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authorKai Köhne <[email protected]>2022-06-10 17:34:41 +0200
committerKai Köhne <[email protected]>2022-06-15 21:31:02 +0200
commit9d2cc4dd766ca6538e17040b6ac845ed880ab0fe (patch)
treea674c1f10c2bb266b2cff88ef3d6d864ed932212 /src/opengl/qopenglpaintengine.cpp
parent37bad1f43b33a460f402f16280719d3b49dd7b24 (diff)
Fix typos in docs and comments
Found by codespell Pick-to: 6.4 Change-Id: Ie3e301a23830c773a2e9aff487c702a223d246eb Reviewed-by: Nicholas Bennett <[email protected]> Reviewed-by: Edward Welbourne <[email protected]>
Diffstat (limited to 'src/opengl/qopenglpaintengine.cpp')
-rw-r--r--src/opengl/qopenglpaintengine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/qopenglpaintengine.cpp b/src/opengl/qopenglpaintengine.cpp
index 1d9afc51911..2556881e121 100644
--- a/src/opengl/qopenglpaintengine.cpp
+++ b/src/opengl/qopenglpaintengine.cpp
@@ -151,7 +151,7 @@ void QOpenGL2PaintEngineExPrivate::useSimpleShader()
\note Any code or Qt API that internally activates or binds will
not affect the cache used by this function, which means they will
- lead to inconsisent state. QPainter::beginNativePainting() takes
+ lead to inconsistent state. QPainter::beginNativePainting() takes
care of resetting the cache, so for user–code this is fine, but
internally in the paint engine care must be taken to not call
functions that may activate or bind under our feet.