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Diffstat (limited to 'src/gui/math3d/qmatrix4x4.h')
-rw-r--r--src/gui/math3d/qmatrix4x4.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/gui/math3d/qmatrix4x4.h b/src/gui/math3d/qmatrix4x4.h
index 94f9c12f19b..2a801905ce0 100644
--- a/src/gui/math3d/qmatrix4x4.h
+++ b/src/gui/math3d/qmatrix4x4.h
@@ -564,6 +564,7 @@ inline bool QMatrix4x4::operator!=(const QMatrix4x4& other) const
inline QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2)
{
+ Q_DECL_UNINITIALIZED
QMatrix4x4 m(Qt::Uninitialized);
m.m[0][0] = m1.m[0][0] + m2.m[0][0];
m.m[0][1] = m1.m[0][1] + m2.m[0][1];
@@ -586,6 +587,7 @@ inline QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2)
inline QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2)
{
+ Q_DECL_UNINITIALIZED
QMatrix4x4 m(Qt::Uninitialized);
m.m[0][0] = m1.m[0][0] - m2.m[0][0];
m.m[0][1] = m1.m[0][1] - m2.m[0][1];
@@ -608,9 +610,11 @@ inline QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2)
inline QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2)
{
+ Q_DECL_UNINITIALIZED
+ QMatrix4x4 m(Qt::Uninitialized);
QMatrix4x4::Flags flagBits = m1.flagBits | m2.flagBits;
if (flagBits.toInt() < QMatrix4x4::Rotation2D) {
- QMatrix4x4 m(Qt::Uninitialized);
+ // Scale | Translation
m.m[0][0] = m1.m[0][0] * m2.m[0][0];
m.m[0][1] = 0.0f;
m.m[0][2] = 0.0f;
@@ -634,7 +638,6 @@ inline QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2)
return m;
}
- QMatrix4x4 m(Qt::Uninitialized);
m.m[0][0] = m1.m[0][0] * m2.m[0][0]
+ m1.m[1][0] * m2.m[0][1]
+ m1.m[2][0] * m2.m[0][2]
@@ -855,6 +858,7 @@ inline QPointF operator*(const QMatrix4x4& matrix, const QPointF& point)
inline QMatrix4x4 operator-(const QMatrix4x4& matrix)
{
+ Q_DECL_UNINITIALIZED
QMatrix4x4 m(Qt::Uninitialized);
m.m[0][0] = -matrix.m[0][0];
m.m[0][1] = -matrix.m[0][1];
@@ -877,6 +881,7 @@ inline QMatrix4x4 operator-(const QMatrix4x4& matrix)
inline QMatrix4x4 operator*(float factor, const QMatrix4x4& matrix)
{
+ Q_DECL_UNINITIALIZED
QMatrix4x4 m(Qt::Uninitialized);
m.m[0][0] = matrix.m[0][0] * factor;
m.m[0][1] = matrix.m[0][1] * factor;
@@ -899,6 +904,7 @@ inline QMatrix4x4 operator*(float factor, const QMatrix4x4& matrix)
inline QMatrix4x4 operator*(const QMatrix4x4& matrix, float factor)
{
+ Q_DECL_UNINITIALIZED
QMatrix4x4 m(Qt::Uninitialized);
m.m[0][0] = matrix.m[0][0] * factor;
m.m[0][1] = matrix.m[0][1] * factor;