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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation ([email protected])
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at [email protected].
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtCore/qdebug.h>
+#include <QtOpenGL/qgl.h>
+#include <QtOpenGL/qglpixelbuffer.h>
+#include "qgl_p.h"
+#include "qgl_egl_p.h"
+#include "qglpixelbuffer_p.h"
+
+#ifdef Q_WS_X11
+#include <QtGui/private/qpixmap_x11_p.h>
+#endif
+
+QT_BEGIN_NAMESPACE
+
+QEglProperties *QGLContextPrivate::extraWindowSurfaceCreationProps = NULL;
+
+void qt_eglproperties_set_glformat(QEglProperties& eglProperties, const QGLFormat& glFormat)
+{
+ int redSize = glFormat.redBufferSize();
+ int greenSize = glFormat.greenBufferSize();
+ int blueSize = glFormat.blueBufferSize();
+ int alphaSize = glFormat.alphaBufferSize();
+ int depthSize = glFormat.depthBufferSize();
+ int stencilSize = glFormat.stencilBufferSize();
+ int sampleCount = glFormat.samples();
+
+ // QGLFormat uses a magic value of -1 to indicate "don't care", even when a buffer of that
+ // type has been requested. So we must check QGLFormat's booleans too if size is -1:
+ if (glFormat.alpha() && alphaSize <= 0)
+ alphaSize = 1;
+ if (glFormat.depth() && depthSize <= 0)
+ depthSize = 1;
+ if (glFormat.stencil() && stencilSize <= 0)
+ stencilSize = 1;
+ if (glFormat.sampleBuffers() && sampleCount <= 0)
+ sampleCount = 1;
+
+ // We want to make sure 16-bit configs are chosen over 32-bit configs as they will provide
+ // the best performance. The EGL config selection algorithm is a bit stange in this regard:
+ // The selection criteria for EGL_BUFFER_SIZE is "AtLeast", so we can't use it to discard
+ // 32-bit configs completely from the selection. So it then comes to the sorting algorithm.
+ // The red/green/blue sizes have a sort priority of 3, so they are sorted by first. The sort
+ // order is special and described as "by larger _total_ number of color bits.". So EGL will
+ // put 32-bit configs in the list before the 16-bit configs. However, the spec also goes on
+ // to say "If the requested number of bits in attrib_list for a particular component is 0,
+ // then the number of bits for that component is not considered". This part of the spec also
+ // seems to imply that setting the red/green/blue bits to zero means none of the components
+ // are considered and EGL disregards the entire sorting rule. It then looks to the next
+ // highest priority rule, which is EGL_BUFFER_SIZE. Despite the selection criteria being
+ // "AtLeast" for EGL_BUFFER_SIZE, it's sort order is "smaller" meaning 16-bit configs are
+ // put in the list before 32-bit configs. So, to make sure 16-bit is preffered over 32-bit,
+ // we must set the red/green/blue sizes to zero. This has an unfortunate consequence that
+ // if the application sets the red/green/blue size to 5/6/5 on the QGLFormat, they will
+ // probably get a 32-bit config, even when there's an RGB565 config available. Oh well.
+
+ // Now normalize the values so -1 becomes 0
+ redSize = redSize > 0 ? redSize : 0;
+ greenSize = greenSize > 0 ? greenSize : 0;
+ blueSize = blueSize > 0 ? blueSize : 0;
+ alphaSize = alphaSize > 0 ? alphaSize : 0;
+ depthSize = depthSize > 0 ? depthSize : 0;
+ stencilSize = stencilSize > 0 ? stencilSize : 0;
+ sampleCount = sampleCount > 0 ? sampleCount : 0;
+
+ eglProperties.setValue(EGL_RED_SIZE, redSize);
+ eglProperties.setValue(EGL_GREEN_SIZE, greenSize);
+ eglProperties.setValue(EGL_BLUE_SIZE, blueSize);
+ eglProperties.setValue(EGL_ALPHA_SIZE, alphaSize);
+ eglProperties.setValue(EGL_DEPTH_SIZE, depthSize);
+ eglProperties.setValue(EGL_STENCIL_SIZE, stencilSize);
+ eglProperties.setValue(EGL_SAMPLES, sampleCount);
+ eglProperties.setValue(EGL_SAMPLE_BUFFERS, sampleCount ? 1 : 0);
+}
+
+// Updates "format" with the parameters of the selected configuration.
