(), GL_COLOR); + return true; +#endif + + const GLenum target = GL_TEXTURE_2D; + + glBindTexture(target, d_ptr->tex_id); + glCopyTexImage2D(target, 0, GL_RGBA, br.x(), d_ptr->pb->height() - (br.y() + br.height()), br.width(), br.height(), 0); + glBindTexture(target, 0); + + drawTexture(br.translated(dx, dy), d_ptr->tex_id, window()->size()); + + return true; +} + +static void drawTexture(const QRectF &rect, GLuint tex_id, const QSize &texSize, const QRectF &br) +{ + const GLenum target = GL_TEXTURE_2D; + QRectF src = br.isEmpty() + ? QRectF(QPointF(), texSize) + : QRectF(QPointF(br.x(), texSize.height() - br.bottom()), br.size()); + + if (target == GL_TEXTURE_2D) { + qreal width = texSize.width(); + qreal height = texSize.height(); + + src.setLeft(src.left() / width); + src.setRight(src.right() / width); + src.setTop(src.top() / height); + src.setBottom(src.bottom() / height); + } + + const GLfloat tx1 = src.left(); + const GLfloat tx2 = src.right(); + const GLfloat ty1 = src.top(); + const GLfloat ty2 = src.bottom(); + + GLfloat texCoordArray[4*2] = { + tx1, ty2, tx2, ty2, tx2, ty1, tx1, ty1 + }; + + GLfloat vertexArray[4*2]; + extern void qt_add_rect_to_array(const QRectF &r, GLfloat *array); // qpaintengine_opengl.cpp + qt_add_rect_to_array(rect, vertexArray); + +#if !defined(QT_OPENGL_ES_2) + glVertexPointer(2, GL_FLOAT, 0, vertexArray); + glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray); + + glBindTexture(target, tex_id); + glEnable(target); + + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + + glDisable(target); + glBindTexture(target, 0); +#else + glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexArray); + glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, texCoordArray); + + glBindTexture(target, tex_id); + + glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); + glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); + glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR); + + glBindTexture(target, 0); +#endif +} + +QImage *QGLWindowSurface::buffer(const QWidget *widget) +{ + QImage image; + + if (d_ptr->pb) + image = d_ptr->pb->toImage(); + else if (d_ptr->fbo) + image = d_ptr->fbo->toImage(); + + if (image.isNull()) + return 0; + + QRect rect = widget->rect(); + rect.translate(widget->mapTo(widget->window(), QPoint())); + + QImage subImage = image.copy(rect); + d_ptr->buffers << subImage; + return &d_ptr->buffers.last(); +} + +QWindowSurface::WindowSurfaceFeatures QGLWindowSurface::features() const +{ + WindowSurfaceFeatures features = 0; + if (!d_ptr->destructive_swap_buffers || d_ptr->swap_region_support) + features |= PartialUpdates; + if (!d_ptr->destructive_swap_buffers) + features |= PreservedContents; + return features; +} + +QT_END_NAMESPACE + |
