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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation ([email protected])
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at [email protected].
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QGL_P_H
+#define QGL_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of the QGLWidget class. This header file may change from
+// version to version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include "QtOpenGL/qgl.h"
+#include "QtOpenGL/qglcolormap.h"
+#include "QtCore/qmap.h"
+#include "QtCore/qthread.h"
+#include "QtCore/qthreadstorage.h"
+#include "QtCore/qhash.h"
+#include "QtCore/qatomic.h"
+#include "private/qwidget_p.h"
+#include "qcache.h"
+#include "qglpaintdevice_p.h"
+
+#ifndef QT_NO_EGL
+#include <QtGui/private/qegl_p.h>
+#endif
+
+#if defined(Q_WS_QPA)
+#include <QtGui/QPlatformGLContext>
+#endif
+
+QT_BEGIN_NAMESPACE
+
+class QGLContext;
+class QGLOverlayWidget;
+class QPixmap;
+class QPixmapFilter;
+#ifdef Q_WS_MAC
+# ifdef qDebug
+# define old_qDebug qDebug
+# undef qDebug
+# endif
+QT_BEGIN_INCLUDE_NAMESPACE
+#ifndef QT_MAC_USE_COCOA
+# include <AGL/agl.h>
+#endif
+QT_END_INCLUDE_NAMESPACE
+# ifdef old_qDebug
+# undef qDebug
+# define qDebug QT_NO_QDEBUG_MACRO
+# undef old_qDebug
+# endif
+class QMacWindowChangeEvent;
+#endif
+
+#ifdef Q_WS_QWS
+class QWSGLWindowSurface;
+#endif
+
+#ifndef QT_NO_EGL
+class QEglContext;
+#endif
+
+QT_BEGIN_INCLUDE_NAMESPACE
+#include <QtOpenGL/private/qglextensions_p.h>
+QT_END_INCLUDE_NAMESPACE
+
+class QGLFormatPrivate
+{
+public:
+ QGLFormatPrivate()
+ : ref(1)
+ {
+ opts = QGL::DoubleBuffer | QGL::DepthBuffer | QGL::Rgba | QGL::DirectRendering
+ | QGL::StencilBuffer | QGL::DeprecatedFunctions;
+ pln = 0;
+ depthSize = accumSize = stencilSize = redSize = greenSize = blueSize = alphaSize = -1;
+ numSamples = -1;
+ swapInterval = -1;
+ majorVersion = 1;
+ minorVersion = 0;
+ profile = QGLFormat::NoProfile;
+ }
+ QGLFormatPrivate(const QGLFormatPrivate *other)
+ : ref(1),
+ opts(other->opts),
+ pln(other->pln),
+ depthSize(other->depthSize),
+ accumSize(other->accumSize),
+ stencilSize(other->stencilSize),
+ redSize(other->redSize),
+ greenSize(other->greenSize),
+ blueSize(other->blueSize),
+ alphaSize(other->alphaSize),
+ numSamples(other->numSamples),
+ swapInterval(other->swapInterval),
+ majorVersion(other->majorVersion),
+ minorVersion(other->minorVersion),
+ profile(other->profile)
+ {
+ }
+ QAtomicInt ref;
+ QGL::FormatOptions opts;
+ int pln;
+ int depthSize;
+ int accumSize;
+ int stencilSize;
+ int redSize;
+ int greenSize;
+ int blueSize;
+ int alphaSize;
+ int numSamples;
+ int swapInterval;
+ int majorVersion;
+ int minorVersion;
+ QGLFormat::OpenGLContextProfile profile;
+};
+
+class QGLWidgetPrivate : public QWidgetPrivate
+{
+ Q_DECLARE_PUBLIC(QGLWidget)
+public:
+ QGLWidgetPrivate() : QWidgetPrivate()
+ , disable_clear_on_painter_begin(false)
+#if defined(Q_WS_QWS)
+ , wsurf(0)
+#endif
+#if defined(Q_WS_X11) && !defined(QT_NO_EGL)
+ , eglSurfaceWindowId(0)
+#endif
+#if defined(Q_OS_SYMBIAN)
+ , eglSurfaceWindowId(0)
+#endif
+ {
+ isGLWidget = 1;
+ }
+
+ ~QGLWidgetPrivate() {}
+
+ void init(QGLContext *context, const QGLWidget* shareWidget);
+ void initContext(QGLContext *context, const QGLWidget* shareWidget);
+ bool renderCxPm(QPixmap *pixmap);
+ void cleanupColormaps();
+ void aboutToDestroy() {
+ if (glcx)
+ glcx->reset();
+ }
+
+ QGLContext *glcx;
+ QGLWidgetGLPaintDevice glDevice;
