High Jump Kick (move)
- Not to be confused with Jump Kick.
High Jump Kick とびひざげり Jumping Knee Kick | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
High Jump Kick (Japanese: とびひざげり Jumping Knee Kick), spelled Hi Jump Kick prior to Pokémon X and Y, is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation III, it was one of the signature moves of Hitmonlee, but Tyrogue could still inherit it via breeding.
Effect
Generation I
Hi Jump Kick does damage with a power of 85. If it misses, the user will take crash damage of 1 HP. If used against a Ghost-type, then the user will not take crash damage.
In Generations I-III, if the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack.
Generation II
The crash damage is now 1/8 of the damage it would have dealt. The user will take crash damage if Hi Jump Kick is protected against by a move such as Protect, but not due to type immunity (only the type immunity message is displayed).
Generation III
The crash damage is now 1/2 of the damage it would have dealt.
Hi Jump Kick can be used as the second move of a Pokémon Contest combination, with the user gaining 6 bonus appeal points if Mind Reader was used in the previous turn.
Generation IV
Hi Jump Kick's base power is increased from 85 to 100. It cannot be used if Gravity is in effect.
The user can now crash due to a target's type immunity, and will take crash damage equal to half of the target's max HP in that case.
The user will not take crash damage if Hi Jump Kick fails due to there being no remaining targets.
Generation V onwards
High Jump Kick's base power is increased from 100 to 130, and its PP is reduced from 20 to 10. The crash damage is now (always) equal to half of the user's max HP, rounded down.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0106 | Human-Like | 48 | 26 | 26 | 29 | 29 | 29 | 29 | 45 | 44 | 44 | 44 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0257 | |
Field | − | − | 1 | 1 | 1 | − | − | − | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0307 | |
Human-Like | 32RSE 33FRLG |
32 | 32 | 32XY 28ORAS |
28 | 28 | 28 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0308 | |
Human-Like | 32RSE 33FRLG |
32 | 32 | 32XY 28ORAS |
28 | 28 | 28 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0428 | Field | Human-Like | − | − | 66ORAS | 66 | 56 | 56 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0559 | |
Field | Dragon | 31 | 31 | 31 | 44 | 44 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0560 | |
Field | Dragon | 31 | 31 | 31 | 48 | 48 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0619 | Field | Human-Like | 53 | 50 | 50 | 60 | 60 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0620 | Field | Human-Like | 56 | 56 | 56 | 66 | 66 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0701 | |
Flying | Human-Like | 44 | 44 | 48 | 48 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0763 | Grass | 49 | 58 | 58 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0795 | |
No Eggs Discovered | 67 | 70 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Egg Groups | Egg Move | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0236 | Human-Like | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0447 | Field | Human-Like | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0813 | Field | Human-Like | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation VII
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0448 | |
Field | Human-Like | Sorrel's Lucario | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Generation IX
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0815 | Field | Human-Like | Cinderace the Unrivaled | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
High Jump Kick inflicts damage, and the final damage is multiplied by two in the Rescue Team and Explorers series.
If the move misses the target, the user receives recoil damage (equal to ½ of the damage that would have otherwise been dealt in the Rescue Team and Explorers series; 50% of the user's max HP in Gates to Infinity, and 30% of the user's max HP in Super Mystery Dungeon).
|
Pokémon Conquest
> | ||||
Stars: ★★★★★
Power: 65
Accuracy: 90%
|
Effect: If this move misses, the user takes some damage. |
Users: |
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.
Pokémon GO
In Pokémon GO, High Jump Kick is a Charged Attack that has been available since May 19, 2024.
High Jump Kick | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Charged Attack | |||||||||||
| |||||||||||
| |||||||||||
Eligible Pokémon: | |||||||||||
|
Pokémon Rumble Rush
Pokémon Masters EX
Name | Category | Move gauge cost | MP (uses) |
Base power | Max power | Accuracy | Target | Effect tag | Description | Playable sync pair(s) | |
---|---|---|---|---|---|---|---|---|---|---|---|
High Jump Kick | Physical | 3 | — | 135 | 162 | 90% | An opponent | Recoil | When it fails, the user takes damage equal to 50% of its maximum HP. | May (Spring 2021) & Lopunny Gloria (Alt. 2) & Cinderace Scottie/Bettie & HitmonleeEgg | |
Sync move | |||||||||||
Name | Category | State | Base power | Max power | Target | Effect tag | Description | Playable sync pair | |||
Barefoot High Jump Kick | Physical | Default | 250 | 300 | An opponent | — | No additional effect. | Maylene & Medicham |
Notes:
- High Jump Kick:
- When their sync move is Fire-type, Gloria (Alt. 2) & Cinderace's passive skill Fuel Economy 2 makes this move cost 1 move gauge slot to use.
- When their sync move is Fighting-type, Gloria (Alt. 2) & Cinderace's passive skill Piercing Gaze makes their use of this move never miss.
