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Diffstat (limited to 'src/opengl/qgl_egl.cpp')
| -rw-r--r-- | src/opengl/qgl_egl.cpp | 351 |
1 files changed, 351 insertions, 0 deletions
diff --git a/src/opengl/qgl_egl.cpp b/src/opengl/qgl_egl.cpp new file mode 100644 index 00000000000..ef36eb94ba4 --- /dev/null +++ b/src/opengl/qgl_egl.cpp @@ -0,0 +1,351 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation ([email protected]) +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at [email protected]. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QtCore/qdebug.h> +#include <QtOpenGL/qgl.h> +#include <QtOpenGL/qglpixelbuffer.h> +#include "qgl_p.h" +#include "qgl_egl_p.h" +#include "qglpixelbuffer_p.h" + +#ifdef Q_WS_X11 +#include <QtGui/private/qpixmap_x11_p.h> +#endif + +QT_BEGIN_NAMESPACE + +QEglProperties *QGLContextPrivate::extraWindowSurfaceCreationProps = NULL; + +void qt_eglproperties_set_glformat(QEglProperties& eglProperties, const QGLFormat& glFormat) +{ + int redSize = glFormat.redBufferSize(); + int greenSize = glFormat.greenBufferSize(); + int blueSize = glFormat.blueBufferSize(); + int alphaSize = glFormat.alphaBufferSize(); + int depthSize = glFormat.depthBufferSize(); + int stencilSize = glFormat.stencilBufferSize(); + int sampleCount = glFormat.samples(); + + // QGLFormat uses a magic value of -1 to indicate "don't care", even when a buffer of that + // type has been requested. So we must check QGLFormat's booleans too if size is -1: + if (glFormat.alpha() && alphaSize <= 0) + alphaSize = 1; + if (glFormat.depth() && depthSize <= 0) + depthSize = 1; + if (glFormat.stencil() && stencilSize <= 0) + stencilSize = 1; + if (glFormat.sampleBuffers() && sampleCount <= 0) + sampleCount = 1; + + // We want to make sure 16-bit configs are chosen over 32-bit configs as they will provide + // the best performance. The EGL config selection algorithm is a bit stange in this regard: + // The selection criteria for EGL_BUFFER_SIZE is "AtLeast", so we can't use it to discard + // 32-bit configs completely from the selection. So it then comes to the sorting algorithm. + // The red/green/blue sizes have a sort priority of 3, so they are sorted by first. The sort + // order is special and described as "by larger _total_ number of color bits.". So EGL will + // put 32-bit configs in the list before the 16-bit configs. However, the spec also goes on + // to say "If the requested number of bits in attrib_list for a particular component is 0, + // then the number of bits for that component is not considered". This part of the spec also + // seems to imply that setting the red/green/blue bits to zero means none of the components + // are considered and EGL disregards the entire sorting rule. It then looks to the next + // highest priority rule, which is EGL_BUFFER_SIZE. Despite the selection criteria being + // "AtLeast" for EGL_BUFFER_SIZE, it's sort order is "smaller" meaning 16-bit configs are + // put in the list before 32-bit configs. So, to make sure 16-bit is preffered over 32-bit, + // we must set the red/green/blue sizes to zero. This has an unfortunate consequence that + // if the application sets the red/green/blue size to 5/6/5 on the QGLFormat, they will + // probably get a 32-bit config, even when there's an RGB565 config available. Oh well. + + // Now normalize the values so -1 becomes 0 + redSize = redSize > 0 ? redSize : 0; + greenSize = greenSize > 0 ? greenSize : 0; + blueSize = blueSize > 0 ? blueSize : 0; + alphaSize = alphaSize > 0 ? alphaSize : 0; + depthSize = depthSize > 0 ? depthSize : 0; + stencilSize = stencilSize > 0 ? stencilSize : 0; + sampleCount = sampleCount > 0 ? sampleCount : 0; + + eglProperties.setValue(EGL_RED_SIZE, redSize); + eglProperties.setValue(EGL_GREEN_SIZE, greenSize); + eglProperties.setValue(EGL_BLUE_SIZE, blueSize); + eglProperties.setValue(EGL_ALPHA_SIZE, alphaSize); + eglProperties.setValue(EGL_DEPTH_SIZE, depthSize); + eglProperties.setValue(EGL_STENCIL_SIZE, stencilSize); + eglProperties.setValue(EGL_SAMPLES, sampleCount); + eglProperties.setValue(EGL_SAMPLE_BUFFERS, sampleCount ? 