+ bool autoSwap;
+
+ QGLColormap cmap;
+#ifndef QT_OPENGL_ES
+ QMap<QString, int> displayListCache;
+#endif
+
+ bool disable_clear_on_painter_begin;
+
+#if defined(Q_WS_WIN)
+ void updateColormap();
+ QGLContext *olcx;
+#elif defined(Q_WS_X11)
+ QGLOverlayWidget *olw;
+#ifndef QT_NO_EGL
+ void recreateEglSurface();
+ WId eglSurfaceWindowId;
+#endif
+#elif defined(Q_WS_MAC)
+ QGLContext *olcx;
+ void updatePaintDevice();
+#elif defined(Q_WS_QWS)
+ QWSGLWindowSurface *wsurf;
+#endif
+#ifdef Q_OS_SYMBIAN
+ void recreateEglSurface();
+ WId eglSurfaceWindowId;
+#endif
+};
+
+class QGLContextGroupResourceBase;
+class QGLSharedResourceGuard;
+
+// QGLContextPrivate has the responsibility of creating context groups.
+// QGLContextPrivate maintains the reference counter and destroys
+// context groups when needed.
+class QGLContextGroup
+{
+public:
+ ~QGLContextGroup();
+
+ QGLExtensionFuncs &extensionFuncs() {return m_extensionFuncs;}
+ const QGLContext *context() const {return m_context;}
+ bool isSharing() const { return m_shares.size() >= 2; }
+ QList<const QGLContext *> shares() const { return m_shares; }
+
+ void addGuard(QGLSharedResourceGuard *guard);
+ void removeGuard(QGLSharedResourceGuard *guard);
+
+ static void addShare(const QGLContext *context, const QGLContext *share);
+ static void removeShare(const QGLContext *context);
+
+private:
+ QGLContextGroup(const QGLContext *context);
+
+ QGLExtensionFuncs m_extensionFuncs;
+ const QGLContext *m_context; // context group's representative
+ QList<const QGLContext *> m_shares;
+ QHash<QGLContextGroupResourceBase *, void *> m_resources;
+ QGLSharedResourceGuard *m_guards; // double-linked list of active guards.
+ QAtomicInt m_refs;
+
+ void cleanupResources(const QGLContext *ctx);
+
+ friend class QGLContext;
+ friend class QGLContextPrivate;
+ friend class QGLContextGroupResourceBase;
+};
+
+// Get the context that resources for "ctx" will transfer to once
+// "ctx" is destroyed. Returns null if nothing is sharing with ctx.
+Q_OPENGL_EXPORT const QGLContext *qt_gl_transfer_context(const QGLContext *);
+
+// GL extension definitions
+class QGLExtensions {
+public:
+ enum Extension {
+ TextureRectangle = 0x00000001,
+ SampleBuffers = 0x00000002,
+ GenerateMipmap = 0x00000004,
+ TextureCompression = 0x00000008,
+ FragmentProgram = 0x00000010,
+ MirroredRepeat = 0x00000020,
+ FramebufferObject = 0x00000040,
+ StencilTwoSide = 0x00000080,
+ StencilWrap = 0x00000100,
+ PackedDepthStencil = 0x00000200,
+ NVFloatBuffer = 0x00000400,
+ PixelBufferObject = 0x00000800,
+ FramebufferBlit = 0x00001000,
+ NPOTTextures = 0x00002000,
+ BGRATextureFormat = 0x00004000,
+ DDSTextureCompression = 0x00008000,
+ ETC1TextureCompression = 0x00010000,
+ PVRTCTextureCompression = 0x00020000,
+ FragmentShader = 0x00040000,
+ ElementIndexUint = 0x00080000,
+ Depth24 = 0x00100000
+ };
+ Q_DECLARE_FLAGS(Extensions, Extension)
+
+ static Extensions glExtensions();
+ static Extensions currentContextExtensions();
+};
+
+/*
+ QGLTemporaryContext - the main objective of this class is to have a way of
+ creating a GL context and making it current, without going via QGLWidget
+ and friends. At certain points during GL initialization we need a current
+ context in order decide what GL features are available, and to resolve GL
+ extensions. Having a light-weight way of creating such a context saves
+ initial application startup time, and it doesn't wind up creating recursive
+ conflicts.
