To get the hyperbolic arc-cosine of a floating-point value, the code is as follows −
Example
using System;
public class Demo {
public static void Main() {
float val1 = 0.1f;
float val2 = 0.9f;
Console.WriteLine("Angle (val1) = "+(MathF.Acosh(val1)));
Console.WriteLine("Angle (val2) = "+(MathF.Acosh(val2)));
}
}Output
This will produce the following output −
Angle (val1) = NaN Angle (val2) = NaN
Example
Let us see another example −
using System;
public class Demo {
public static void Main() {
float val1 = 5.1f;
float val2 = 8.9f;
Console.WriteLine("Angle (val1) = "+(MathF.Acosh(val1)));
Console.WriteLine("Angle (val2) = "+(MathF.Acosh(val2)));
}
}Output
This will produce the following output −
Angle (val1) = 2.312634 Angle (val2) = 2.876027