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authorQt by Nokia <[email protected]>2011-04-27 12:05:43 +0200
committeraxis <[email protected]>2011-04-27 12:05:43 +0200
commit38be0d13830efd2d98281c645c3a60afe05ffece (patch)
tree6ea73f3ec77f7d153333779883e8120f82820abe /src/opengl/qglextensions.cpp
Initial import from the monolithic Qt.
This is the beginning of revision history for this module. If you want to look at revision history older than this, please refer to the Qt Git wiki for how to use Git history grafting. At the time of writing, this wiki is located here: http://qt.gitorious.org/qt/pages/GitIntroductionWithQt If you have already performed the grafting and you don't see any history beyond this commit, try running "git log" with the "--follow" argument. Branched from the monolithic repo, Qt master branch, at commit 896db169ea224deb96c59ce8af800d019de63f12
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diff --git a/src/opengl/qglextensions.cpp b/src/opengl/qglextensions.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation ([email protected])
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at [email protected].
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qgl_p.h"
+
+QT_BEGIN_NAMESPACE
+
+static void *qt_gl_getProcAddress_search
+ (QGLContext *ctx, const char *name1, const char *name2,
+ const char *name3, const char *name4)
+{
+ void *addr;
+
+ addr = ctx->getProcAddress(QLatin1String(name1));
+ if (addr)
+ return addr;
+
+ addr = ctx->getProcAddress(QLatin1String(name2));
+ if (addr)
+ return addr;
+
+ addr = ctx->getProcAddress(QLatin1String(name3));
+ if (addr)
+ return addr;
+
+ if (name4)
+ return ctx->getProcAddress(QLatin1String(name4));
+
+ return 0;
+}
+
+// Search for an extension function starting with the most likely
+// function suffix first, and then trying the other variations.
+#if defined(QT_OPENGL_ES)
+#define qt_gl_getProcAddress(ctx,name) \
+ qt_gl_getProcAddress_search((ctx), name, name "OES", name "EXT", name "ARB")
+#define qt_gl_getProcAddressEXT(ctx,name) \
+ qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB")
+#define qt_gl_getProcAddressARB(ctx,name) \
+ qt_gl_getProcAddress_search((ctx), name "OES", name, name "ARB", name "EXT")
+#define qt_gl_getProcAddressOES(ctx,name) \
+ qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB")
+#else
+#define qt_gl_getProcAddress(ctx,name) \
+ qt_gl_getProcAddress_search((ctx), name, name "ARB", name "EXT", 0)
+#define qt_gl_getProcAddressEXT(ctx,name) \
+ qt_gl_getProcAddress_search((ctx), name "EXT", name, name "ARB", 0)
+#define qt_gl_getProcAddressARB(ctx,name) \
+ qt_gl_getProcAddress_search((ctx), name "ARB", name, name "EXT", 0)
+#define qt_gl_getProcAddressOES(ctx,name) \
+ qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB")
+#endif
+
+bool qt_resolve_framebufferobject_extensions(QGLContext *ctx)
+{
+#if defined(QT_OPENGL_ES_2)
+ static bool have_resolved = false;
+ if (have_resolved)
+ return true;
+ have_resolved = true;
+#else
+ if (glIsRenderbuffer != 0)
+ return true;
+#endif
+
+ if (ctx == 0) {
+ qWarning("QGLFramebufferObject: Unable to resolve framebuffer object extensions -"
+ " make sure there is a current context when creating the framebuffer object.");
+ return false;
+ }
+
+
+ glBlitFramebufferEXT = (_glBlitFramebufferEXT) qt_gl_getProcAddressEXT(ctx, "glBlitFramebuffer");
+ glRenderbufferStorageMultisampleEXT =
+ (_glRenderbufferStorageMultisampleEXT) qt_gl_getProcAddressEXT(ctx, "glRenderbufferStorageMultisample");
+
+#if !defined(QT_OPENGL_ES_2)
+ glIsRenderbuffer = (_glIsRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glIsRenderbuffer");
+ if (!glIsRenderbuffer)
+ return false; // Not much point searching for anything else.
