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// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#pragma once
#include "effectcodeeditorwidget.h"
#include <texteditor/textdocument.h>
#include <texteditor/texteditor.h>
#include <utils/uniqueobjectptr.h>
namespace EffectComposer {
class EffectComposerUniformsTableModel;
struct ShaderEditorData
{
using Creator = std::function<
ShaderEditorData *(const QString &fragmentShader, const QString &vertexShader)>;
EffectComposerUniformsTableModel *tableModel = nullptr;
std::function<QStringList()> uniformsCallback = nullptr;
std::function<void()> exitEditorCallback = nullptr;
TextEditor::TextDocumentPtr fragmentDocument;
TextEditor::TextDocumentPtr vertexDocument;
~ShaderEditorData()
{
if (exitEditorCallback)
exitEditorCallback();
}
private:
friend class EffectShadersCodeEditor;
Utils::UniqueObjectLatePtr<EffectCodeEditorWidget> fragmentEditor;
Utils::UniqueObjectLatePtr<EffectCodeEditorWidget> vertexEditor;
ShaderEditorData() = default;
};
} // namespace EffectComposer
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