+ The class currently uses a private d pointer to hide the platform specific
+ types. This could possibly been done inline with #ifdef'ery, but it causes
+ major headaches on e.g. X11 due to namespace pollution.
+*/
+class QGLTemporaryContextPrivate;
+class QGLTemporaryContext {
+public:
+ QGLTemporaryContext(bool directRendering = true, QWidget *parent = 0);
+ ~QGLTemporaryContext();
+
+private:
+ QScopedPointer<QGLTemporaryContextPrivate> d;
+};
+
+class QGLTexture;
+class QGLTextureDestroyer;
+
+// This probably needs to grow to GL_MAX_VERTEX_ATTRIBS, but 3 is ok for now as that's
+// all the GL2 engine uses:
+#define QT_GL_VERTEX_ARRAY_TRACKED_COUNT 3
+
+class QGLContextResourceBase;
+
+class QGLContextPrivate
+{
+ Q_DECLARE_PUBLIC(QGLContext)
+public:
+ explicit QGLContextPrivate(QGLContext *context);
+ ~QGLContextPrivate();
+ QGLTexture *bindTexture(const QImage &image, GLenum target, GLint format,
+ QGLContext::BindOptions options);
+ QGLTexture *bindTexture(const QImage &image, GLenum target, GLint format, const qint64 key,
+ QGLContext::BindOptions options);
+ QGLTexture *bindTexture(const QPixmap &pixmap, GLenum target, GLint format,
+ QGLContext::BindOptions options);
+ QGLTexture *textureCacheLookup(const qint64 key, GLenum target);
+ void init(QPaintDevice *dev, const QGLFormat &format);
+ QImage convertToGLFormat(const QImage &image, bool force_premul, GLenum texture_format);
+ int maxTextureSize();
+
+ void cleanup();
+
+ void setVertexAttribArrayEnabled(int arrayIndex, bool enabled = true);
+ void syncGlState(); // Makes sure the GL context's state is what we think it is
+ void swapRegion(const QRegion &region);
+
+#if defined(Q_WS_WIN)
+ void updateFormatVersion();
+#endif
+
+#if defined(Q_WS_WIN)
+ HGLRC rc;
+ HDC dc;
+ WId win;
+ int pixelFormatId;
+ QGLCmap* cmap;
+ HBITMAP hbitmap;
+ HDC hbitmap_hdc;
+ Qt::HANDLE threadId;
+#endif
+#ifndef QT_NO_EGL
+ QEglContext *eglContext;
+ EGLSurface eglSurface;
+ void destroyEglSurfaceForDevice();
+ EGLSurface eglSurfaceForDevice() const;
+ static QEglProperties *extraWindowSurfaceCreationProps;
+ static void setExtraWindowSurfaceCreationProps(QEglProperties *props);
+#endif
+
+#if defined(Q_WS_QPA)
+ QPlatformGLContext *platformContext;
+ void setupSharing();
+
+#elif defined(Q_WS_X11) || defined(Q_WS_MAC)
+ void* cx;
+#endif
+#if defined(Q_WS_X11) || defined(Q_WS_MAC)
+ void* vi;
+#endif
+#if defined(Q_WS_X11)
+ void* pbuf;
+ quint32 gpm;
+ int screen;
+ QHash<QPixmapData*, QPixmap> boundPixmaps;
+ QGLTexture *bindTextureFromNativePixmap(QPixmap*, const qint64 key,
+ QGLContext::BindOptions options);
+ static void destroyGlSurfaceForPixmap(QPixmapData*);
+ static void unbindPixmapFromTexture(QPixmapData*);
+#endif
+#if defined(Q_WS_MAC)
+ bool update;
+ void *tryFormat(const QGLFormat &format);
+ void clearDrawable();
+#endif
+ QGLFormat glFormat;
+ QGLFormat reqFormat;
+ GLuint fbo;
+
+ uint valid : 1;
+ uint sharing : 1;
+ uint initDone : 1;
+ uint crWin : 1;
+ uint internal_context : 1;
+ uint version_flags_cached : 1;
+ uint extension_flags_cached : 1;
+
+ // workarounds for driver/hw bugs on different platforms
+ uint workaround_needsFullClearOnEveryFrame : 1;
+ uint workaround_brokenFBOReadBack : 1;
