The elements that are drawn in canvas element have no representation. Their only representation is the pixels they use and their color. Drawing to a canvas element means drawing a bitmap in immediate mode. To get a click event on a canvas element (shape), you need to capture click events on the canvas HTML element and determine which element was clicked. This requires storing the element’s width and height.
To add a click event to your canvas element, use the below-given code
canvas.addEventListener('click', function() { }, false);
Example
To determine what element was clicked, use the following code snippet −
var e = document.getElementById('myCanvas'), elemLeft = e.offsetLeft, elemTop = e.offsetTop, context = e.getContext('2d'), elements = []; // event listener for click event e.addEventListener('click', function(event) { var xVal = event.pageX - elemLeft, yVal = event.pageY - elemTop; console.log(xVal, yVal); elements.forEach(function(ele) { if (yVal > ele.top && yVal < ele.top + ele.height && xVal > ele.left && xVal < ele.left + ele.width) { alert(‘element clicked'); } }); }, false); elements.push({ colour: '#1C2128’, width: 250, height: 200, top: 30, left: 20 }); elements.forEach(function(ele) { context.fillStyle = element.colour; context.fillRect(ele.left, ele.top, ele.width, ele.height); });