Use toDataURL() method to get the image data URL of the canvas. It converts the drawing (canvas) into a64 bit encoded PNG URL.
Example
You can try to run the following code to save the canvas as an image −
<!DOCTYPE HTML> <html> <head> </head> <body> <canvasid = "newCanvas" width = "450" height = "300"></canvas> <script> var canvas = document.getElementById('newCanvas'); var ctx = canvas.getContext('2d'); // draw any shape ctx.beginPath(); ctx.moveTo(120, 50); ctx.bezierCurveTo(130,100, 130, 250, 330, 150); ctx.bezierCurveTo(350,180, 320, 180, 240, 150); ctx.bezierCurveTo(320,150, 420, 120, 390, 100); ctx.bezierCurveTo(130,40, 370, 30, 240, 50); ctx.bezierCurveTo(220,7, 350, 20, 150, 50); ctx.bezierCurveTo(250,5, 150, 20, 170, 80); ctx.closePath(); ctx.lineWidth = 3; ctx.fillStyle ='#F1F1F1'; ctx.fill(); ctx.stroke(); var dataURL =canvas.toDataURL(); </script> </body> </html>