To make an image scale on mouse over, use Vanilla JavaScript library.
On mouse move, set it like the following:
function move(e) { var pos = getMousePos(myCanvas, e); context.drawImage(img, -pos.x, -pos.y, img.width, img.height); }
For canvas:
//add event listener we need myCanvas.addEventListener('mouseout', display, false); myCanvas.addEventListener('mousemove', move, false);
function display() { context.drawImage(img, 0, 0, img.width>>1, img.height>>1); }