+void qt_glformat_from_eglconfig(QGLFormat& format, const EGLConfig config)
+{
+ EGLint redSize = 0;
+ EGLint greenSize = 0;
+ EGLint blueSize = 0;
+ EGLint alphaSize = 0;
+ EGLint depthSize = 0;
+ EGLint stencilSize = 0;
+ EGLint sampleCount = 0;
+ EGLint level = 0;
+
+ EGLDisplay display = QEgl::display();
+ eglGetConfigAttrib(display, config, EGL_RED_SIZE, &redSize);
+ eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &greenSize);
+ eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &blueSize);
+ eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &alphaSize);
+ eglGetConfigAttrib(display, config, EGL_DEPTH_SIZE, &depthSize);
+ eglGetConfigAttrib(display, config, EGL_STENCIL_SIZE, &stencilSize);
+ eglGetConfigAttrib(display, config, EGL_SAMPLES, &sampleCount);
+ eglGetConfigAttrib(display, config, EGL_LEVEL, &level);
+
+ format.setRedBufferSize(redSize);
+ format.setGreenBufferSize(greenSize);
+ format.setBlueBufferSize(blueSize);
+ format.setAlphaBufferSize(alphaSize);
+ format.setDepthBufferSize(depthSize);
+ format.setStencilBufferSize(stencilSize);
+ format.setSamples(sampleCount);
+ format.setPlane(level);
+ format.setDirectRendering(true); // All EGL contexts are direct-rendered
+ format.setRgba(true); // EGL doesn't support colour index rendering
+ format.setStereo(false); // EGL doesn't support stereo buffers
+ format.setAccumBufferSize(0); // EGL doesn't support accululation buffers
+ format.setDoubleBuffer(true); // We don't support single buffered EGL contexts
+
+ // Clear the EGL error state because some of the above may
+ // have errored out because the attribute is not applicable
+ // to the surface type. Such errors don't matter.
+ eglGetError();
+}
+
+bool QGLFormat::hasOpenGL()
+{
+ return true;
+}
+
+void QGLContext::reset()
+{
+ Q_D(QGLContext);
+ if (!d->valid)
+ return;
+ d->cleanup();
+ doneCurrent();
+ if (d->eglContext && d->ownsEglContext) {
+ d->destroyEglSurfaceForDevice();
+ delete d->eglContext;
+ }
+ d->ownsEglContext = false;
+ d->eglContext = 0;
+ d->eglSurface = EGL_NO_SURFACE;
+ d->crWin = false;
+ d->sharing = false;
+ d->valid = false;
+ d->transpColor = QColor();
+ d->initDone = false;
+ QGLContextGroup::removeShare(this);
+}
+
+void QGLContext::makeCurrent()
+{
+ Q_D(QGLContext);
+ if (!d->valid || !d->eglContext || d->eglSurfaceForDevice() == EGL_NO_SURFACE) {
+ qWarning("QGLContext::makeCurrent(): Cannot make invalid context current");
+ return;
+ }
+
+ if (d->eglContext->makeCurrent(d->eglSurfaceForDevice())) {
+ QGLContextPrivate::setCurrentContext(this);
+ if (!d->workaroundsCached) {
+ d->workaroundsCached = true;
+ const char *renderer = reinterpret_cast<const char *>(glGetString(GL_RENDERER));
+ if (renderer && (strstr(renderer, "SGX") || strstr(renderer, "MBX"))) {
+ // PowerVR MBX/SGX chips needs to clear all buffers when starting to render
+ // a new frame, otherwise there will be a performance penalty to pay for
+ // each frame.
+ qDebug() << "Found SGX/MBX driver, enabling FullClearOnEveryFrame";
+ d->workaround_needsFullClearOnEveryFrame = true;
+
+ // Older PowerVR SGX drivers (like the one in the N900) have a
+ // bug which prevents glCopyTexSubImage2D() to work with a POT
+ // or GL_ALPHA texture bound to an FBO. The only way to
+ // identify that driver is to check the EGL version number for it.
+ const char *egl_version = eglQueryString(d->eglContext->display(), EGL_VERSION);
+
+ if (egl_version && strstr(egl_version, "1.3")) {
+ qDebug() << "Found v1.3 driver, enabling brokenFBOReadBack";
+ d->workaround_brokenFBOReadBack = true;
+ } else if (egl_version && strstr(egl_version, "1.4")) {
+ qDebug() << "Found v1.4 driver, enabling brokenTexSubImage";
+ d->workaround_brokenTexSubImage = true;
+
+ // this is a bit complicated; 1.4 version SGX drivers from
+ // Nokia have fixed the brokenFBOReadBack problem, but
+ // official drivers from TI haven't, meaning that things
+ // like the beagleboard are broken unless we hack around it
+ // - but at the same time, we want to not reduce performance
+ // by not enabling this elsewhere.