- Description prior to Version 2.10.0 (from June 28, 2021): If it fails, the user takes damage equal to half of its maximum HP.
Description
|
In animation
Pokémon animated series
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Hitmonlee leaps into the air and strikes the opponent with his knee. He gets hurt if the attack misses; or, Hitmonlee jumps into the air, front flips, and kicks the opponent down; or, Hitmonlee jumps into the air and lands in front of the opponent. He then jumps up and knees the opponent with one of his knees. | |||
Giant's Hitmonlee | The Punchy Pokémon | Debut Japanese version only | |
Shiro's Hitmonlee | Two Hits and a Miss | English dub debut | |
Wobbuffet Festival crasher's Hitmonlee | Wobbu-Palooza! | None | |
Gilbert's Hitmonlee | Saved by the Beldum | None | |
Master Hamm's Hitmonlee | Pasta La Vista! | None | |
Barry's Hitmonlee | Casting a Paul on Barry! | None | |
Meditite jumps into the air and strikes the opponent with its knee. | |||
Shauna's Meditite | A Meditite Fight! | None | |
Medicham leaps into the air and strikes the opponent with its knee. If the attack misses, it hurts itself. | |||
Grace's Medicham | Pros and Con Artists | None | |
Greta's Medicham | Wheel of Frontier | None | |
Scrafty jumps into the air and one of its knees starts to glow red-orange. Scrafty then strikes the opponent with its knee. If the attack misses, when Scrafty lands, the knee that was glowing becomes surrounded briefly in yellow static, damaging it. | |||
A wild Scrafty | Meowth's Scrafty Tactics! | None | |
Scraggy leaps at the opponent and swings its knee around once while going towards the opponent. It then thrusts its knee forward and it begins to glow red-orange. It then strikes the opponent with its knee. When Scraggy misses, its knee rams into the ground with great force, causing it to hold its knee in pain. | |||
Ash's Scraggy | Meowth's Scrafty Tactics! | None | |
Mienshao jumps into the air and one of its knees starts to glow purple, white, or yellow. Mienshao then strikes the opponent with its knee. | |||
Delbert's Mienshao | Search for the Clubultimate! | None | |
A wild Mienshao | Team Plasma's Pokémon Power Plot! | None | |
Ikari's Mienshao | Smashing with Sketch! | None | |
Korrina's Mienshao | A Festival Reunion! | None | |
One of Hawlucha's knees glows white or orange and it strikes the opponent with it. If the attack misses, Hawlucha gets hurt instead. | |||
Ash's Hawlucha | The Forest Champion! | None | |
Bea's Hawlucha | Battle Three With Bea! | None | |
Mienfoo jumps into the air and one of its knees starts to glow white. It then strikes the opponent with its knee. If the attack misses, it causes crash damage. | |||
Korrina's Mienfoo | Showdown at the Shalour Gym! | None | |
One of Smeargle's legs glows white and it kicks the opponent with it. | |||
Ilima's Smeargle | Smashing with Sketch! | Used via Sketch | |
The yellow hair around Cinderace's knees glows yellow. It then strikes the opponent with its knee. | |||
Leon's Cinderace | Paring Pokémon While Parrying! | Activates Libero |
Pokémon Origins
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Hitmonlee leaps into the air and strikes the opponent with his knee. | |||
Red's Hitmonlee | File 3: Giovanni | Debut |
In the manga
Ash & Pikachu
The user jumps high and kicks with one of its legs. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Medicham jumps high and kicks the opponent with one of its legs. | |||
Greta's Medicham | An Awesome Showdown!! | Debut |
Pokémon Adventures
The user kicks the opponent with one of its bent knees. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Hitmonlee does a handstand and swings his legs at the opponent, hitting them with one of his bent knees. | |||
Bruno's Hitmonlee | Punching Poliwrath | Debut | |
Tsareena jumps towards the opponent, kicking them with her bent knee. | |||
Mallow's Tsareena | Destroy!! Results of the Training! | None |
Pokémon Gold & Silver: The Golden Boys
The user jumps high and kicks with one of its legs. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Hitmonlee jumps high and kicks the opponent with one of his long legs. | |||
A Hitmonlee Gold briefly used | Let's Use Fighting Type Pokémon!! | None |
Pokémon Pocket Monsters
The user jumps high and kicks with one of its legs. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Hitmonlee jumps high and kicks the opponent with one of his legs. | |||
Giovanni's Hitmonlee | Pikachu Was Kidnapped!! | None |
In other generations
Core series games
Side series games
Spin-off series games
MD: Red and Blue | MD: Time, Darkness, and Sky | MD: GTI | SMD |
---|
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that can target any adjacent Pokémon
- Fighting-type moves
- Cool moves
- Physical moves
- Generation I moves
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves in Pokémon Conquest
- Charged Attacks in Pokémon GO
- Moves in Pokémon Rumble Rush
- Moves that can cause crash damage
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves usable in Pokémon Sword and Shield
- Moves usable in Pokémon Scarlet and Violet