+ glBindRenderbuffer = (_glBindRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glBindRenderbuffer");
+ glDeleteRenderbuffers = (_glDeleteRenderbuffers) qt_gl_getProcAddressEXT(ctx, "glDeleteRenderbuffers");
+ glGenRenderbuffers = (_glGenRenderbuffers) qt_gl_getProcAddressEXT(ctx, "glGenRenderbuffers");
+ glRenderbufferStorage = (_glRenderbufferStorage) qt_gl_getProcAddressEXT(ctx, "glRenderbufferStorage");
+ glGetRenderbufferParameteriv =
+ (_glGetRenderbufferParameteriv) qt_gl_getProcAddressEXT(ctx, "glGetRenderbufferParameteriv");
+ glIsFramebuffer = (_glIsFramebuffer) qt_gl_getProcAddressEXT(ctx, "glIsFramebuffer");
+ glBindFramebuffer = (_glBindFramebuffer) qt_gl_getProcAddressEXT(ctx, "glBindFramebuffer");
+ glDeleteFramebuffers = (_glDeleteFramebuffers) qt_gl_getProcAddressEXT(ctx, "glDeleteFramebuffers");
+ glGenFramebuffers = (_glGenFramebuffers) qt_gl_getProcAddressEXT(ctx, "glGenFramebuffers");
+ glCheckFramebufferStatus = (_glCheckFramebufferStatus) qt_gl_getProcAddressEXT(ctx, "glCheckFramebufferStatus");
+ glFramebufferTexture2D = (_glFramebufferTexture2D) qt_gl_getProcAddressEXT(ctx, "glFramebufferTexture2D");
+ glFramebufferRenderbuffer = (_glFramebufferRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glFramebufferRenderbuffer");
+ glGetFramebufferAttachmentParameteriv =
+ (_glGetFramebufferAttachmentParameteriv) qt_gl_getProcAddressEXT(ctx, "glGetFramebufferAttachmentParameteriv");
+ glGenerateMipmap = (_glGenerateMipmap) qt_gl_getProcAddressEXT(ctx, "glGenerateMipmap");
+
+ return glIsRenderbuffer != 0;
+#else
+ return true;
+#endif
+}
+
+#if !defined(QT_OPENGL_ES_2)
+bool qt_resolve_version_1_3_functions(QGLContext *ctx)
+{
+ if (glMultiTexCoord4f != 0)
+ return true;
+
+ QGLContext cx(QGLFormat::defaultFormat());
+ glMultiTexCoord4f = (_glMultiTexCoord4f) ctx->getProcAddress(QLatin1String("glMultiTexCoord4f"));
+
+ glActiveTexture = (_glActiveTexture) ctx->getProcAddress(QLatin1String("glActiveTexture"));
+ return glMultiTexCoord4f && glActiveTexture;
+}
+#endif
+
+#if !defined(QT_OPENGL_ES_2)
+bool qt_resolve_stencil_face_extension(QGLContext *ctx)
+{
+ if (glActiveStencilFaceEXT != 0)
+ return true;
+
+ QGLContext cx(QGLFormat::defaultFormat());
+ glActiveStencilFaceEXT = (_glActiveStencilFaceEXT) ctx->getProcAddress(QLatin1String("glActiveStencilFaceEXT"));
+
+ return glActiveStencilFaceEXT;
+}
+#endif
+
+
+#if !defined(QT_OPENGL_ES_2)
+bool qt_resolve_frag_program_extensions(QGLContext *ctx)
+{
+ if (glProgramStringARB != 0)
+ return true;
+
+ // ARB_fragment_program
+ glProgramStringARB = (_glProgramStringARB) ctx->getProcAddress(QLatin1String("glProgramStringARB"));
+ glBindProgramARB = (_glBindProgramARB) ctx->getProcAddress(QLatin1String("glBindProgramARB"));
+ glDeleteProgramsARB = (_glDeleteProgramsARB) ctx->getProcAddress(QLatin1String("glDeleteProgramsARB"));
+ glGenProgramsARB = (_glGenProgramsARB) ctx->getProcAddress(QLatin1String("glGenProgramsARB"));
+ glProgramLocalParameter4fvARB = (_glProgramLocalParameter4fvARB) ctx->getProcAddress(QLatin1String("glProgramLocalParameter4fvARB"));
+
+ return glProgramStringARB
+ && glBindProgramARB
+ && glDeleteProgramsARB
