To implement basic Animation in JavaScript, use the DOM object properties and JavaScript. The following list contains different DOM methods.
- We are using the JavaScript function getElementById() to get a DOM object and then assigning it to a global variable imgObj.
- We have defined an initialization function init() to an initialize imgObj where we have to set its position and left attributes.
- We are calling an initialization function at the time of window load.
- Finally, we are calling moveRight() function to increase the left distance by 10 pixels. You could additionally set it to a negative value to move it to the left side.
<html> <head> <title>JavaScript Animation</title> <script> <!-- var imgObj = null; function init() { imgObj = document.getElementById('myImage'); imgObj.style.position= 'relative'; imgObj.style.left = '0px'; } function moveRight() { imgObj.style.left = parseInt(imgObj.style.left) + 10 + 'px'; } window.onload =init; //--> </script> </head> <body> <form> <img id="myImage" src="/images/html.gif" /> <p>Click button below to move the image to right</p> <input type="button" value="Click Me" onclick="moveRight();" /> </form> </body> </html>