blob: b39ece40973d9ea39bc5f8a8d65f39e43c727805 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
// Vertex shader special variables.
vec4 gl_Position;
float gl_PointSize;
vec4 gl_ClipVertex;
struct gl_PerVertex {
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[];
float gl_CullDistance[];
};
uniform gl_PerVertex[] gl_in;
int gl_DrawId;
int gl_BaseVertex;
int gl_BaseInstance;
int gl_PrimitiveIDIn;
int gl_PrimitiveID;
// Tesselation control shader.
in gl_PerVertex {
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[];
float gl_CullDistance[];
} gl_in[gl_MaxPatchVertices];
in int gl_PatchVerticesIn;
in int gl_InvocationID;
out gl_PerVertex {
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[];
float gl_CullDistance[];
} gl_out[];
patch out float gl_TesselLevelOuter[4];
patch out float gl_TesselLevelInner[2];
// Tesselation evaluation shader.
in vec3 gl_TessCoord;
// Geometry shader.
out int gl_Layer;
out int gl_ViewPortIndex;
// Compatibility profile.
struct gl_PerVertex {
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[];
float gl_CullDistance[];
vec4 gl_ClipVertex;
vec4 gl_FrontColor;
vec4 gl_BackColor;
vec4 gl_FrontSecondaryColor;
vec4 gl_BackSecondaryColor;
vec4 gl_TexCoord[];
float gl_FogFragCoord;
};
uniform gl_PerVertex[] gl_in;
in vec4 gl_Color;
in vec4 gl_SecondaryColor;
in vec3 gl_Normal;
in vec4 gl_Vertex;
in vec4 gl_MultiTexCoord0;
in vec4 gl_MultiTexCoord1;
in vec4 gl_MultiTexCoord2;
in vec4 gl_MultiTexCoord3;
in vec4 gl_MultiTexCoord4;
in vec4 gl_MultiTexCoord5;
in vec4 gl_MultiTexCoord6;
in vec4 gl_MultiTexCoord7;
in float gl_FogCoord;
// Geometry shader functions.
void EmitStreamVertex(int stream);
void EndStreamPrimitive(int stream);
void EmitVertex();
void EndPrimitive();
//// Vulkan removed variables and functions
in int gl_VertexID;
in int gl_InstanceID;
|