+ && glGenProgramsARB
+ && glProgramLocalParameter4fvARB;
+}
+#endif
+
+
+bool qt_resolve_buffer_extensions(QGLContext *ctx)
+{
+#if defined(QGL_RESOLVE_BUFFER_FUNCS)
+ if (glBindBuffer && glDeleteBuffers && glGenBuffers && glBufferData
+ && glBufferSubData && glGetBufferParameteriv)
+ return true;
+#endif
+
+#if defined(QGL_RESOLVE_BUFFER_FUNCS)
+ glBindBuffer = (_glBindBuffer) qt_gl_getProcAddressARB(ctx, "glBindBuffer");
+ glDeleteBuffers = (_glDeleteBuffers) qt_gl_getProcAddressARB(ctx, "glDeleteBuffers");
+ glGenBuffers = (_glGenBuffers) qt_gl_getProcAddressARB(ctx, "glGenBuffers");
+ glBufferData = (_glBufferData) qt_gl_getProcAddressARB(ctx, "glBufferData");
+ glBufferSubData = (_glBufferSubData) qt_gl_getProcAddressARB(ctx, "glBufferSubData");
+ glGetBufferSubData = (_glGetBufferSubData) qt_gl_getProcAddressARB(ctx, "glGetBufferSubData");
+ glGetBufferParameteriv = (_glGetBufferParameteriv) qt_gl_getProcAddressARB(ctx, "glGetBufferParameteriv");
+#endif
+ glMapBufferARB = (_glMapBufferARB) qt_gl_getProcAddressARB(ctx, "glMapBuffer");
+ glUnmapBufferARB = (_glUnmapBufferARB) qt_gl_getProcAddressARB(ctx, "glUnmapBuffer");
+
+#if defined(QGL_RESOLVE_BUFFER_FUNCS)
+ return glBindBuffer
+ && glDeleteBuffers
+ && glGenBuffers
+ && glBufferData
+ && glBufferSubData
+ && glGetBufferParameteriv;
+ // glGetBufferSubData() is optional
+#else
+ return true;
+#endif
+}
+
+#ifndef QT_NO_EGL
+bool qt_resolve_eglimage_gl_extensions(QGLContext *ctx)
+{
+ if (glEGLImageTargetTexture2DOES || glEGLImageTargetRenderbufferStorageOES)
+ return true;
+ glEGLImageTargetTexture2DOES = (_glEGLImageTargetTexture2DOES) ctx->getProcAddress(QLatin1String("glEGLImageTargetTexture2DOES"));
+ glEGLImageTargetRenderbufferStorageOES = (_glEGLImageTargetRenderbufferStorageOES) ctx->getProcAddress(QLatin1String("glEGLImageTargetRenderbufferStorageOES"));
+ return glEGLImageTargetTexture2DOES && glEGLImageTargetRenderbufferStorageOES;
+}
+#endif
+
+bool qt_resolve_glsl_extensions(QGLContext *ctx)
+{
+
+#if defined(QT_OPENGL_ES_2)
+ // The GLSL shader functions are always present in OpenGL/ES 2.0.
+ // The only exceptions are glGetProgramBinaryOES and glProgramBinaryOES.
+ if (!QGLContextPrivate::extensionFuncs(ctx).qt_glslResolved) {
+ glGetProgramBinaryOES = (_glGetProgramBinaryOES) ctx->getProcAddress(QLatin1String("glGetProgramBinaryOES"));
+ glProgramBinaryOES = (_glProgramBinaryOES) ctx->getProcAddress(QLatin1String("glProgramBinaryOES"));
+ QGLContextPrivate::extensionFuncs(ctx).qt_glslResolved = true;
+ }
+ return true;
+#else
+ if (glCreateShader)
+ return true;
+
+ // Geometry shaders are optional...
+ glProgramParameteriEXT = (_glProgramParameteriEXT) ctx->getProcAddress(QLatin1String("glProgramParameteriEXT"));
+ glFramebufferTextureEXT = (_glFramebufferTextureEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureEXT"));
+ glFramebufferTextureLayerEXT = (_glFramebufferTextureLayerEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureLayerEXT"));
+ glFramebufferTextureFaceEXT = (_glFramebufferTextureFaceEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureFaceEXT"));
+
+ // Must at least have the FragmentShader extension to continue.