+ uint workaround_brokenTexSubImage : 1;
+ uint workaroundsCached : 1;
+
+ uint workaround_brokenTextureFromPixmap : 1;
+ uint workaround_brokenTextureFromPixmap_init : 1;
+
+ uint workaround_brokenAlphaTexSubImage : 1;
+ uint workaround_brokenAlphaTexSubImage_init : 1;
+
+#ifndef QT_NO_EGL
+ uint ownsEglContext : 1;
+#endif
+
+ QPaintDevice *paintDevice;
+ QColor transpColor;
+ QGLContext *q_ptr;
+ QGLFormat::OpenGLVersionFlags version_flags;
+ QGLExtensions::Extensions extension_flags;
+
+ QGLContextGroup *group;
+ GLint max_texture_size;
+
+ GLuint current_fbo;
+ GLuint default_fbo;
+ QPaintEngine *active_engine;
+ QHash<QGLContextResourceBase *, void *> m_resources;
+ QGLTextureDestroyer *texture_destroyer;
+
+ bool vertexAttributeArraysEnabledState[QT_GL_VERTEX_ARRAY_TRACKED_COUNT];
+
+ static inline QGLContextGroup *contextGroup(const QGLContext *ctx) { return ctx->d_ptr->group; }
+
+#ifdef Q_WS_WIN
+ static inline QGLExtensionFuncs& extensionFuncs(const QGLContext *ctx) { return ctx->d_ptr->group->extensionFuncs(); }
+#endif
+
+#if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS) || defined(Q_WS_QPA) || defined(Q_OS_SYMBIAN)
+ static Q_OPENGL_EXPORT QGLExtensionFuncs qt_extensionFuncs;
+ static Q_OPENGL_EXPORT QGLExtensionFuncs& extensionFuncs(const QGLContext *);
+#endif
+
+ static void setCurrentContext(QGLContext *context);
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QGLExtensions::Extensions)
+
+// Temporarily make a context current if not already current or
+// shared with the current contex. The previous context is made
+// current when the object goes out of scope.
+class Q_OPENGL_EXPORT QGLShareContextScope
+{
+public:
+ QGLShareContextScope(const QGLContext *ctx)
+ : m_oldContext(0)
+ {
+ QGLContext *currentContext = const_cast<QGLContext *>(QGLContext::currentContext());
+ if (currentContext != ctx && !QGLContext::areSharing(ctx, currentContext)) {
+ m_oldContext = currentContext;
+ m_ctx = const_cast<QGLContext *>(ctx);
+ m_ctx->makeCurrent();
+ } else {
+ m_ctx = currentContext;
+ }
+ }
+
+ operator QGLContext *()
+ {
+ return m_ctx;
+ }
+
+ QGLContext *operator->()
+ {
+ return m_ctx;
+ }
+
+ ~QGLShareContextScope()
+ {
+ if (m_oldContext)
+ m_oldContext->makeCurrent();
+ }
+
+private:
+ QGLContext *m_oldContext;
+ QGLContext *m_ctx;
+};
+
+class QGLTextureDestroyer : public QObject
+{
+ Q_OBJECT
+public:
+ QGLTextureDestroyer() : QObject() {
+ qRegisterMetaType<GLuint>("GLuint");
+ connect(this, SIGNAL(freeTexture(QGLContext *, QPixmapData *, GLuint)),
+ this, SLOT(freeTexture_slot(QGLContext *, QPixmapData *, GLuint)));
+ }
+ void emitFreeTexture(QGLContext *context, QPixmapData *boundPixmap, GLuint id) {
+ emit freeTexture(context, boundPixmap, id);
+ }
+
+Q_SIGNALS:
+ void freeTexture(QGLContext *context, QPixmapData *boundPixmap, GLuint id);
+
+private slots:
+ void freeTexture_slot(QGLContext *context, QPixmapData *boundPixmap, GLuint id) {
+ Q_UNUSED(boundPixmap);
+#if defined(Q_WS_X11)
+ if (boundPixmap) {
+ QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext());
+ context->makeCurrent();
+ // Although glXReleaseTexImage is a glX call, it must be called while there
+ // is a current context - the context the pixmap was bound to a texture in.
