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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation ([email protected])
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at [email protected].
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qgraphicssystem_gl_p.h"
+#include <QGraphicsView>
+
+#include "private/qpixmap_raster_p.h"
+#include "private/qpixmapdata_gl_p.h"
+#include "private/qwindowsurface_gl_p.h"
+#include "private/qgl_p.h"
+#include <private/qwindowsurface_raster_p.h>
+
+#if defined(Q_WS_X11) && !defined(QT_NO_EGL)
+#include "private/qpixmapdata_x11gl_p.h"
+#include "private/qwindowsurface_x11gl_p.h"
+#endif
+
+#if defined(Q_OS_SYMBIAN)
+#include <QtGui/private/qapplication_p.h>
+#endif
+
+#ifdef QGL_USE_TEXTURE_POOL
+#include "private/qgltexturepool_p.h"
+#endif
+
+QT_BEGIN_NAMESPACE
+
+extern QGLWidget *qt_gl_getShareWidget();
+
+QPixmapData *QGLGraphicsSystem::createPixmapData(QPixmapData::PixelType type) const
+{
+ return new QGLPixmapData(type);
+}
+
+QWindowSurface *QGLGraphicsSystem::createWindowSurface(QWidget *widget) const
+{
+#ifdef Q_WS_WIN
+ // On Windows the QGLWindowSurface class can't handle
+ // drop shadows and native effects, e.g. fading a menu in/out using
+ // top level window opacity.
+ if (widget->windowType() == Qt::Popup)
+ return new QRasterWindowSurface(widget);
+#endif
+
+#if defined(Q_WS_X11) && !defined(QT_NO_EGL)
+ if (m_useX11GL && QX11GLPixmapData::hasX11GLPixmaps()) {
+ // If the widget is a QGraphicsView which will be re-drawing the entire
+ // scene each frame anyway, we should use QGLWindowSurface as this may
+ // provide proper buffer flipping, which should be faster than QX11GL's
+ // blitting approach:
+ QGraphicsView* qgv = qobject_cast<QGraphicsView*>(widget);
+ if (qgv && qgv->viewportUpdateMode() == QGraphicsView::FullViewportUpdate)
+ return new QGLWindowSurface(widget);
+ else
+ return new QX11GLWindowSurface(widget);
+ }
+#endif
+
+#if defined(Q_OS_SYMBIAN)
+ if (!QApplicationPrivate::instance()->useTranslucentEGLSurfaces) {
+ QWidgetPrivate *d = qt_widget_private(widget);
+ if (!d->isOpaque && widget->testAttribute(Qt::WA_TranslucentBackground))
+ return d->createDefaultWindowSurface_sys();
+ }
+#endif
+
+ return new QGLWindowSurface(widget);
+}
+#ifdef QGL_USE_TEXTURE_POOL
+void QGLGraphicsSystem::releaseCachedResources()
+{
+ QGLTexturePool::instance()->hibernate();
+}
+#endif
+QT_END_NAMESPACE
+