+ if (!(QGLExtensions::glExtensions() & QGLExtensions::FragmentShader))
+ return false;
+
+ glCreateShader = (_glCreateShader) ctx->getProcAddress(QLatin1String("glCreateShader"));
+ if (glCreateShader) {
+ glShaderSource = (_glShaderSource) ctx->getProcAddress(QLatin1String("glShaderSource"));
+ glShaderBinary = (_glShaderBinary) ctx->getProcAddress(QLatin1String("glShaderBinary"));
+ glCompileShader = (_glCompileShader) ctx->getProcAddress(QLatin1String("glCompileShader"));
+ glDeleteShader = (_glDeleteShader) ctx->getProcAddress(QLatin1String("glDeleteShader"));
+ glIsShader = (_glIsShader) ctx->getProcAddress(QLatin1String("glIsShader"));
+
+ glCreateProgram = (_glCreateProgram) ctx->getProcAddress(QLatin1String("glCreateProgram"));
+ glAttachShader = (_glAttachShader) ctx->getProcAddress(QLatin1String("glAttachShader"));
+ glDetachShader = (_glDetachShader) ctx->getProcAddress(QLatin1String("glDetachShader"));
+ glLinkProgram = (_glLinkProgram) ctx->getProcAddress(QLatin1String("glLinkProgram"));
+ glUseProgram = (_glUseProgram) ctx->getProcAddress(QLatin1String("glUseProgram"));
+ glDeleteProgram = (_glDeleteProgram) ctx->getProcAddress(QLatin1String("glDeleteProgram"));
+ glIsProgram = (_glIsProgram) ctx->getProcAddress(QLatin1String("glIsProgram"));
+
+ glGetShaderInfoLog = (_glGetShaderInfoLog) ctx->getProcAddress(QLatin1String("glGetShaderInfoLog"));
+ glGetShaderiv = (_glGetShaderiv) ctx->getProcAddress(QLatin1String("glGetShaderiv"));
+ glGetShaderSource = (_glGetShaderSource) ctx->getProcAddress(QLatin1String("glGetShaderSource"));
+ glGetProgramiv = (_glGetProgramiv) ctx->getProcAddress(QLatin1String("glGetProgramiv"));
+ glGetProgramInfoLog = (_glGetProgramInfoLog) ctx->getProcAddress(QLatin1String("glGetProgramInfoLog"));
+
+ glGetUniformLocation = (_glGetUniformLocation) ctx->getProcAddress(QLatin1String("glGetUniformLocation"));
+ glUniform4fv = (_glUniform4fv) ctx->getProcAddress(QLatin1String("glUniform4fv"));
+ glUniform3fv = (_glUniform3fv) ctx->getProcAddress(QLatin1String("glUniform3fv"));
+ glUniform2fv = (_glUniform2fv) ctx->getProcAddress(QLatin1String("glUniform2fv"));
+ glUniform1fv = (_glUniform1fv) ctx->getProcAddress(QLatin1String("glUniform1fv"));
+ glUniform1i = (_glUniform1i) ctx->getProcAddress(QLatin1String("glUniform1i"));
+ glUniform1iv = (_glUniform1iv) ctx->getProcAddress(QLatin1String("glUniform1iv"));
+ glUniformMatrix2fv = (_glUniformMatrix2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2fv"));
+ glUniformMatrix3fv = (_glUniformMatrix3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3fv"));
+ glUniformMatrix4fv = (_glUniformMatrix4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4fv"));
+ glUniformMatrix2x3fv = (_glUniformMatrix2x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x3fv"));
+ glUniformMatrix2x4fv = (_glUniformMatrix2x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x4fv"));
+ glUniformMatrix3x2fv = (_glUniformMatrix3x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x2fv"));
+ glUniformMatrix3x4fv = (_glUniformMatrix3x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x4fv"));
+ glUniformMatrix4x2fv = (_glUniformMatrix4x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x2fv"));
+ glUniformMatrix4x3fv = (_glUniformMatrix4x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x3fv"));
+
+ glBindAttribLocation = (_glBindAttribLocation) ctx->getProcAddress(QLatin1String("glBindAttribLocation"));
+ glGetAttribLocation = (_glGetAttribLocation) ctx->getProcAddress(QLatin1String("glGetAttribLocation"));
+ glVertexAttrib1fv = (_glVertexAttrib1fv) ctx->getProcAddress(QLatin1String("glVertexAttrib1fv"));
+ glVertexAttrib2fv = (_glVertexAttrib2fv) ctx->getProcAddress(QLatin1String("glVertexAttrib2fv"));
+ glVertexAttrib3fv = (_glVertexAttrib3fv) ctx->getProcAddress(QLatin1String("glVertexAttrib3fv"));
+ glVertexAttrib4fv = (_glVertexAttrib4fv) ctx->getProcAddress(QLatin1String("glVertexAttrib4fv"));
+ glVertexAttribPointer = (_glVertexAttribPointer) ctx->getProcAddress(QLatin1String("glVertexAttribPointer"));
+ glDisableVertexAttribArray = (_glDisableVertexAttribArray) ctx->getProcAddress(QLatin1String("glDisableVertexAttribArray"));
+ glEnableVertexAttribArray = (_glEnableVertexAttribArray) ctx->getProcAddress(QLatin1String("glEnableVertexAttribArray"));
+
+ } else {
+ // We may not have the standard shader functions, but we might
+ // have the older ARB functions instead.