1 : 0); +} + +// Updates "format" with the parameters of the selected configuration. +void qt_glformat_from_eglconfig(QGLFormat& format, const EGLConfig config) +{ + EGLint redSize = 0; + EGLint greenSize = 0; + EGLint blueSize = 0; + EGLint alphaSize = 0; + EGLint depthSize = 0; + EGLint stencilSize = 0; + EGLint sampleCount = 0; + EGLint level = 0; + + EGLDisplay display = QEgl::display(); + eglGetConfigAttrib(display, config, EGL_RED_SIZE, &redSize); + eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &greenSize); + eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &blueSize); + eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &alphaSize); + eglGetConfigAttrib(display, config, EGL_DEPTH_SIZE, &depthSize); + eglGetConfigAttrib(display, config, EGL_STENCIL_SIZE, &stencilSize); + eglGetConfigAttrib(display, config, EGL_SAMPLES, &sampleCount); + eglGetConfigAttrib(display, config, EGL_LEVEL, &level); + + format.setRedBufferSize(redSize); + format.setGreenBufferSize(greenSize); + format.setBlueBufferSize(blueSize); + format.setAlphaBufferSize(alphaSize); + format.setDepthBufferSize(depthSize); + format.setStencilBufferSize(stencilSize); + format.setSamples(sampleCount); + format.setPlane(level); + format.setDirectRendering(true); // All EGL contexts are direct-rendered + format.setRgba(true); // EGL doesn't support colour index rendering + format.setStereo(false); // EGL doesn't support stereo buffers + format.setAccumBufferSize(0); // EGL doesn't support accululation buffers + format.setDoubleBuffer(true); // We don't support single buffered EGL contexts + + // Clear the EGL error state because some of the above may + // have errored out because the attribute is not applicable + // to the surface type. Such errors don't matter. + eglGetError(); +} + +bool QGLFormat::hasOpenGL() +{ + return true; +} + +void QGLContext::reset() +{ + Q_D(QGLContext); + if (!d->valid) + return; + d->cleanup(); + doneCurrent(); + if (d->eglContext && d->ownsEglContext) { + d->destroyEglSurfaceForDevice(); + delete d->eglContext; + } + d->ownsEglContext = false; + d->eglContext = 0; + d->eglSurface = EGL_NO_SURFACE; + d->crWin = false; + d->sharing = false; + d->valid = false; + d->transpColor = QColor(); + d->initDone = false; + QGLContextGroup::removeShare(this); +} + +void QGLContext::makeCurrent() +{ + Q_D(QGLContext); + if (!d->valid || !d->eglContext || d->eglSurfaceForDevice() == EGL_NO_SURFACE) { + qWarning("QGLContext::makeCurrent(): Cannot make invalid context current"); + return; + } + + if (d->eglContext->makeCurrent(d->eglSurfaceForDevice())) { + QGLContextPrivate::setCurrentContext(this); + if (!d->workaroundsCached) { + d->workaroundsCached = true; + const char *renderer = reinterpret_cast<const char *>(glGetString(GL_RENDERER)); + if (renderer && (strstr(renderer, "SGX") || strstr(renderer, "MBX"))) { + // PowerVR MBX/SGX chips needs to clear all buffers when starting to render + // a new frame, otherwise there will be a performance penalty to pay for + // each frame. + qDebug() << "Found SGX/MBX driver, enabling FullClearOnEveryFrame"; + d->workaround_needsFullClearOnEveryFrame = true; + + // Older PowerVR SGX drivers (like the one in the N900) have a + // bug which prevents glCopyTexSubImage2D() to work with a POT + // or GL_ALPHA texture bound to an FBO. The only way to + // identify that driver is to check the EGL version number for it. + const char *egl_version = eglQueryString(d->eglContext->display(), EGL_VERSION); + + if (egl_version && strstr(egl_version, "1.3")) { + qDebug() << "Found