+ //
+ // so, let's check for a Nokia-specific addon, and only
+ // enable if it isn't present.
+ // (see MeeGo bug #5616)
+ if (!QEgl::hasExtension("EGL_NOK_image_shared")) {
+ // no Nokia extension, this is probably a standard SGX
+ // driver, so enable the workaround
+ qDebug() << "Found non-Nokia v1.4 driver, enabling brokenFBOReadBack";
+ d->workaround_brokenFBOReadBack = true;
+ }
+ }
+ }
+ }
+ }
+}
+
+void QGLContext::doneCurrent()
+{
+ Q_D(QGLContext);
+ if (d->eglContext)
+ d->eglContext->doneCurrent();
+
+ QGLContextPrivate::setCurrentContext(0);
+}
+
+
+void QGLContext::swapBuffers() const
+{
+ Q_D(const QGLContext);
+ if (!d->valid || !d->eglContext)
+ return;
+
+ d->eglContext->swapBuffers(d->eglSurfaceForDevice());
+}
+
+void QGLContextPrivate::destroyEglSurfaceForDevice()
+{
+ if (eglSurface != EGL_NO_SURFACE) {
+#if defined(Q_WS_X11) || defined(Q_OS_SYMBIAN)
+ // Make sure we don't call eglDestroySurface on a surface which
+ // was created for a different winId. This applies only to QGLWidget
+ // paint device, so make sure this is the one we're operating on
+ // (as opposed to a QGLWindowSurface use case).
+ if (paintDevice && paintDevice->devType() == QInternal::Widget) {
+ QWidget *w = static_cast<QWidget *>(paintDevice);
+ if (QGLWidget *wgl = qobject_cast<QGLWidget *>(w)) {
+ if (wgl->d_func()->eglSurfaceWindowId != wgl->winId()) {
+ qWarning("WARNING: Potential EGL surface leak! Not destroying surface.");
+ eglSurface = EGL_NO_SURFACE;
+ return;
+ }
+ }
+ }
+#endif
+ eglDestroySurface(eglContext->display(), eglSurface);
+ eglSurface = EGL_NO_SURFACE;
+ }
+}
+
+EGLSurface QGLContextPrivate::eglSurfaceForDevice() const
+{
+ // If a QPixmapData had to create the QGLContext, we don't have a paintDevice
+ if (!paintDevice)
+ return eglSurface;
+
+#ifdef Q_WS_X11
+ if (paintDevice->devType() == QInternal::Pixmap) {
+ QPixmapData *pmd = static_cast<QPixmap*>(paintDevice)->data_ptr().data();
+ if (pmd->classId() == QPixmapData::X11Class) {
+ QX11PixmapData* x11PixmapData = static_cast<QX11PixmapData*>(pmd);
+ return (EGLSurface)x11PixmapData->gl_surface;
+ }
+ }
+#endif
+
+ if (paintDevice->devType() == QInternal::Pbuffer) {
+ QGLPixelBuffer* pbuf = static_cast<QGLPixelBuffer*>(paintDevice);
+ return pbuf->d_func()->pbuf;
+ }
+
+ return eglSurface;
+}
+
+void QGLContextPrivate::swapRegion(const QRegion &region)
+{
+ if (!valid || !eglContext)
+ return;
+
+ eglContext->swapBuffersRegion2NOK(eglSurfaceForDevice(), &region);
+}
+
+void QGLContextPrivate::setExtraWindowSurfaceCreationProps(QEglProperties *props)
+{
+ extraWindowSurfaceCreationProps = props;
+}
+
+void QGLWidget::setMouseTracking(bool enable)
+{
+ QWidget::setMouseTracking(enable);
+}
+
+QColor QGLContext::overlayTransparentColor() const
+{
+ return d_func()->transpColor;
+}
+
+uint QGLContext::colorIndex(const QColor &c) const
+{
+ Q_UNUSED(c);
+ return 0;
+}
+
+void QGLContext::generateFontDisplayLists(const QFont & fnt, int listBase)
+{
+ Q_UNUSED(fnt);
+ Q_UNUSED(listBase);
+}
+
+void *QGLContext::getProcAddress(const QString &proc) const
+{
+ return (void*)eglGetProcAddress(reinterpret_cast<const char *>(proc.toLatin1().data()));
+}
+
+bool QGLWidgetPrivate::renderCxPm(QPixmap*)
+{
+ return false;
+}
+
+QT_END_NAMESPACE