+ glCreateShader = (_glCreateShader) ctx->getProcAddress(QLatin1String("glCreateShaderObjectARB"));
+ glShaderSource = (_glShaderSource) ctx->getProcAddress(QLatin1String("glShaderSourceARB"));
+ glShaderBinary = (_glShaderBinary) ctx->getProcAddress(QLatin1String("glShaderBinaryARB"));
+ glCompileShader = (_glCompileShader) ctx->getProcAddress(QLatin1String("glCompileShaderARB"));
+ glDeleteShader = (_glDeleteShader) ctx->getProcAddress(QLatin1String("glDeleteObjectARB"));
+ glIsShader = 0;
+
+ glCreateProgram = (_glCreateProgram) ctx->getProcAddress(QLatin1String("glCreateProgramObjectARB"));
+ glAttachShader = (_glAttachShader) ctx->getProcAddress(QLatin1String("glAttachObjectARB"));
+ glDetachShader = (_glDetachShader) ctx->getProcAddress(QLatin1String("glDetachObjectARB"));
+ glLinkProgram = (_glLinkProgram) ctx->getProcAddress(QLatin1String("glLinkProgramARB"));
+ glUseProgram = (_glUseProgram) ctx->getProcAddress(QLatin1String("glUseProgramObjectARB"));
+ glDeleteProgram = (_glDeleteProgram) ctx->getProcAddress(QLatin1String("glDeleteObjectARB"));
+ glIsProgram = 0;
+
+ glGetShaderInfoLog = (_glGetShaderInfoLog) ctx->getProcAddress(QLatin1String("glGetInfoLogARB"));
+ glGetShaderiv = (_glGetShaderiv) ctx->getProcAddress(QLatin1String("glGetObjectParameterivARB"));
+ glGetShaderSource = (_glGetShaderSource) ctx->getProcAddress(QLatin1String("glGetShaderSourceARB"));
+ glGetProgramiv = (_glGetProgramiv) ctx->getProcAddress(QLatin1String("glGetObjectParameterivARB"));
+ glGetProgramInfoLog = (_glGetProgramInfoLog) ctx->getProcAddress(QLatin1String("glGetInfoLogARB"));
+
+ glGetUniformLocation = (_glGetUniformLocation) ctx->getProcAddress(QLatin1String("glGetUniformLocationARB"));
+ glUniform4fv = (_glUniform4fv) ctx->getProcAddress(QLatin1String("glUniform4fvARB"));
+ glUniform3fv = (_glUniform3fv) ctx->getProcAddress(QLatin1String("glUniform3fvARB"));
+ glUniform2fv = (_glUniform2fv) ctx->getProcAddress(QLatin1String("glUniform2fvARB"));
+ glUniform1fv = (_glUniform1fv) ctx->getProcAddress(QLatin1String("glUniform1fvARB"));
+ glUniform1i = (_glUniform1i) ctx->getProcAddress(QLatin1String("glUniform1iARB"));
+ glUniform1iv = (_glUniform1iv) ctx->getProcAddress(QLatin1String("glUniform1ivARB"));
+ glUniformMatrix2fv = (_glUniformMatrix2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2fvARB"));
+ glUniformMatrix3fv = (_glUniformMatrix3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3fvARB"));
+ glUniformMatrix4fv = (_glUniformMatrix4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4fvARB"));
+ glUniformMatrix2x3fv = (_glUniformMatrix2x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x3fvARB"));
+ glUniformMatrix2x4fv = (_glUniformMatrix2x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x4fvARB"));
+ glUniformMatrix3x2fv = (_glUniformMatrix3x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x2fvARB"));
