diff options
| author | Allan Sandfeld Jensen <[email protected]> | 2018-07-18 16:42:11 +0200 |
|---|---|---|
| committer | Allan Sandfeld Jensen <[email protected]> | 2018-07-27 16:10:45 +0000 |
| commit | 0bb760260eb055f813247bf9ef06e372cac219d3 (patch) | |
| tree | b1d3fe9efcb88696c85bd390a261048f570e07ab /src/gui/opengl/qopenglengineshadermanager.cpp | |
| parent | e65371caf9d067a28566bfcf361ead445194b955 (diff) | |
Fix tiling of NPOT textures on GL/ES
The emulation was not working since the vertices are clamped before
getting to the fragment shader. So instead just resize the brush if
not supported.
Change-Id: I856e47890cd3021874b77d869a6ff7162cadde10
Reviewed-by: Tor Arne Vestbø <[email protected]>
Reviewed-by: Laszlo Agocs <[email protected]>
Diffstat (limited to 'src/gui/opengl/qopenglengineshadermanager.cpp')
| -rw-r--r-- | src/gui/opengl/qopenglengineshadermanager.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/gui/opengl/qopenglengineshadermanager.cpp b/src/gui/opengl/qopenglengineshadermanager.cpp index f66193cb01b..b7bac2728a6 100644 --- a/src/gui/opengl/qopenglengineshadermanager.cpp +++ b/src/gui/opengl/qopenglengineshadermanager.cpp @@ -167,7 +167,7 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context) code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader_core; // Calls "customShader", which must be appended code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader_core; - code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_desktop_core; + code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_core; code[TextureBrushSrcWithPatternFragmentShader] = qopenglslTextureBrushSrcWithPatternFragmentShader_core; code[PatternBrushSrcFragmentShader] = qopenglslPatternBrushSrcFragmentShader_core; code[LinearGradientBrushSrcFragmentShader] = qopenglslLinearGradientBrushSrcFragmentShader_core; @@ -212,10 +212,7 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context) code[AlphaImageSrcFragmentShader] = qopenglslAlphaImageSrcFragmentShader; code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader; // Calls "customShader", which must be appended code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader; - if (context->isOpenGLES()) - code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_ES; - else - code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_desktop; + code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader; code[TextureBrushSrcWithPatternFragmentShader] = qopenglslTextureBrushSrcWithPatternFragmentShader; code[PatternBrushSrcFragmentShader] = qopenglslPatternBrushSrcFragmentShader; code[LinearGradientBrushSrcFragmentShader] = qopenglslLinearGradientBrushSrcFragmentShader; |