+ // Otherwise the release doesn't do anything and you get BadDrawable errors
+ // when you come to delete the context.
+ QGLContextPrivate::unbindPixmapFromTexture(boundPixmap);
+ glDeleteTextures(1, &id);
+ if (oldContext)
+ oldContext->makeCurrent();
+ return;
+ }
+#endif
+ QGLShareContextScope scope(context);
+ glDeleteTextures(1, &id);
+ }
+};
+
+// ### make QGLContext a QObject in 5.0 and remove the proxy stuff
+class Q_OPENGL_EXPORT QGLSignalProxy : public QObject
+{
+ Q_OBJECT
+public:
+ void emitAboutToDestroyContext(const QGLContext *context) {
+ emit aboutToDestroyContext(context);
+ }
+ static QGLSignalProxy *instance();
+Q_SIGNALS:
+ void aboutToDestroyContext(const QGLContext *context);
+};
+
+class QGLTexture {
+public:
+ QGLTexture(QGLContext *ctx = 0, GLuint tx_id = 0, GLenum tx_target = GL_TEXTURE_2D,
+ QGLContext::BindOptions opt = QGLContext::DefaultBindOption)
+ : context(ctx),
+ id(tx_id),
+ target(tx_target),
+ options(opt)
+#if defined(Q_WS_X11)
+ , boundPixmap(0)
+#endif
+ {}
+
+ ~QGLTexture() {
+ if (options & QGLContext::MemoryManagedBindOption) {
+ Q_ASSERT(context);
+#if !defined(Q_WS_X11)
+ QPixmapData *boundPixmap = 0;
+#endif
+ context->d_ptr->texture_destroyer->emitFreeTexture(context, boundPixmap, id);
+ }
+ }
+
+ QGLContext *context;
+ GLuint id;
+ GLenum target;
+
+ QGLContext::BindOptions options;
+
+#if defined(Q_WS_X11)
+ QPixmapData* boundPixmap;
+#endif
+
+ bool canBindCompressedTexture
+ (const char *buf, int len, const char *format, bool *hasAlpha);
+ QSize bindCompressedTexture
+ (const QString& fileName, const char *format = 0);
+ QSize bindCompressedTexture
+ (const char *buf, int len, const char *format = 0);
+ QSize bindCompressedTextureDDS(const char *buf, int len);
+ QSize bindCompressedTexturePVR(const char *buf, int len);
+};
+
+struct QGLTextureCacheKey {
+ qint64 key;
+ QGLContextGroup *group;
+};
+
+inline bool operator==(const QGLTextureCacheKey &a, const QGLTextureCacheKey &b)
+{
+ return a.key == b.key && a.group == b.group;
+}
+
+inline uint qHash(const QGLTextureCacheKey &key)
+{
+ return qHash(key.key) ^ qHash(key.group);
+}
+
+
+class Q_AUTOTEST_EXPORT QGLTextureCache {
+public:
+ QGLTextureCache();
+ ~QGLTextureCache();
+
+ void insert(QGLContext *ctx, qint64 key, QGLTexture *texture, int cost);
+ void remove(qint64 key);
+ inline int size();
+ inline void setMaxCost(int newMax);
+ inline int maxCost();
+ inline QGLTexture* getTexture(QGLContext *ctx, qint64 key);
+
+ bool remove(QGLContext *ctx, GLuint textureId);
+ void removeContextTextures(QGLContext *ctx);
+ static QGLTextureCache *instance();
+ static void cleanupTexturesForCacheKey(qint64 cacheKey);
+ static void cleanupTexturesForPixampData(QPixmapData* pixmap);
+ static void cleanupBeforePixmapDestruction(QPixmapData* pixmap);
+
+private:
+ QCache<QGLTextureCacheKey, QGLTexture> m_cache;
+ QReadWriteLock m_lock;