+ glUniformMatrix3x4fv = (_glUniformMatrix3x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x4fvARB"));
+ glUniformMatrix4x2fv = (_glUniformMatrix4x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x2fvARB"));
+ glUniformMatrix4x3fv = (_glUniformMatrix4x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x3fvARB"));
+
+ glBindAttribLocation = (_glBindAttribLocation) ctx->getProcAddress(QLatin1String("glBindAttribLocationARB"));
+ glGetAttribLocation = (_glGetAttribLocation) ctx->getProcAddress(QLatin1String("glGetAttribLocationARB"));
+ glVertexAttrib1fv = (_glVertexAttrib1fv) ctx->getProcAddress(QLatin1String("glVertexAttrib1fvARB"));
+ glVertexAttrib2fv = (_glVertexAttrib2fv) ctx->getProcAddress(QLatin1String("glVertexAttrib2fvARB"));
+ glVertexAttrib3fv = (_glVertexAttrib3fv) ctx->getProcAddress(QLatin1String("glVertexAttrib3fvARB"));
+ glVertexAttrib4fv = (_glVertexAttrib4fv) ctx->getProcAddress(QLatin1String("glVertexAttrib4fvARB"));
+ glVertexAttribPointer = (_glVertexAttribPointer) ctx->getProcAddress(QLatin1String("glVertexAttribPointerARB"));
+ glDisableVertexAttribArray = (_glDisableVertexAttribArray) ctx->getProcAddress(QLatin1String("glDisableVertexAttribArrayARB"));
+ glEnableVertexAttribArray = (_glEnableVertexAttribArray) ctx->getProcAddress(QLatin1String("glEnableVertexAttribArrayARB"));
+ }
+
+ // Note: glShaderBinary(), glIsShader(), glIsProgram(), and
+ // glUniformMatrixNxMfv() are optional, but all other functions
+ // are required.
+
+ return glCreateShader &&
+ glShaderSource &&
+ glCompileShader &&
+ glDeleteProgram &&
+ glCreateProgram &&
+ glAttachShader &&
+ glDetachShader &&
+ glLinkProgram &&
+ glUseProgram &&
+ glDeleteProgram &&
+ glGetShaderInfoLog &&
+ glGetShaderiv &&
+ glGetShaderSource &&
+ glGetProgramiv &&
+ glGetProgramInfoLog &&
+ glGetUniformLocation &&
+ glUniform1fv &&
+ glUniform2fv &&
+ glUniform3fv &&
+ glUniform4fv &&
+ glUniform1i &&
+ glUniform1iv &&
+ glUniformMatrix2fv &&
+ glUniformMatrix3fv &&
+ glUniformMatrix4fv &&
+ glBindAttribLocation &&
+ glGetAttribLocation &&
+ glVertexAttrib1fv &&
+ glVertexAttrib2fv &&
+ glVertexAttrib3fv &&
+ glVertexAttrib4fv &&
+ glVertexAttribPointer &&
+ glDisableVertexAttribArray &&
+ glEnableVertexAttribArray;
+#endif
+}
+
+#if !defined(QT_OPENGL_ES_2)
+bool qt_resolve_version_2_0_functions(QGLContext *ctx)
+{
+ bool gl2supported = true;
+ if (!qt_resolve_glsl_extensions(ctx))
+ gl2supported = false;
+
+ if (!qt_resolve_version_1_3_functions(ctx))
+ gl2supported = false;
+
+ if (!qt_resolve_framebufferobject_extensions(ctx))
+ gl2supported = false;
+
+ if (glStencilOpSeparate)
+ return gl2supported;
+
+ glBlendColor = (_glBlendColor) ctx->getProcAddress(QLatin1String("glBlendColor"));
+ glStencilOpSeparate = (_glStencilOpSeparate) ctx->getProcAddress(QLatin1String("glStencilOpSeparate"));
+ if (!glBlendColor || !glStencilOpSeparate)
+ gl2supported = false;
+
+ return gl2supported;
+}
+#endif
+
+
+QT_END_NAMESPACE