This example demonstrates how to turn on flashlight programmatically in Android using Kotlin.
Step 1 − Create a new project in Android Studio, go to File? New Project and fill all required details to create a new project.
Step 2 − Add the following code to res/layout/activity_main.xml
Example
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="https://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:layout_marginTop="50dp" android:text="Tutorials Point" android:textAlignment="center" android:textColor="@android:color/holo_green_dark" android:textSize="32sp" android:textStyle="bold" /> <ToggleButton android:id="@+id/onOffFlashlight" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:checked="false" android:text="Turn On/Off Camera LED/ Flashlight Android" android:textOff="Turn On" android:textOn="Turn Off" /> </RelativeLayout>
Step 3 − Add the following code to src/MainActivity.kt
import android.content.Context import android.content.DialogInterface import android.content.pm.PackageManager import android.hardware.camera2.CameraAccessException import android.hardware.camera2.CameraManager import android.os.Build import android.os.Bundle import android.widget.ToggleButton import androidx.appcompat.app.AlertDialog import androidx.appcompat.app.AppCompatActivity class MainActivity : AppCompatActivity() { private lateinit var cameraManager: CameraManager private lateinit var cameraId: String private lateinit var toggleButton: ToggleButton override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_main) title = "KotlinApp" val isFlashAvailable = applicationContext.packageManager .hasSystemFeature(PackageManager.FEATURE_CAMERA_FRONT) if (!isFlashAvailable) { showNoFlashError() } cameraManager = getSystemService(Context.CAMERA_SERVICE) as CameraManager try { cameraId = cameraManager.cameraIdList[0] } catch (e: CameraAccessException) { e.printStackTrace() } toggleButton = findViewById(R.id.onOffFlashlight) toggleButton.setOnCheckedChangeListener { _, isChecked -> switchFlashLight(isChecked) } } private fun showNoFlashError() { val alert = AlertDialog.Builder(this) .create() alert.setTitle("Oops!") alert.setMessage("Flash not available in this device...") alert.setButton(DialogInterface.BUTTON_POSITIVE, "OK") { _, _ -> finish() } alert.show() } private fun switchFlashLight(status: Boolean) { try { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) { cameraManager.setTorchMode(cameraId, status) } } catch (e: CameraAccessException) { e.printStackTrace() } } }
Step 4 − Add the following code to androidManifest.xml
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="https://schemas.android.com/apk/res/android" package="com.example.q11"> <uses-permission android:name="android.permission.CAMERA" /> <uses-feature android:name="android.hardware.camera.flash" /> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click the Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen
NOTE: TRY THIS IS REAL DEVICE FOR BETTER RESULTS