+};
+
+int QGLTextureCache::size() {
+ QReadLocker locker(&m_lock);
+ return m_cache.size();
+}
+
+void QGLTextureCache::setMaxCost(int newMax)
+{
+ QWriteLocker locker(&m_lock);
+ m_cache.setMaxCost(newMax);
+}
+
+int QGLTextureCache::maxCost()
+{
+ QReadLocker locker(&m_lock);
+ return m_cache.maxCost();
+}
+
+QGLTexture* QGLTextureCache::getTexture(QGLContext *ctx, qint64 key)
+{
+ QReadLocker locker(&m_lock);
+ const QGLTextureCacheKey cacheKey = {key, QGLContextPrivate::contextGroup(ctx)};
+ return m_cache.object(cacheKey);
+}
+
+extern Q_OPENGL_EXPORT QPaintEngine* qt_qgl_paint_engine();
+
+bool qt_gl_preferGL2Engine();
+
+inline GLenum qt_gl_preferredTextureFormat()
+{
+ return (QGLExtensions::glExtensions() & QGLExtensions::BGRATextureFormat) && QSysInfo::ByteOrder == QSysInfo::LittleEndian
+ ? GL_BGRA : GL_RGBA;
+}
+
+inline GLenum qt_gl_preferredTextureTarget()
+{
+#if defined(QT_OPENGL_ES_2)
+ return GL_TEXTURE_2D;
+#else
+ return (QGLExtensions::glExtensions() & QGLExtensions::TextureRectangle)
+ && !qt_gl_preferGL2Engine()
+ ? GL_TEXTURE_RECTANGLE_NV
+ : GL_TEXTURE_2D;
+#endif
+}
+
+/*
+ Base for resources that are shared in a context group.
+*/
+class Q_OPENGL_EXPORT QGLContextGroupResourceBase
+{
+public:
+ QGLContextGroupResourceBase();
+ virtual ~QGLContextGroupResourceBase();
+ void insert(const QGLContext *context, void *value);
+ void *value(const QGLContext *context);
+ void cleanup(const QGLContext *context);
+ void cleanup(const QGLContext *context, void *value);
+ virtual void freeResource(void *value) = 0;
+
+protected:
+ QList<QGLContextGroup *> m_groups;
+
+private:
+ QAtomicInt active;
+};
+
+/*
+ The QGLContextGroupResource template is used to manage a resource
+ for a group of sharing GL contexts. When the last context in the
+ group is destroyed, or when the QGLContextGroupResource object
+ itself is destroyed (implies potential context switches), the
+ resource will be freed.
+
+ The class used as the template class type needs to have a
+ constructor with the following signature:
+ T(const QGLContext *);
+*/
+template <class T>
+class QGLContextGroupResource : public QGLContextGroupResourceBase
+{
+public:
+ ~QGLContextGroupResource() {
+ for (int i = 0; i < m_groups.size(); ++i) {
+ const QGLContext *context = m_groups.at(i)->context();
+ T *resource = reinterpret_cast<T *>(QGLContextGroupResourceBase::value(context));
+ if (resource) {
+ QGLShareContextScope scope(context);
+ delete resource;
+ }
+ }
+ }
+
+ T *value(const QGLContext *context) {
+ T *resource = reinterpret_cast<T *>(QGLContextGroupResourceBase::value(context));
+ if (!resource) {
+ resource = new T(context);
+ insert(context, resource);
+ }
+ return resource;
+ }
+
+protected:
+ void freeResource(void *resource) {
+ delete reinterpret_cast<T *>(resource);
+ }
+};
+
+/*
+ Base for resources that are context specific.