v1.3 driver, enabling brokenFBOReadBack"; + d->workaround_brokenFBOReadBack = true; + } else if (egl_version && strstr(egl_version, "1.4")) { + qDebug() << "Found v1.4 driver, enabling brokenTexSubImage"; + d->workaround_brokenTexSubImage = true; + + // this is a bit complicated; 1.4 version SGX drivers from + // Nokia have fixed the brokenFBOReadBack problem, but + // official drivers from TI haven't, meaning that things + // like the beagleboard are broken unless we hack around it + // - but at the same time, we want to not reduce performance + // by not enabling this elsewhere. + // + // so, let's check for a Nokia-specific addon, and only + // enable if it isn't present. + // (see MeeGo bug #5616) + if (!QEgl::hasExtension("EGL_NOK_image_shared")) { + // no Nokia extension, this is probably a standard SGX + // driver, so enable the workaround + qDebug() << "Found non-Nokia v1.4 driver, enabling brokenFBOReadBack"; + d->workaround_brokenFBOReadBack = true; + } + } + } + } + } +} + +void QGLContext::doneCurrent() +{ + Q_D(QGLContext); + if (d->eglContext) + d->eglContext->doneCurrent(); + + QGLContextPrivate::setCurrentContext(0); +} + + +void QGLContext::swapBuffers() const +{ + Q_D(const QGLContext); + if (!d->valid || !d->eglContext) + return; + + d->eglContext->swapBuffers(d->eglSurfaceForDevice()); +} + +void QGLContextPrivate::destroyEglSurfaceForDevice() +{ + if (eglSurface != EGL_NO_SURFACE) { +#if defined(Q_WS_X11) || defined(Q_OS_SYMBIAN) + // Make sure we don't call eglDestroySurface on a surface which + // was created for a different winId. This applies only to QGLWidget + // paint device, so make sure this is the one we're operating on + // (as opposed to a QGLWindowSurface use case). + if (paintDevice && paintDevice->devType() == QInternal::Widget) { + QWidget *w = static_cast<QWidget *>(paintDevice); + if (QGLWidget *wgl = qobject_cast<QGLWidget *>(w)) { + if (wgl->d_func()->eglSurfaceWindowId != wgl->winId()) { + qWarning("WARNING: Potential EGL surface leak! Not destroying surface."); + eglSurface = EGL_NO_SURFACE; + return; + } + } + } +#endif + eglDestroySurface(eglContext->display(), eglSurface); + eglSurface = EGL_NO_SURFACE; + } +} + +EGLSurface QGLContextPrivate::eglSurfaceForDevice() const +{ + // If a QPixmapData had to create the QGLContext, we don't have a paintDevice + if (!paintDevice) + return eglSurface; + +#ifdef Q_WS_X11 + if (paintDevice->devType() == QInternal::Pixmap) { + QPixmapData *pmd = static_cast<QPixmap*>(paintDevice)->data_ptr().data(); + if (pmd->classId() == QPixmapData::X11Class) { + QX11PixmapData* x11PixmapData = static_cast<QX11PixmapData*>(pmd); + return (EGLSurface)x11PixmapData->gl_surface; + } + } +#endif + + if (paintDevice->devType() == QInternal::Pbuffer) { + QGLPixelBuffer* pbuf = static_cast<QGLPixelBuffer*>(paintDevice); + return pbuf->d_func()->pbuf; + } + + return eglSurface; +} + +void QGLContextPrivate::swapRegion(const QRegion ®ion) +{ + if (!valid || !eglContext) + return; + + eglContext->swapBuffersRegion2NOK(eglSurfaceForDevice(), ®ion); +} + +void QGLContextPrivate::setExtraWindowSurfaceCreationProps(QEglProperties *props) +{ + extraWindowSurfaceCreationProps = props; +} + +void QGLWidget::setMouseTracking(bool enable) +{ + QWidget::setMouseTracking(enable); +} + +QColor QGLContext::overlayTransparentColor() const +{ + return d_func()->transpColor; +} + +uint QGLContext::colorIndex(const QColor &c) const +{ + Q_UNUSED(c); + return 0; +} + +void QGLContext::generateFontDisplayLists(const QFont & fnt, int listBase) +{ + Q_UNUSED(fnt); + Q_UNUSED(listBase); +} + +void *QGLContext::getProcAddress(const QString &proc) const +{ + return (void*)eglGetProcAddress(reinterpret_cast<const char *>(proc.toLatin1().data())); +} + +bool QGLWidgetPrivate::renderCxPm(QPixmap*) +{ + return false; +} + +QT_END_NAMESPACE |