+*/
+class Q_OPENGL_EXPORT QGLContextResourceBase
+{
+public:
+ virtual ~QGLContextResourceBase() {
+ for (int i = 0; i < m_contexts.size(); ++i)
+ m_contexts.at(i)->d_ptr->m_resources.remove(this);
+ }
+
+ void insert(const QGLContext *context, void *value) {
+ context->d_ptr->m_resources.insert(this, value);
+ }
+
+ void *value(const QGLContext *context) {
+ return context->d_ptr->m_resources.value(this, 0);
+ }
+ virtual void freeResource(void *value) = 0;
+
+protected:
+ QList<const QGLContext *> m_contexts;
+};
+
+/*
+ The QGLContextResource template is used to manage a resource for a
+ single GL context. Just before the context is destroyed (while it's
+ still the current context), or when the QGLContextResource object
+ itself is destroyed (implies potential context switches), the
+ resource will be freed. The class used as the template class type
+ needs to have a constructor with the following signature: T(const
+ QGLContext *);
+*/
+template <class T>
+class QGLContextResource : public QGLContextResourceBase
+{
+public:
+ ~QGLContextResource() {
+ for (int i = 0; i < m_contexts.size(); ++i) {
+ const QGLContext *context = m_contexts.at(i);
+ T *resource = reinterpret_cast<T *>(QGLContextResourceBase::value(context));
+ if (resource) {
+ QGLShareContextScope scope(context);
+ delete resource;
+ }
+ }
+ }
+
+ T *value(const QGLContext *context) {
+ T *resource = reinterpret_cast<T *>(QGLContextResourceBase::value(context));
+ if (!resource) {
+ resource = new T(context);
+ insert(context, resource);
+ }
+ return resource;
+ }
+
+protected:
+ void freeResource(void *resource) {
+ delete reinterpret_cast<T *>(resource);
+ }
+};
+
+// Put a guard around a GL object identifier and its context.
+// When the context goes away, a shared context will be used
+// in its place. If there are no more shared contexts, then
+// the identifier is returned as zero - it is assumed that the
+// context destruction cleaned up the identifier in this case.
+class Q_OPENGL_EXPORT QGLSharedResourceGuard
+{
+public:
+ QGLSharedResourceGuard(const QGLContext *context)
+ : m_group(0), m_id(0), m_next(0), m_prev(0)
+ {
+ setContext(context);
+ }
+ QGLSharedResourceGuard(const QGLContext *context, GLuint id)
+ : m_group(0), m_id(id), m_next(0), m_prev(0)
+ {
+ setContext(context);
+ }
+ ~QGLSharedResourceGuard();
+
+ const QGLContext *context() const
+ {
+ return m_group ? m_group->context() : 0;
+ }
+
+ void setContext(const QGLContext *context);
+
+ GLuint id() const
+ {
+ return m_id;
+ }
+
+ void setId(GLuint id)
+ {
+ m_id = id;
+ }
+
+private:
+ QGLContextGroup *m_group;
+ GLuint m_id;
+ QGLSharedResourceGuard *m_next;
+ QGLSharedResourceGuard *m_prev;
+
+ friend class QGLContextGroup;
+};
+
+
+class QGLExtensionMatcher
+{
+public:
+ QGLExtensionMatcher(const char *str);
+ QGLExtensionMatcher();
+
+ bool match(const char *str) const {
+ int str_length = qstrlen(str);
+
+ Q_ASSERT(str);
+ Q_ASSERT(str_length > 0);
+ Q_ASSERT(str[str_length-1] != ' ');
+
+ for (int i = 0; i < m_offsets.size(); ++i) {
+ const char *extension = m_extensions.constData() + m_offsets.at(i);
+ if (qstrncmp(extension, str, str_length) == 0 && extension[str_length] == ' ')
+ return true;
+ }
+ return false;
+ }
+
+private:
+ void init(const char *str);
+
+ QByteArray m_extensions;
+ QVector<int> m_offsets;
+};
+
+
+// this is a class that wraps a QThreadStorage object for storing
+// thread local instances of the GL 1 and GL 2 paint engines
+
+template <class T>
+class QGLEngineThreadStorage
+{
+public:
+ QPaintEngine *engine() {
+ QPaintEngine *&localEngine = storage.localData();
+ if (!localEngine)
+ localEngine = new T;
+ return localEngine;
+ }
+
+private:
+ QThreadStorage<QPaintEngine *> storage;
+};
+QT_END_NAMESPACE
+
+#endif // QGL_P_H